Lo
She used to have a name. Lorinda? Lorissa? Then her village was starved, and now all she has is a gleeful hunger.
- Attack
- 4
- Defense
- 0
- Spell Power
- 2
- Knowledge
- 1
- Luck
- 0
- Morale
- 0
Biography
Once a peasant with a family, she lived near the Murmurwoods until a faerie ritual cursed her land with famine. Desperation led to cannibalism, and when she tasted human flesh, she heard the Dragonfly King’s Chorus. Embracing his promise of endless feasting, she renounced her name and became Lo. Now, she devours without end, drawing in the Hive’s hungriest scavengers to her side, her past lost to insatiable hunger.
Specialization
Locust growth in your cities increases by 1. Under her command, Locusts gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Locusts lose an equal amount of Attack and Defense.
Starting skills
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Summon SwarmBasicSummon SwarmOnce per round, lays eggs on the battlefield. At the start of next round, they spawn a stack of Fire Larvae. The stack has 8% of the total HP of all Hive Spawns in its army, and the strength of its abilities scales with the hero’s level.
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DefenseBasicDefenseFriendly creatures take –15% Damage from basic attacks.
Available skills
Roll chance on level-up. Every might hero of the Hive faction shares this table.
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Summon Swarm8.5%Summon SwarmOnce per round, lays eggs on the battlefield. At the start of next round, they spawn a stack of Fire Larvae. The stack has 8% of the total HP of all Hive Spawns in its army, and the strength of its abilities scales with the hero’s level.
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Offense6.4%OffenseFriendly creatures’ basic attacks deal +15% Damage.
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Defense6.4%DefenseFriendly creatures take –15% Damage from basic attacks.
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Resistance6.4%ResistanceFriendly creatures take –15% Magic Damage.
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Battlecraft6.4%BattlecraftWhen a friendly creature waits on their turn, they gain +?% Attack until the end of the round. When they skip turn, they gain +?% Defense until the end of the round.
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Combat6.4%Combat -
Insight5.3%InsightThe hero gains +20% more XP.
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Diplomacy5.3%Diplomacy -
Leadership4.3%LeadershipThe hero gains 1 Morale.
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Luck4.3%LuckThe hero gains 1 Luck.
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Logistics4.3%Logistics+10% Movement points on the global map.
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Scouting4.3%ScoutingThe hero gains 1 sight radius.
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Siegecraft4.3%Siegecraft -
Recruitment4.3%Recruitment -
Primal Magic3.4%Primal MagicThe hero can learn tier‑5 Primal spells.
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Economy3.2%Economy+500 Gold daily.
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Tactics3.2%TacticsIn the Tactics Phase, creatures can be placed within a 3‑line area.
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Nightshade Magic2.6%Nightshade MagicThe hero can learn tier‑5 Nightshade spells.
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Sorcery2.1%Sorcery+10% Magic Damage dealt.
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Wisdom2.1%WisdomThe hero can learn up to tier‑3 spells without knowing the corresponding Magic School skill.
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Summon Avatar2.1%Summon Avatar -
Battle Magic2.1%Battle MagicFriendly creatures’ Attack and Defense increase by 15% of the hero’s Spell Power and Knowledge respectively.
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Daylight Magic1.7%Daylight MagicThe hero can learn tier‑5 Daylight spells.
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Arcane Magic0.9%Arcane MagicThe hero can learn tier‑5 Arcane spells.