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Artifacts

Every artifact in Heroes of Might and Magic: Olden Era on one page: weapons, armor, rings and relics by equipment slot, effects by rarity, artifact sets and spell scrolls. Each item’s bonuses and full set bonuses.

Artifact Sets

Collect every item of a set to unlock additional bonuses.

Tranquil Glass

Mirror Tiara Mirror Tiara Magic Mirror Magic Mirror Shard of Serenity Shard of Serenity
  • 3 of 3 Fully restores the hero’s mana at the start of each day.

Shamanic Soul

Iridescent Cloak Iridescent Cloak Sirin Mask Sirin Mask Shaman Staff Shaman Staff Clenching Ring Clenching Ring
  • 2 of 4 +25% maximum mana.
  • 4 of 4 All spells in the Spellbook have maximum level. (If all spells must have minimum level due to another effect, neither is active.)

Knight’s Honor

Plate Armor Plate Armor Armet Armet Drum of War Drum of War Misericorde Misericorde Lance Lance
  • 3 of 5 +1 Morale and Luck.
  • 5 of 5 +3% chance of Morale and Luck triggering for each point of them the wearer has.

Ukhtabar Signet

Ukh Signet Ukh Signet Tabar Signet‑Ring Tabar Signet‑Ring
  • 2 of 2 +100% XP gain.

Milos’s Curse

Skull of Milos Skull of Milos Golden Pig Golden Pig Golden Moth Golden Moth
  • 3 of 3 +4000 Gold daily.

Pauper’s Glory

Wooden Ring Wooden Ring Straw Hat Straw Hat Rope Belt Rope Belt Rags Rags Fish‑to‑the‑Face Fish‑to‑the‑Face Last Coin Last Coin
  • 2 of 6 +1 Attack, Defense, Spell Power, Knowledge, Morale, and Luck.
  • 4 of 6 +1 more Attack, Defense, Spell Power, Knowledge, Morale, and Luck.
  • 6 of 6 +1 more Attack, Defense, Spell Power, Knowledge, Morale, and Luck.

Angelic Alliance

Armor of Wonder Armor of Wonder Celestial Sash of Bliss Celestial Sash of Bliss Sandals of the Saint Sandals of the Saint Helm of Heavenly Enlightenment Helm of Heavenly Enlightenment Lion’s Shield of Courage Lion’s Shield of Courage Sword of Judgement Sword of Judgement
  • 3 of 6 Creatures from different factions do not lower each other’s Morale.
  • 6 of 6 +3 Initiative and Speed to all friendly creatures.

Dwarven Fortitude

Automated Antimagic Shield Automated Antimagic Shield Protective Belt Protective Belt Crimson Resonance Controller Crimson Resonance Controller Emerald Resonance Controller Emerald Resonance Controller
  • 3 of 4 –1 level(s) to all enemy Magic School spells.
  • 4 of 4 Makes the wearer immune to all negative effects in battle and on the global map.

Anesthesia

Flask of Oblivion Flask of Oblivion Lifeblood Fae Lifeblood Fae Ring of Life Ring of Life
  • 2 of 3 Friendly creatures heal 2.5% of their starting HP at the start of each round. This can revive fallen units.
  • 3 of 3 +25% maximum HP to all friendly creatures.

Shadow of Death

Ribcage Armor Ribcage Armor Second Shade Second Shade Bone Boots Bone Boots Dark Hatchet Dark Hatchet
  • 2 of 4 –1 Morale and Luck to all enemy creatures.
  • 3 of 4 –1 Initiative and Speed to all enemy creatures.
  • 4 of 4 All enemy creatures deal minimal Damage. (If enemy creatures must deal maximum Damage due to another effect, neither is active.)

Wanderer’s Way

Backpack Backpack Boots of Travel Boots of Travel
  • 2 of 2 Eliminates all terrain penalties.

Living Arrows

Light‑and‑Shade Cloak Light‑and‑Shade Cloak Quivering Quiver Quivering Quiver Shroomwood Bow Shroomwood Bow
  • 2 of 3 +1 Initiative to all friendly creatures.
  • 3 of 3 Creatures with Ranged attacks gain “Double Shot.”

Duelist’s Pride

Buckler Buckler Rapier Rapier Brass Knuckles Brass Knuckles
  • 2 of 3 +3 Attack and Defense.
  • 3 of 3 All friendly creatures have unlimited counterattacks.

Ethereal Knowledge

Vortex Robe Vortex Robe Magic Slippers Magic Slippers Seven Eyes Seven Eyes Crescent Dagger Crescent Dagger
  • 2 of 4 +3 Spell Power and Knowledge.
  • 4 of 4 All lasting effects from friendly spells and creature abilities have unlimited duration.

Inner Song

Fancy Mask Fancy Mask Music Sheet Music Sheet Singing Pan‑Pipe Singing Pan‑Pipe
  • 3 of 3 When friendly creatures use abilities, their turn doesn’t end.

Power of the Dragon Father

Dragon Scale Armor Dragon Scale Armor Dragon Wing Tabard Dragon Wing Tabard Slithering Sash Slithering Sash Dragonbone Greaves Dragonbone Greaves Crown of Dragontooth Crown of Dragontooth Dragon Scale Shield Dragon Scale Shield Red Dragon Flame Tongue Red Dragon Flame Tongue Quiet Eye of a Dragon Quiet Eye of a Dragon
  • 3 of 8 +2 to all attributes.
  • 5 of 8 Friendly creatures are immune to all negative effects.
  • 8 of 8 Friendly creatures are immune to all Magic Damage.

Beelzebub’s Chosen

Heartbeat Heartbeat Beelzebub’s Boon Beelzebub’s Boon Chitinous Shield Chitinous Shield Demon Claw Demon Claw
  • 2 of 4 +1 Speed to friendly creatures.
  • 4 of 4 Friendly creatures deal maximum Damage. (If the creature must deal minimum Damage due to another effect, neither is active.)

Dominion of Puppeteers

Liquid Silence Liquid Silence Truthmaker Truthmaker Truthseeker Truthseeker Amelchia’s Law Amelchia’s Law
  • 2 of 4 +1 round(s) to the cooldown of all enemy spells.
  • 4 of 4 All spells in the enemy’s Spellbook have minimum level. (If all spells must have maximum level due to another effect, neither is active.)

Ambassador’s Word

Diplomatic Gifts Diplomatic Gifts Ambassador’s Sash Ambassador’s Sash
  • 2 of 2 Neutral squads join the wearer’s army for free.

Warrior’s Strength

Warrior’s Amulet Warrior’s Amulet Warrior’s Belt Warrior’s Belt
  • 2 of 2 +4 Attack.

Keeper’s Fortitude

Keeper’s Amulet Keeper’s Amulet Keeper’s Ring Keeper’s Ring
  • 2 of 2 +4 Defense.

Wizard’s Might

Wizard’s Amulet Wizard’s Amulet Wizard’s Cloak Wizard’s Cloak
  • 2 of 2 +4 Spell Power.

Scholar’s Wisdom

Scholar’s Amulet Scholar’s Amulet Scholar’s Tiara Scholar’s Tiara
  • 2 of 2 +4 Knowledge.

Hero of Tales

Excalibur Excalibur Caduceus Caduceus
  • 2 of 2 When the hero uses Heroic Strike, its effects apply twice.

Weapons

Legendary

Demon Claw

Demon Claw

Upgradeable

+12 Attack, but –4 Defense.

Upgrade: +4 more Attack.

Set: Beelzebub’s Chosen

They say Beelzebub’s hands are soft as silk, but not those of his minions.

Excalibur

Excalibur

Upgradeable

Heroic Strike kills +1 unit(s). Works on creatures up to tier 7.

Upgrade: +1 more unit(s).

Set: Hero of Tales

No scale, armor, or shield can offer protection against this blade.

Sword of Judgement

Sword of Judgement

Upgradeable

+2 Attack, Defense, Spell Power, and Knowledge.

Upgrade: +1 more to every attribute.

Set: Angelic Alliance

The Angelic Alliance was formed as a symbol of unity between sentinels of glory and mortals. Rumor has is that other such alliances exist in far away lands.

Epic

Dark Hatchet

Dark Hatchet

Upgradeable

+4 Attack, then +15% total Attack.

Upgrade: +2 Attack.

Set: Shadow of Death

Perfect for mincing meat and not mincing words.

Garotte

Garotte

–1 Speed to all enemies.

Can’t do much when you’re choking.

Shaman Staff

Shaman Staff

Upgradeable

+6 Spell Power.

Upgrade: +3 more Spell Power.

Set: Shamanic Soul

The focusing gem isn’t crafted but naturally grown on the branch.

Shroomwood Bow

Shroomwood Bow

Upgradeable

Eliminates Ranged Damage penalty for friendly creatures.

Upgrade: Friendly creatures deal +5% Ranged Damage.

Set: Living Arrows

This living bow grows new arrows itself.

Truthmaker

Truthmaker

Upgradeable

–10% Attack to enemy creatures.

Upgrade: –5% more Attack.

Set: Dominion of Puppeteers

Truth is what you make it. And if reality doesn’t agree, remind it who’s the strongest here.

Rare

Ogre’s Club of Havoc

Ogre’s Club of Havoc

Upgradeable

+4 Attack.

Upgrade: +2 more Attack. Can be upgraded an unlimited number of times.

Coincidentally, the ogres of Ironsand also have a club where they wreak havoc.

Rapier

Rapier

Upgradeable

Friendly creatures deal +10% Melee Damage

Upgrade: +5% more Melee Damage.

Set: Duelist’s Pride

A light, stinging weapon. A tool for elegant fighters.

Red Dragon Flame Tongue

Red Dragon Flame Tongue

Upgradeable

+2 Attack and Defense.

Upgrade: +1 to both attributes.

Set: Power of the Dragon Father

Forged with the breath of a true dragon.

Common

Fish‑to‑the‑Face

Fish‑to‑the‑Face

Upgradeable

+1 Attack.

Upgrade: +1 more Attack.

Set: Pauper’s Glory

It goes “wobble wobble” in battle.

Shields

Legendary

Chitinous Shield

Chitinous Shield

Upgradeable

+12 Defense, but –4 Attack.

Upgrade: +4 more Defense.

Set: Beelzebub’s Chosen

Their shells are as hard as crystal.

Lion’s Shield of Courage

Lion’s Shield of Courage

Upgradeable

+2 Attack, Defense, Spell Power, and Knowledge.

Upgrade: +1 more to every attribute.

Set: Angelic Alliance

In Jadame, the Alliance’s effect extends to all creatures, not just those part of the initial pact.

Epic

Dragon Scale Shield

Dragon Scale Shield

Upgradeable

+3 Attack and Defense.

Upgrade: +1 to both attributes.

Set: Power of the Dragon Father

Some call fashioning arms from dragon hide blasphemy. But such critiques can’t be heard over the sound of its superior protection.

Truthseeker

Truthseeker

Upgradeable

–10% Defense to enemy creatures.

Upgrade: –5% more Defense.

Set: Dominion of Puppeteers

To find out the truth, first find their softest, most vulnerable spot.

Rare

Caduceus

Caduceus

Upgradeable

Heroic Strike restores 6 mana.

Upgrade: +6 more mana.

Set: Hero of Tales

With this, blood can become magic, and matter can become spirit.

Crescent Dagger

Crescent Dagger

Upgradeable

Spells and creature abilities ignore 40% of enemy magic resistance.

Upgrade: Ignore +20% more magic resistance.

Set: Ethereal Knowledge

If spells are written in the stars, the crescent moon is there to cut them to pieces.

Fine Wand

Fine Wand

+1 level to all spells.

Wands are used to focus mental projections, just as crystals focus light into beams.

Pelagic Hourglass

Pelagic Hourglass

The cooldowns of all spells are reduced by 1 round(s).

Water flows upwards, rewinding time.

Shield of the Rampaging Ogre

Shield of the Rampaging Ogre

Upgradeable

+4 Defense.

Upgrade: +2 more Defense. Can be upgraded an unlimited number of times.

...Why would a rampaging ogre need a shield?

Common

Buckler

Buckler

Upgradeable

Friendly creatures can counterattack even if the attacking enemy has “Swift Strike.”

Upgrade: Friendly creatures deal +5% Melee Damage.

Set: Duelist’s Pride

Made not for defense, but to better position yourself for counterattacking.

Misericorde

Misericorde

Upgradeable

+2 Attack.

Upgrade: +1 more Attack.

Set: Knight’s Honor

Ending an opponent’s suffering swiftly is a mercy.

Shoddy Shield

Shoddy Shield

+2 Defense.

It may be just a plank of wood, but at least it’s sturdy wood.

Singing Pan‑Pipe

Singing Pan‑Pipe

Upgradeable

Over Time effects cast by friendly creatures last for +1 round.

Upgrade: +1 more round.

Set: Inner Song

Spells linger like notes.

Body Armor

Legendary

Armor of Wonder

Armor of Wonder

Upgradeable

+2 Attack, Defense, Spell Power, and Knowledge.

Upgrade: +1 more to every attribute.

Set: Angelic Alliance

This armor was worn by ancient warriors of the Church of the Sun when it was still in its infancy.

Dragon Scale Armor

Dragon Scale Armor

Upgradeable

+4 Attack and Defense.

Upgrade: +1 to both attributes.

Set: Power of the Dragon Father

The black dragons of Alvar are relatively fine with seeing their green brethren skinned. The ashen dragons of Alvar are <b>completely</b> fine with it.

Heartbeat

Heartbeat

Upgradeable

+12 Spell Power, but –4 Knowledge.

Upgrade: +4 more Spell Power.

Set: Beelzebub’s Chosen

Just feel the rhythm of the Chorus.

Epic

Iridescent Cloak

Iridescent Cloak

Upgradeable

+6 Knowledge.

Upgrade: +3 more Knowledge.

Set: Shamanic Soul

Murmurwood casters rarely read, relying instead on memory for their mystical knowledge.

Ribcage Armor

Ribcage Armor

Upgradeable

+4 Defense, then +15% total Defense.

Upgrade: +2 more Defense.

Set: Shadow of Death

Honestly, it’s not that much deader than a reanimated skeleton.

Robe of Enlightenment

Robe of Enlightenment

Makes all tier‑3 spells available to the hero.

A wizard once noticed an odd resemblance between weaving and spellcraft. As a result, these robes were created.

Rare

Eagle Armor

Eagle Armor

+2 Morale and Luck.

Spirits and birds soar together.

Plate Armor

Plate Armor

Upgradeable

+3 Defense.

Upgrade: +2 more Defense.

Set: Knight’s Honor

Sticks and stones may break bones, but not through full armor.

Tunic of the Cyclops King

Tunic of the Cyclops King

Upgradeable

+4 Spell Power.

Upgrade: +2 more Spell Power. Can be upgraded an unlimited number of times.

This is where his second eye is.

Vortex Robe

Vortex Robe

Upgradeable

Whenever the opponent casts a spell, restores 40% of its cost as mana to the wearer.

Upgrade: Restores 60% of the spell’s cost.

Set: Ethereal Knowledge

If you look at it for too long, you’ll feel as though it’s sucking you in.

Common

Chain Mail

Chain Mail

+3 Defense.

Basic torso protection. Takes way too long to make for its mediocre defense.

Rags

Rags

Upgradeable

+1 Spell Power.

Upgrade: +1 more Spell Power.

Set: Pauper’s Glory

Don’t judge what makes others feel empowered!

Cloaks

Legendary

Ambassador’s Sash

Ambassador’s Sash

Upgradeable

+10% to Persuasion Power in Diplomacy.

Upgrade: +5% more Persuasion Power in Diplomacy.

Set: Ambassador’s Word

They’ll follow you if you look pretty!

Fallen Angel Wings

Fallen Angel Wings

Grants constant flight.

They whisper that the true angels abandoned the Temple of the Sun. Was it the Templars’ zealotry — or the angels’ hubris?

Epic

Flag of Truce

Flag of Truce

The wearer keeps their army whenever they flee from battle.

No matter how powerful you are on the battlefield, in the end all disputes are solved politically.

Light‑and‑Shade Cloak

Light‑and‑Shade Cloak

Upgradeable

Friendly creatures can still use Ranged attacks while adjacent to enemy creatures.

Upgrade: Friendly creatures deal +5% Ranged Damage.

Set: Living Arrows

Makes the wearer dissolve into the dance of light and shade.

Second Shade

Second Shade

Upgradeable

+4 Knowledge, then +15% total Knowledge.

Upgrade: +2 more Knowledge.

Set: Shadow of Death

It has an eerie aura of <b>thinking for you</b>.

Rare

Automated Antimagic Shield

Automated Antimagic Shield

Upgradeable

–10% Magic Damage taken.

Upgrade: –5% less Magic Damage taken.

Set: Dwarven Fortitude

Dwarves deal with the elements so much, they’ve automated their defenses.

Backpack

Backpack

Upgradeable

The hero has +10 Movement points.

Upgrade: +5 more Movement points.

Set: Wanderer’s Way

Yes, you can wear it over that fancy cape.

Dragon Wing Tabard

Dragon Wing Tabard

Upgradeable

+2 Spell Power and Knowledge.

Upgrade: +1 to both attributes.

Set: Power of the Dragon Father

Zero wings were harmed in the making of this tabard.

Wizard’s Cloak

Wizard’s Cloak

Upgradeable

+2 Spell Power.

Upgrade: +1 more Spell Power.

Set: Wizard’s Might

It magically blocks out distractions, allowing the wizard to focus solely on their spellcraft.

Common

Monster Head

Monster Head

–1 to enemy Morale and Luck.

Can’t be too cheerful when the opponent flaunts their trophies like that.

Omencaller

Omencaller

–1 to enemy Luck.

An imp on your shoulder spells bad luck… for the enemy.

Belts

Legendary

Celestial Sash of Bliss

Celestial Sash of Bliss

Upgradeable

+2 Attack, Defense, Spell Power, and Knowledge.

Upgrade: +1 more to every attribute.

Set: Angelic Alliance

The sentinels have withdrawn from the pact, but the artifact remains.

Magic Key Ring

Magic Key Ring

Negates all effects that restrict creature rearrangement, surrendering, fleeing, and using the Spellbook and hero abilities in battle.

Can unlock the Shackles of War.

Spells in Bottles

Spells in Bottles

Makes all tier‑4 spells available to the hero.

Potions have existed for a long time, but to bottle the very knowledge needed to cast a spell? That is truly an impressive feat.

Epic

Protective Belt

Protective Belt

Upgradeable

–10% Magic Damage taken.

Upgrade: –5% less Magic Damage taken.

Set: Dwarven Fortitude

Not to be confused with conveyor belts. (Unless…)

Skull of Milos

Skull of Milos

Upgradeable

+1000 Gold daily.

Upgrade: +1000 more Gold.

Set: Milos’s Curse

They say gold doesn’t care if you’re guilty or innocent. And so for his master’s greed Duke Milos’s most loyal servant was imprisoned in a golden skull.

Slithering Sash

Slithering Sash

Upgradeable

+3 Spell Power and Knowledge.

Upgrade: +1 to both attributes.

Set: Power of the Dragon Father

The eye may be fake, crafted from a jewel, but the slithering is very much real.

Rare

Endless Bag

Endless Bag

Produces +1 Gem, Crystal, or Mercury daily. (The resource depends on the bearer’s faction.)

Adventurers all over the world throw their possessions into these bags. It’s about time someone began to fish them out.

Flask of Oblivion

Flask of Oblivion

Upgradeable

All negative effects on friendly creatures last for –1 round(s).

Upgrade: –1 fewer round(s).

Set: Anesthesia

Water brings oblivion. It can erase memories of pain and trouble.

Spyglass

Spyglass

+2 sight radius.

I spy with my little eye something beginning with the eye of a storm.

Warrior’s Belt

Warrior’s Belt

Upgradeable

+2 Attack.

Upgrade: +1 more Attack.

Set: Warrior’s Strength

Any warrior can appreciate a good belt to hang their sword on.

Common

Rope Belt

Rope Belt

Upgradeable

+1 Defense.

Upgrade: +1 more Defense.

Set: Pauper’s Glory

Protects the <b>important</b> bits.

Soulless Sash

Soulless Sash

–1 Morale to enemy creatures.

As opposed to all the other sashes that are so notorious for having souls.

Boots

Legendary

Sandals of the Saint

Sandals of the Saint

Upgradeable

+2 Attack, Defense, Spell Power, and Knowledge.

Upgrade: +1 more to every attribute.

Set: Angelic Alliance

Many are the pilgrims of the Light who wear these sandals as a gesture of humility.

Seven‑League Boots

Seven‑League Boots

+30 Movement points.

A little month; or ere those shoes grew old. And their trail stretched long.

Warlord Boots

Warlord Boots

+2 Initiative to friendly creatures.

Can’t stand in one place — need to act!

Epic

Bone Boots

Bone Boots

Upgradeable

+4 Spell Power, then +15% total Spell Power.

Upgrade: +2 more Spell Power.

Set: Shadow of Death

They whisper in your sleep.

Legion’s Leg

Legion’s Leg

+50% to all creature growth in all your cities.

Somewhere, a legless statue is waiting sorrowfully.

Shackles of War

Shackles of War

Prevents surrender and flee in battle. (This effects both the wearer and their opponent.)

Should have gone with the Lasso of War to catch the mount, too.

Swamp Boots

Swamp Boots

Eliminates all terrain penalties.

They also work as Snow Boots, Desert Boots, Deathland Boots, etc.

Rare

Boots of Travel

Boots of Travel

Upgradeable

+10 Movement points.

Upgrade: +5 more Movement points.

Set: Wanderer’s Way

Nothing beats soft leather for travelling long distances.

Common

Dragonbone Greaves

Dragonbone Greaves

Upgradeable

+1 Spell Power and Knowledge.

Upgrade: +1 to both attributes.

Set: Power of the Dragon Father

Just don’t venture into Alvar, Garrote Gorge, or any other land ruled by dragons wearing them.

Magic Slippers

Magic Slippers

Upgradeable

Spells cost 2 less mana.

Upgrade: 1 less mana.

Set: Ethereal Knowledge

Not the most comfortable, but definitely very magical.

Rings

Legendary

Soulcaller Ring

Soulcaller Ring

The enemy loses 1 levels on all Magic School spells.

Summoned from beyond the veil, they gladly aid in supressing your enemies — for they know that one day it will be your turn to repay their price.

Epic

Brass Knuckles

Brass Knuckles

Upgradeable

Friendly creatures take –30% counterattack Damage.

Upgrade: –15% less counterattack Damage.

Set: Duelist’s Pride

Well, technically it’s four rings.

Crimson Resonance Controller

Crimson Resonance Controller

Upgradeable

–20% to enemy hero Spell Power.

Upgrade: –10% more to enemy Spell Power.

Set: Dwarven Fortitude

Magic is the art of resonance — which means discordant vibration can dampen it.

Lord’s Ring

Lord’s Ring

Friendly creatures have +1 Initiative.

When your lord commands, you get up and go. Simple as that.

Ring of Neutrality

Ring of Neutrality

All creatures always have neutral Morale and Luck in battle.

Chances can be calculated — and neutralized.

Seal of Silence

Seal of Silence

+1 round(s) to the cooldown of all enemy spells.

It does more than prevent speech; it saps the very desire to resist.

Rare

Emerald Resonance Controller

Emerald Resonance Controller

Upgradeable

–10% to enemy hero Spell Power.

Upgrade: –5% more.

Set: Dwarven Fortitude

Magic is the art of resonance — which means discordant vibration can dampen it.

Keeper’s Ring

Keeper’s Ring

Upgradeable

+2 Defense.

Upgrade: +1 more Defense.

Set: Keeper’s Fortitude

City guards often wear these rings to help them react to danger one or two seconds faster.

Ring of Life

Ring of Life

Upgradeable

All positive effects on friendly creatures last for +1 round(s).

Upgrade: +1 more round(s).

Set: Anesthesia

Made of silverwort, a unique herb that feels like metal.

Shard of Serenity

Shard of Serenity

Upgradeable

Restores 6 mana to the hero each morning.

Upgrade: +6 more mana.

Set: Tranquil Glass

A ring crafted from a stray shard of tranquil glass retains some of its calming properties.

Sixth Finger

Sixth Finger

–2 to enemy Morale and Luck.

King Elloran was said to have cursed touch. Even now his finger brings misfortune, so long as you let it grow into your hand.

Tabar Signet‑Ring

Tabar Signet‑Ring

Upgradeable

+1 Luck.

Upgrade: +1 more Luck.

Set: Ukhtabar Signet

“Tabar” means “novelty” in the Sacred Vori Language. Combined, “Ukhtabar” means “the joy of novelty.”

Common

Clenching Ring

Clenching Ring

Upgradeable

Over-time spell effects cast by the hero last +1 round(s) longer.

Upgrade: +1 more round(s).

Set: Shamanic Soul

This ring helps one cling to incantations as effortlessly as birds cling to branches in their sleep.

Quiet Eye of a Dragon

Quiet Eye of a Dragon

Upgradeable

+1 Attack and Defense.

Upgrade: +1 to both attributes.

Set: Power of the Dragon Father

You can’t shake the feeling that it follows you wherever you go.

Wooden Ring

Wooden Ring

Upgradeable

+1 Morale.

Upgrade: +1 more Morale.

Set: Pauper’s Glory

A peasant’s only treasure.

Relics

Epic

Holy Sigil of Eridore

Holy Sigil of Eridore

While worn, grants all unlearned Subskills of the following Skills: Logistics, Battle Magic, Wisdom.

A fictional deity invented by pixies as a prank, Eridore would later be worshipped by many seeking to bless their messages.

Holy Sigil of Insara

Holy Sigil of Insara

While worn, grants all unlearned Subskills of the following Skills: Leadership, Insight, Diplomacy, Tactics.

Legend speaks of an oracle who could foresee the outcomes of wars and battles. Over time, generals began to revere her name.

Holy Sigil of Mearea

Holy Sigil of Mearea

While worn, grants all unlearned Subskills of the following Skills: Luck, Economy, Daylight Magic.

The golden dragon of myth is said to bring wealth so great that it eventually became a symbol of worship.

Holy Sigil of Quix

Holy Sigil of Quix

While worn, grants all unlearned Subskills of the following Skills: Arcane Magic, Scouting, Battlecraft, Thaumaturgy.

A conqueror who was said to have never died, but instead ventured to conquer new worlds beyond this one, Quix exists now only in legend.

Holy Sigil of Roph

Holy Sigil of Roph

While worn, grants all unlearned Subskills of the following Skills: Ascension, Necromancy, Murmuring, Triumvirate’s Strength, Abyssal Communion, Summon Swarm.

No one remembers who Roph once served, but he did so with unwavering loyalty. In time, he became a local saint, embodying the ideals of steadfast devotion to one’s sovereign, one’s faction, and oneself.

Holy Sigil of The Second Man

Holy Sigil of The Second Man

While worn, grants all unlearned Subskills of the following Skills: Offense, Summon Avatar, Siegecraft, Combat.

The First Man in existence is said to have found death, conquered by the power of the Second. At least, that is what the legends tell.

Holy Sigil of The Seven Magi

Holy Sigil of The Seven Magi

While worn, grants all unlearned Subskills of the following Skills: Sorcery, Nightshade Magic, Resistance.

Seven powerful mages formed a secret coven. It’s no longer in existence, but their Sigil endures.

Holy Sigil of Uurdt

Holy Sigil of Uurdt

While worn, grants all unlearned Subskills of the following Skills: Defense, Primal Magic, Recruitment.

“Where blood spills, plants grow.” This was the motto of an ancient druidic cult, and only their sigil remains to tell their tale.

Special Items

Legendary

Arcane Tome

Arcane Tome

Allows the hero to cast all Arcane spells.

“Doreath the Pure, Weaver of the world’s clearest essence, Master of Time, Space, and Solitude…”

Daylight Tome

Daylight Tome

Allows the hero to cast all Daylight spells.

“Arina the Brave, Justice of the Heavens, Sister of Sunlight that reveals all and strikes true…”

Demonic Heart

Demonic Heart

Replaces all the hero’s spells with their Masterful versions (if they exist).

Everyone has all the power of the world in their heart. You just need to tune to the Chorus’s buzz to find it.

Diplomatic Gifts

Diplomatic Gifts

Upgradeable

+10% to Persuasion Power in Diplomacy.

Upgrade: +5% more Persuasion Power in Diplomacy.

Set: Ambassador’s Word

No desire for independence can withstand the power of goodies.

Lifeblood Fae

Lifeblood Fae

Upgradeable

Friendly creatures have +2 HP.

Upgrade: +1 more HP.

Set: Anesthesia

The fae know unique blood magic. They also remember the face of everyone who has ever held them captive.

Nightshade Tome

Nightshade Tome

Allows the hero to cast all Nightshade spells.

“Naira the True, the Gentle, Knower of Secrets, Muffler of Steps: wrap me in your wings of silence…”

Pole Star

Pole Star

Global Map spells of the hero cost 0 mana.

They say stars are the tears of heaven. And tears can be drunk.

Primal Tome

Primal Tome

Allows the hero to cast all Primal spells.

“Hksmilla, World’s Rage, Primal Eye; unlike any other scholar, with your thousand claws and multiple heads...”

Epic

Drum of War

Drum of War

Upgradeable

Friendly creatures deal +1 Damage.

Upgrade: +1 more Damage.

Set: Knight’s Honor

Without cause or purpose.

Golden Goose Egg

Golden Goose Egg

Upgradeable

Grants a random wondrous reward after a random number of upgrades.

Can have unlimited upgrades.

If we knew for certain how golden geese are hatched, we’d live like kings. But there doesn’t seem to be a pattern.

Orb of Dawn

Orb of Dawn

All of the hero’s Daylight spells have +1 level(s). Enemy hero has –1 Daylight spell level.

Daylight magic is relentless, excelling in positive effects, cleansing, defense, and attack.

Orb of Eternity

Orb of Eternity

All of the hero’s Arcane spells have +1 level(s). Enemy hero has –1 Arcane spell level.

Arcane magic is elusive, capable of bending time, space, and raw energy to its will.

Orb of Inhibition

Orb of Inhibition

On the first round of the battle, heroes cannot use their Spellbook or active abilities.

It’s strange to behold, as though within this orb light and sound do not exist.

Orb of Twilight

Orb of Twilight

All of the hero’s Nightshade spells have +1 level(s). Enemy hero has –1 Nightshade spell level.

Nightshade magic is subtle, specializing in negative effects, mind‑reading, and manipulation.

Primordial Orb

Primordial Orb

All of the hero’s Primal spells have +1 level(s). Enemy hero has –1 Primal spell level.

Primal magic is raw and untamed, focusing mostly on elemental assaults.

Runestone Shards

Runestone Shards

Makes all tier‑2 spells available to the hero.

Just these few shards hold vast knowledge, suggesting they may have once been part of something much greater.

Tactical Guide

Tactical Guide

The opponent cannot rearrange creatures before the start of battle.

22… Ra4 23. Nc3 Ra8 24. Nb5 Ra4 25. Nc3 Ra8 26. Nb5.

Rare

Ancient Idol

Ancient Idol

The hero ignores the restriction on using the same Magic School twice.

Power flows from the idol’s stone eyes, coursing into the body of its owner.

Deck of Spells

Deck of Spells

Makes all tier‑1 spells available to the hero.

Some wizards enjoyed games and gambling a bit too much. This is the result.

Golden Pig

Golden Pig

Upgradeable

+500 Gold daily.

Upgrade: +500 more Gold.

Set: Milos’s Curse

They say pigs are so greedy they dig the ground constantly in search for gold. And so for his own greed, Duke Milos was turned into a pig.

Keeper’s Amulet

Keeper’s Amulet

Upgradeable

+2 Defense.

Upgrade: +1 more Defense.

Set: Keeper’s Fortitude

This amulet allows the wearer to survive against all odds — though sadly, it’s worn by cowards who never intend to face such dangers.

Orb of Destruction

Orb of Destruction

Heroic Strike deals +10 basic Damage.

It will take all that you are and turn it into raw power.

Quivering Quiver

Quivering Quiver

Upgradeable

Friendly creatures deal +10% Ranged Damage.

Upgrade: +5% more Ranged Damage.

Set: Living Arrows

Grows magic arrows, bolts, darts, shuriken, javelins, and any throwing item imaginable. (Thank the woods.)

Scholar’s Amulet

Scholar’s Amulet

Upgradeable

+2 Knowledge.

Upgrade: +1 more Knowledge.

Set: Scholar’s Wisdom

For those who know that they know nothing.

Ukh Signet

Ukh Signet

Upgradeable

+1 Morale.

Upgrade: +1 more Morale.

Set: Ukhtabar Signet

“Ukh” means “joy” in the Sacred Vori Language. Combined, “Ukhtabar” means “the joy of novelty.”

Voodoo Doll

Voodoo Doll

When the wearer is defeated, they can still be hired back in the Tavern.

And what a lovely community awaits them there!

Warrior’s Amulet

Warrior’s Amulet

Upgradeable

+2 Attack.

Upgrade: +1 more Attack.

Set: Warrior’s Strength

The mark of many martial feats accomplished — and many more to come.

Wizard’s Amulet

Wizard’s Amulet

Upgradeable

+2 Spell Power.

Upgrade: +1 more Spell Power.

Set: Wizard’s Might

Even if the wearer is lacking, the power within this amulet more than compensates for it.

Common

Boreoloth’s Hand

Boreoloth’s Hand

Upgradeable

+1 Attack.

Upgrade: +1 more Attack. Can be upgraded an unlimited number of times.

Born into a clutch of ordinary dragons, Boreoloth spent his life striving for the greatness he was denied at birth. Even in death, his remains still hold the spark of endless self‑improvement.

Boreoloth’s Head

Boreoloth’s Head

Upgradeable

+1 Knowledge.

Upgrade: +1 more Knowledge. Can be upgraded an unlimited number of times.

Born into a clutch of ordinary dragons, Boreoloth spent his life striving for the greatness he was denied at birth. Even in death, his remains still hold the spark of endless self‑improvement.

Boreoloth’s Heart

Boreoloth’s Heart

Upgradeable

+1 Spell Power.

Upgrade: +1 more Spell Power. Can be upgraded an unlimited number of times.

Born into a clutch of ordinary dragons, Boreoloth spent his life striving for the greatness he was denied at birth. Even in death, his remains still hold the spark of endless self‑improvement.

Boreoloth’s Tail

Boreoloth’s Tail

Upgradeable

+1 Defense.

Upgrade: +1 more Defense. Can be upgraded an unlimited number of times.

Born into a clutch of ordinary dragons, Boreoloth spent his life striving for the greatness he was denied at birth. Even in death, his remains still hold the spark of endless self‑improvement.

Golden Moth

Golden Moth

Upgradeable

+250 Gold daily.

Upgrade: +250 more Gold.

Set: Milos’s Curse

They say moths burn themselves mistaking light for gold, for such is their attraction to riches. And so for her husband’s greed, Duke Milos’s wife was turned into a moth.

Liquid Silence

Liquid Silence

Upgradeable

+1 round(s) to the cooldown of all enemy creature abilities.

Upgrade: +1 more round(s).

Set: Dominion of Puppeteers

A common tool of negotiation in Alvar court.

Magic Mirror

Magic Mirror

Upgradeable

Restores 4 mana to the hero each morning.

Upgrade: +4 more mana.

Set: Tranquil Glass

This mirror has an uncanny ability to restore its own broken shards.

Music Sheet

Music Sheet

Upgradeable

Friendly creatures’ abilities deal +40% Damage.

Upgrade: +20% more Damage.

Set: Inner Song

Music helps one articulate themselves — and sets the battle rhythm.

Spell Scrolls

Single-use scrolls add a spell to the hero’s spellbook.