Tranquil Glass
- 3 of 3 Fully restores the hero’s mana at the start of each day.
Every artifact in Heroes of Might and Magic: Olden Era on one page: weapons, armor, rings and relics by equipment slot, effects by rarity, artifact sets and spell scrolls. Each item’s bonuses and full set bonuses.
Collect every item of a set to unlock additional bonuses.
+12 Attack, but –4 Defense.
Upgrade: +4 more Attack.
Set: Beelzebub’s ChosenThey say Beelzebub’s hands are soft as silk, but not those of his minions.
Heroic Strike kills +1 unit(s). Works on creatures up to tier 7.
Upgrade: +1 more unit(s).
Set: Hero of TalesNo scale, armor, or shield can offer protection against this blade.
+2 Attack, Defense, Spell Power, and Knowledge.
Upgrade: +1 more to every attribute.
Set: Angelic AllianceThe Angelic Alliance was formed as a symbol of unity between sentinels of glory and mortals. Rumor has is that other such alliances exist in far away lands.
+4 Attack, then +15% total Attack.
Upgrade: +2 Attack.
Set: Shadow of DeathPerfect for mincing meat and not mincing words.
–1 Speed to all enemies.
Can’t do much when you’re choking.
+6 Spell Power.
Upgrade: +3 more Spell Power.
Set: Shamanic SoulThe focusing gem isn’t crafted but naturally grown on the branch.
Eliminates Ranged Damage penalty for friendly creatures.
Upgrade: Friendly creatures deal +5% Ranged Damage.
Set: Living ArrowsThis living bow grows new arrows itself.
–10% Attack to enemy creatures.
Upgrade: –5% more Attack.
Set: Dominion of PuppeteersTruth is what you make it. And if reality doesn’t agree, remind it who’s the strongest here.
+3 Attack.
Upgrade: +2 more Attack.
Set: Knight’s HonorCharge!
+4 Attack.
Upgrade: +2 more Attack. Can be upgraded an unlimited number of times.
Coincidentally, the ogres of Ironsand also have a club where they wreak havoc.
Friendly creatures deal +10% Melee Damage
Upgrade: +5% more Melee Damage.
Set: Duelist’s PrideA light, stinging weapon. A tool for elegant fighters.
+2 Attack and Defense.
Upgrade: +1 to both attributes.
Set: Power of the Dragon FatherForged with the breath of a true dragon.
+1 Attack.
Upgrade: +1 more Attack.
Set: Pauper’s GloryIt goes “wobble wobble” in battle.
+12 Defense, but –4 Attack.
Upgrade: +4 more Defense.
Set: Beelzebub’s ChosenTheir shells are as hard as crystal.
+2 Attack, Defense, Spell Power, and Knowledge.
Upgrade: +1 more to every attribute.
Set: Angelic AllianceIn Jadame, the Alliance’s effect extends to all creatures, not just those part of the initial pact.
+3 Attack and Defense.
Upgrade: +1 to both attributes.
Set: Power of the Dragon FatherSome call fashioning arms from dragon hide blasphemy. But such critiques can’t be heard over the sound of its superior protection.
–10% Defense to enemy creatures.
Upgrade: –5% more Defense.
Set: Dominion of PuppeteersTo find out the truth, first find their softest, most vulnerable spot.
Heroic Strike restores 6 mana.
Upgrade: +6 more mana.
Set: Hero of TalesWith this, blood can become magic, and matter can become spirit.
Spells and creature abilities ignore 40% of enemy magic resistance.
Upgrade: Ignore +20% more magic resistance.
Set: Ethereal KnowledgeIf spells are written in the stars, the crescent moon is there to cut them to pieces.
+1 level to all spells.
Wands are used to focus mental projections, just as crystals focus light into beams.
The cooldowns of all spells are reduced by 1 round(s).
Water flows upwards, rewinding time.
+4 Defense.
Upgrade: +2 more Defense. Can be upgraded an unlimited number of times.
...Why would a rampaging ogre need a shield?
Friendly creatures can counterattack even if the attacking enemy has “Swift Strike.”
Upgrade: Friendly creatures deal +5% Melee Damage.
Set: Duelist’s PrideMade not for defense, but to better position yourself for counterattacking.
+2 Attack.
Upgrade: +1 more Attack.
Set: Knight’s HonorEnding an opponent’s suffering swiftly is a mercy.
+2 Defense.
It may be just a plank of wood, but at least it’s sturdy wood.
Over Time effects cast by friendly creatures last for +1 round.
Upgrade: +1 more round.
Set: Inner SongSpells linger like notes.
–1 Initiative to enemy creatures.
Upgrade: –1 more Initiative.
Set: Dominion of PuppeteersIt becomes incredibly hard to do something when the Queen of Alvar forbids it.
+12 Knowledge, but –4 Spell Power.
Upgrade: +4 more Knowledge.
Set: Beelzebub’s ChosenA new force in this world, Beelzebub sought a way to ensure his summoning would never end.
+4 Spell Power and Knowledge.
Upgrade: +1 to both attributes.
Set: Power of the Dragon FatherThere’s much wisdom to be found in a dragon’s wisdom teeth.
+2 Attack, Defense, Spell Power, and Knowledge.
Upgrade: +1 more to every attribute.
Set: Angelic AllianceMany say this is the helm of Erathia’s founder, but could it be possible for it to have ended up on Jadame?
+1 level(s) to all spells while worn.
Upgrade: +1 more spell levels.
Set: Ethereal KnowledgeConnecting directly to the brain, these eyes access an entirely new layer of knowledge.
The cooldowns of all spells are reduced by 1 round(s).
Upgrade: –1 fewer round(s).
Set: Shamanic SoulOwls and sirins know everything — whether they choose to share it is another matter.
Makes all tier‑5 spells available to the hero.
Legendary among wizards, this hat is the dream of every mage on Enroth.
The hero can use the Spellbook 1 additional time(s) per battle round.
The inscription reads, <i>“Divide your visage, and you shall never face battle alone.”</i>
Restores 8 mana to the hero each morning.
Upgrade: +8 more mana.
Set: Tranquil GlassWhen crafted into jewelry and worn near the head, tranquil glass reveals its true power.
+4 Knowledge.
Upgrade: +2 more Knowledge. Can be upgraded an unlimited number of times.
They say it drives the wearer mad over time.
+2 Knowledge.
Upgrade: +1 more Knowledge.
Set: Scholar’s WisdomTo mark those willing to learn — and to aid them in doing so.
+2 Defense.
Upgrade: +1 more Defense.
Set: Knight’s HonorA modern classic.
Generates 2 Focus Point(s) at the start of the battle.
Upgrade: +2 more Focus Point(s).
Set: Inner SongTell me what mask you wear, and I will tell you who you want to be.
+1 sight radius.
Surprisingly, it was the templars who invented it, not the dwarves. They required even more of the guiding light.
+1 Knowledge.
Upgrade: +1 more Knowledge.
Set: Pauper’s GloryThe fool is sometimes the smartest man in the village.
+2 Attack, Defense, Spell Power, and Knowledge.
Upgrade: +1 more to every attribute.
Set: Angelic AllianceThis armor was worn by ancient warriors of the Church of the Sun when it was still in its infancy.
+4 Attack and Defense.
Upgrade: +1 to both attributes.
Set: Power of the Dragon FatherThe black dragons of Alvar are relatively fine with seeing their green brethren skinned. The ashen dragons of Alvar are <b>completely</b> fine with it.
+12 Spell Power, but –4 Knowledge.
Upgrade: +4 more Spell Power.
Set: Beelzebub’s ChosenJust feel the rhythm of the Chorus.
+6 Knowledge.
Upgrade: +3 more Knowledge.
Set: Shamanic SoulMurmurwood casters rarely read, relying instead on memory for their mystical knowledge.
+4 Defense, then +15% total Defense.
Upgrade: +2 more Defense.
Set: Shadow of DeathHonestly, it’s not that much deader than a reanimated skeleton.
Makes all tier‑3 spells available to the hero.
A wizard once noticed an odd resemblance between weaving and spellcraft. As a result, these robes were created.
+2 Morale and Luck.
Spirits and birds soar together.
+3 Defense.
Upgrade: +2 more Defense.
Set: Knight’s HonorSticks and stones may break bones, but not through full armor.
+4 Spell Power.
Upgrade: +2 more Spell Power. Can be upgraded an unlimited number of times.
This is where his second eye is.
Whenever the opponent casts a spell, restores 40% of its cost as mana to the wearer.
Upgrade: Restores 60% of the spell’s cost.
Set: Ethereal KnowledgeIf you look at it for too long, you’ll feel as though it’s sucking you in.
+3 Defense.
Basic torso protection. Takes way too long to make for its mediocre defense.
+1 Spell Power.
Upgrade: +1 more Spell Power.
Set: Pauper’s GloryDon’t judge what makes others feel empowered!
+10% to Persuasion Power in Diplomacy.
Upgrade: +5% more Persuasion Power in Diplomacy.
Set: Ambassador’s WordThey’ll follow you if you look pretty!
Grants constant flight.
They whisper that the true angels abandoned the Temple of the Sun. Was it the Templars’ zealotry — or the angels’ hubris?
+1 Speed to friendly creatures.
There used to be a seventh wind, but he displeased Arina. And then there were six.
The wearer keeps their army whenever they flee from battle.
No matter how powerful you are on the battlefield, in the end all disputes are solved politically.
Friendly creatures can still use Ranged attacks while adjacent to enemy creatures.
Upgrade: Friendly creatures deal +5% Ranged Damage.
Set: Living ArrowsMakes the wearer dissolve into the dance of light and shade.
+4 Knowledge, then +15% total Knowledge.
Upgrade: +2 more Knowledge.
Set: Shadow of DeathIt has an eerie aura of <b>thinking for you</b>.
–10% Magic Damage taken.
Upgrade: –5% less Magic Damage taken.
Set: Dwarven FortitudeDwarves deal with the elements so much, they’ve automated their defenses.
The hero has +10 Movement points.
Upgrade: +5 more Movement points.
Set: Wanderer’s WayYes, you can wear it over that fancy cape.
+2 Spell Power and Knowledge.
Upgrade: +1 to both attributes.
Set: Power of the Dragon FatherZero wings were harmed in the making of this tabard.
+2 Spell Power.
Upgrade: +1 more Spell Power.
Set: Wizard’s MightIt magically blocks out distractions, allowing the wizard to focus solely on their spellcraft.
–1 to enemy Morale and Luck.
Can’t be too cheerful when the opponent flaunts their trophies like that.
–1 to enemy Luck.
An imp on your shoulder spells bad luck… for the enemy.
+2 Attack, Defense, Spell Power, and Knowledge.
Upgrade: +1 more to every attribute.
Set: Angelic AllianceThe sentinels have withdrawn from the pact, but the artifact remains.
Negates all effects that restrict creature rearrangement, surrendering, fleeing, and using the Spellbook and hero abilities in battle.
Can unlock the Shackles of War.
Makes all tier‑4 spells available to the hero.
Potions have existed for a long time, but to bottle the very knowledge needed to cast a spell? That is truly an impressive feat.
–10% Magic Damage taken.
Upgrade: –5% less Magic Damage taken.
Set: Dwarven FortitudeNot to be confused with conveyor belts. (Unless…)
+1000 Gold daily.
Upgrade: +1000 more Gold.
Set: Milos’s CurseThey say gold doesn’t care if you’re guilty or innocent. And so for his master’s greed Duke Milos’s most loyal servant was imprisoned in a golden skull.
+3 Spell Power and Knowledge.
Upgrade: +1 to both attributes.
Set: Power of the Dragon FatherThe eye may be fake, crafted from a jewel, but the slithering is very much real.
Produces +1 Gem, Crystal, or Mercury daily. (The resource depends on the bearer’s faction.)
Adventurers all over the world throw their possessions into these bags. It’s about time someone began to fish them out.
All negative effects on friendly creatures last for –1 round(s).
Upgrade: –1 fewer round(s).
Set: AnesthesiaWater brings oblivion. It can erase memories of pain and trouble.
+2 sight radius.
I spy with my little eye something beginning with the eye of a storm.
+2 Attack.
Upgrade: +1 more Attack.
Set: Warrior’s StrengthAny warrior can appreciate a good belt to hang their sword on.
+1 Defense.
Upgrade: +1 more Defense.
Set: Pauper’s GloryProtects the <b>important</b> bits.
–1 Morale to enemy creatures.
As opposed to all the other sashes that are so notorious for having souls.
+2 Attack, Defense, Spell Power, and Knowledge.
Upgrade: +1 more to every attribute.
Set: Angelic AllianceMany are the pilgrims of the Light who wear these sandals as a gesture of humility.
+30 Movement points.
A little month; or ere those shoes grew old. And their trail stretched long.
+2 Initiative to friendly creatures.
Can’t stand in one place — need to act!
+4 Spell Power, then +15% total Spell Power.
Upgrade: +2 more Spell Power.
Set: Shadow of DeathThey whisper in your sleep.
+50% to all creature growth in all your cities.
Somewhere, a legless statue is waiting sorrowfully.
Prevents surrender and flee in battle. (This effects both the wearer and their opponent.)
Should have gone with the Lasso of War to catch the mount, too.
Eliminates all terrain penalties.
They also work as Snow Boots, Desert Boots, Deathland Boots, etc.
+10 Movement points.
Upgrade: +5 more Movement points.
Set: Wanderer’s WayNothing beats soft leather for travelling long distances.
+1 Spell Power and Knowledge.
Upgrade: +1 to both attributes.
Set: Power of the Dragon FatherJust don’t venture into Alvar, Garrote Gorge, or any other land ruled by dragons wearing them.
Spells cost 2 less mana.
Upgrade: 1 less mana.
Set: Ethereal KnowledgeNot the most comfortable, but definitely very magical.
The enemy loses 1 levels on all Magic School spells.
Summoned from beyond the veil, they gladly aid in supressing your enemies — for they know that one day it will be your turn to repay their price.
Friendly creatures take –30% counterattack Damage.
Upgrade: –15% less counterattack Damage.
Set: Duelist’s PrideWell, technically it’s four rings.
–20% to enemy hero Spell Power.
Upgrade: –10% more to enemy Spell Power.
Set: Dwarven FortitudeMagic is the art of resonance — which means discordant vibration can dampen it.
Friendly creatures have +1 Initiative.
When your lord commands, you get up and go. Simple as that.
All creatures always have neutral Morale and Luck in battle.
Chances can be calculated — and neutralized.
+1 round(s) to the cooldown of all enemy spells.
It does more than prevent speech; it saps the very desire to resist.
Forbids the wearer and the enemy hero to cast tier‑1 and 2 spells in combat.
A link from a Concubus chain worn around the finger. It’s seen a lot.
–10% to enemy hero Spell Power.
Upgrade: –5% more.
Set: Dwarven FortitudeMagic is the art of resonance — which means discordant vibration can dampen it.
+2 Defense.
Upgrade: +1 more Defense.
Set: Keeper’s FortitudeCity guards often wear these rings to help them react to danger one or two seconds faster.
All positive effects on friendly creatures last for +1 round(s).
Upgrade: +1 more round(s).
Set: AnesthesiaMade of silverwort, a unique herb that feels like metal.
Restores 6 mana to the hero each morning.
Upgrade: +6 more mana.
Set: Tranquil GlassA ring crafted from a stray shard of tranquil glass retains some of its calming properties.
–2 to enemy Morale and Luck.
King Elloran was said to have cursed touch. Even now his finger brings misfortune, so long as you let it grow into your hand.
+1 Luck.
Upgrade: +1 more Luck.
Set: Ukhtabar Signet“Tabar” means “novelty” in the Sacred Vori Language. Combined, “Ukhtabar” means “the joy of novelty.”
Over-time spell effects cast by the hero last +1 round(s) longer.
Upgrade: +1 more round(s).
Set: Shamanic SoulThis ring helps one cling to incantations as effortlessly as birds cling to branches in their sleep.
+1 Attack and Defense.
Upgrade: +1 to both attributes.
Set: Power of the Dragon FatherYou can’t shake the feeling that it follows you wherever you go.
+1 Morale.
Upgrade: +1 more Morale.
Set: Pauper’s GloryA peasant’s only treasure.
While worn, grants all unlearned Subskills of the following Skills: Logistics, Battle Magic, Wisdom.
A fictional deity invented by pixies as a prank, Eridore would later be worshipped by many seeking to bless their messages.
While worn, grants all unlearned Subskills of the following Skills: Leadership, Insight, Diplomacy, Tactics.
Legend speaks of an oracle who could foresee the outcomes of wars and battles. Over time, generals began to revere her name.
While worn, grants all unlearned Subskills of the following Skills: Luck, Economy, Daylight Magic.
The golden dragon of myth is said to bring wealth so great that it eventually became a symbol of worship.
While worn, grants all unlearned Subskills of the following Skills: Arcane Magic, Scouting, Battlecraft, Thaumaturgy.
A conqueror who was said to have never died, but instead ventured to conquer new worlds beyond this one, Quix exists now only in legend.
While worn, grants all unlearned Subskills of the following Skills: Ascension, Necromancy, Murmuring, Triumvirate’s Strength, Abyssal Communion, Summon Swarm.
No one remembers who Roph once served, but he did so with unwavering loyalty. In time, he became a local saint, embodying the ideals of steadfast devotion to one’s sovereign, one’s faction, and oneself.
While worn, grants all unlearned Subskills of the following Skills: Offense, Summon Avatar, Siegecraft, Combat.
The First Man in existence is said to have found death, conquered by the power of the Second. At least, that is what the legends tell.
While worn, grants all unlearned Subskills of the following Skills: Sorcery, Nightshade Magic, Resistance.
Seven powerful mages formed a secret coven. It’s no longer in existence, but their Sigil endures.
While worn, grants all unlearned Subskills of the following Skills: Defense, Primal Magic, Recruitment.
“Where blood spills, plants grow.” This was the motto of an ancient druidic cult, and only their sigil remains to tell their tale.
Allows the hero to cast all Arcane spells.
“Doreath the Pure, Weaver of the world’s clearest essence, Master of Time, Space, and Solitude…”
Allows the hero to cast all Daylight spells.
“Arina the Brave, Justice of the Heavens, Sister of Sunlight that reveals all and strikes true…”
Replaces all the hero’s spells with their Masterful versions (if they exist).
Everyone has all the power of the world in their heart. You just need to tune to the Chorus’s buzz to find it.
+10% to Persuasion Power in Diplomacy.
Upgrade: +5% more Persuasion Power in Diplomacy.
Set: Ambassador’s WordNo desire for independence can withstand the power of goodies.
Friendly creatures have +2 HP.
Upgrade: +1 more HP.
Set: AnesthesiaThe fae know unique blood magic. They also remember the face of everyone who has ever held them captive.
Allows the hero to cast all Nightshade spells.
“Naira the True, the Gentle, Knower of Secrets, Muffler of Steps: wrap me in your wings of silence…”
Global Map spells of the hero cost 0 mana.
They say stars are the tears of heaven. And tears can be drunk.
Allows the hero to cast all Primal spells.
“Hksmilla, World’s Rage, Primal Eye; unlike any other scholar, with your thousand claws and multiple heads...”
Friendly creatures deal +1 Damage.
Upgrade: +1 more Damage.
Set: Knight’s HonorWithout cause or purpose.
Grants a random wondrous reward after a random number of upgrades.
Can have unlimited upgrades.
If we knew for certain how golden geese are hatched, we’d live like kings. But there doesn’t seem to be a pattern.
All of the hero’s Daylight spells have +1 level(s). Enemy hero has –1 Daylight spell level.
Daylight magic is relentless, excelling in positive effects, cleansing, defense, and attack.
All of the hero’s Arcane spells have +1 level(s). Enemy hero has –1 Arcane spell level.
Arcane magic is elusive, capable of bending time, space, and raw energy to its will.
On the first round of the battle, heroes cannot use their Spellbook or active abilities.
It’s strange to behold, as though within this orb light and sound do not exist.
All of the hero’s Nightshade spells have +1 level(s). Enemy hero has –1 Nightshade spell level.
Nightshade magic is subtle, specializing in negative effects, mind‑reading, and manipulation.
All of the hero’s Primal spells have +1 level(s). Enemy hero has –1 Primal spell level.
Primal magic is raw and untamed, focusing mostly on elemental assaults.
Makes all tier‑2 spells available to the hero.
Just these few shards hold vast knowledge, suggesting they may have once been part of something much greater.
The opponent cannot rearrange creatures before the start of battle.
22… Ra4 23. Nc3 Ra8 24. Nb5 Ra4 25. Nc3 Ra8 26. Nb5.
The hero ignores the restriction on using the same Magic School twice.
Power flows from the idol’s stone eyes, coursing into the body of its owner.
Makes all tier‑1 spells available to the hero.
Some wizards enjoyed games and gambling a bit too much. This is the result.
+500 Gold daily.
Upgrade: +500 more Gold.
Set: Milos’s CurseThey say pigs are so greedy they dig the ground constantly in search for gold. And so for his own greed, Duke Milos was turned into a pig.
+2 Defense.
Upgrade: +1 more Defense.
Set: Keeper’s FortitudeThis amulet allows the wearer to survive against all odds — though sadly, it’s worn by cowards who never intend to face such dangers.
Heroic Strike deals +10 basic Damage.
It will take all that you are and turn it into raw power.
Friendly creatures deal +10% Ranged Damage.
Upgrade: +5% more Ranged Damage.
Set: Living ArrowsGrows magic arrows, bolts, darts, shuriken, javelins, and any throwing item imaginable. (Thank the woods.)
+2 Knowledge.
Upgrade: +1 more Knowledge.
Set: Scholar’s WisdomFor those who know that they know nothing.
+1 Morale.
Upgrade: +1 more Morale.
Set: Ukhtabar Signet“Ukh” means “joy” in the Sacred Vori Language. Combined, “Ukhtabar” means “the joy of novelty.”
When the wearer is defeated, they can still be hired back in the Tavern.
And what a lovely community awaits them there!
+2 Attack.
Upgrade: +1 more Attack.
Set: Warrior’s StrengthThe mark of many martial feats accomplished — and many more to come.
+2 Spell Power.
Upgrade: +1 more Spell Power.
Set: Wizard’s MightEven if the wearer is lacking, the power within this amulet more than compensates for it.
+1 Attack.
Upgrade: +1 more Attack. Can be upgraded an unlimited number of times.
Born into a clutch of ordinary dragons, Boreoloth spent his life striving for the greatness he was denied at birth. Even in death, his remains still hold the spark of endless self‑improvement.
+1 Knowledge.
Upgrade: +1 more Knowledge. Can be upgraded an unlimited number of times.
Born into a clutch of ordinary dragons, Boreoloth spent his life striving for the greatness he was denied at birth. Even in death, his remains still hold the spark of endless self‑improvement.
+1 Spell Power.
Upgrade: +1 more Spell Power. Can be upgraded an unlimited number of times.
Born into a clutch of ordinary dragons, Boreoloth spent his life striving for the greatness he was denied at birth. Even in death, his remains still hold the spark of endless self‑improvement.
+1 Defense.
Upgrade: +1 more Defense. Can be upgraded an unlimited number of times.
Born into a clutch of ordinary dragons, Boreoloth spent his life striving for the greatness he was denied at birth. Even in death, his remains still hold the spark of endless self‑improvement.
+250 Gold daily.
Upgrade: +250 more Gold.
Set: Milos’s CurseThey say moths burn themselves mistaking light for gold, for such is their attraction to riches. And so for her husband’s greed, Duke Milos’s wife was turned into a moth.
+1 Luck.
Upgrade: +1 more Luck.
Set: Pauper’s GloryIt’s always heads.
+1 round(s) to the cooldown of all enemy creature abilities.
Upgrade: +1 more round(s).
Set: Dominion of PuppeteersA common tool of negotiation in Alvar court.
Restores 4 mana to the hero each morning.
Upgrade: +4 more mana.
Set: Tranquil GlassThis mirror has an uncanny ability to restore its own broken shards.
Friendly creatures’ abilities deal +40% Damage.
Upgrade: +20% more Damage.
Set: Inner SongMusic helps one articulate themselves — and sets the battle rhythm.
Single-use scrolls add a spell to the hero’s spellbook.