Chain Lightning
- Cost to learn
- 8 gemstones · 8 crystals · 8 mercury
- Upgrade cost
- 25 · 25 · 25
Level 1
Mana: 24Deals [ 100 + 20 × hero’s Spell Power ] Magic Damage to the target enemy creature. The lightning then jumps 1 time(s) to a random target within 3 hex(es), dealing –50% Damage with each jump.
- Damage 100 Magic
- Target All creatures
- Area Single target
Level 2
Mana: 24Deals [ 100 + 20 × hero’s Spell Power ] Magic Damage to the target enemy creature. The lightning then jumps 2 time(s) to a random target within 3 hex(es), dealing –50% Damage with each jump.
Makes +1 jump(s).
- Damage 100 Magic
- Target All creatures
- Area Single target
Level 3
Mana: 24Deals [ 300 + 20 × hero’s Spell Power ] Magic Damage to the target enemy creature. The lightning then jumps 3 time(s) to a random target within 3 hex(es), dealing –50% Damage with each jump.
Makes +1 jump(s). Base Damage: 100 > 300.
- Damage 300 Magic
- Target All creatures
- Area Single target
Level 4
Mana: 24Deals [ 300 + 30 × hero’s Spell Power ] Magic Damage to the target enemy creature. The lightning then jumps 4 time(s) to a random target within 3 hex(es), dealing –50% Damage with each jump.
Makes +1 jump(s). Damage per Spell Power: 20 > 30.
- Damage 300 Magic
- Target All creatures
- Area Single target
Specialized version
Masterful Chain Lightning
Deals [ 300 + 30 × hero’s Spell Power ] Magic Damage to the target enemy creature. The lightning then jumps 4 time(s) to a random target within 3 hex(es), dealing –25% Damage with each jump.
- Damage 100 Magic
- Target All creatures
- Area Single target
How to learn it
Spells of the Primal Magic school are unlocked by the Primal Magic skill: without it a hero cannot buy them in the mage guild, and every further mastery step strengthens the whole school at once.
- Basic Primal Magic — The hero can learn tier‑5 Primal spells.
- Advanced Primal Magic — The hero can learn tier‑5 Primal spells. Primal spells gain +1 level(s).
- Expert Primal Magic — The hero can learn tier‑5 Primal spells, and can learn Primal spells unlocked in the Observatory, without visiting a Mage Guild. Primal spells gain +1 level(s).
Sub-skills that strengthen the school: Primal Time, Primal Force, Sharpest Teeth, Primal Teachings, Chaos Reigns, Scholar Synergy: Hksmilla
Every spell of the Primal Magic school
| Spell | Tier | Mana | Type |
|---|---|---|---|
| Groundsight | 1 | 10 | Adventure-map spell |
| Lightning Bolt | 1 | 6 | Battle spell |
| Thick Hide | 1 | 6 | Battle spell |
| Crystal Crown | 2 | 8 | Battle spell |
| Fireball | 2 | 13 | Battle spell |
| Ice Bolt | 2 | 10 | Battle spell |
| Wean | 2 | 8 | Battle spell |
| Cave In | 3 | 10 | Battle spell |
| Earth’s Rage | 3 | 16 | Battle spell |
| Firewall | 3 | 12 | Battle spell |
| Stone Fangs | 3 | 18 | Battle spell |
| Anti‑Magic | 4 | 18 | Battle spell |
| Chain Lightning (this page) | 4 | 24 | Battle spell |
| Circle of Winter | 4 | 19 | Battle spell |
| Primordial Chaos | 4 | 17 | Adventure-map spell |
| Armageddon | 5 | 40 | Battle spell |
| Hksmilla’s Rampage | 5 | 28 | Battle spell |
| Summon Primal Remnant | 5 | 20 | Battle spell |