Skills
Every hero skill in Heroes of Might and Magic: Olden Era. Each has 3 levels and a roster of sub-skills available at levels 2-3.
Abyssal Communion
SchismAfter each battle victory, the hero increases their Communion level by 1 (up to a max. of 4). Each level increases the number of friendly Schism units by 3% until the end of the battle. Each morning, all heroes’ Communion level is halved.
Arcane Magic
The hero can learn tier‑5 Arcane spells.
Battle Magic
Friendly creatures’ Attack and Defense increase by 15% of the hero’s Spell Power and Knowledge respectively.
Battlecraft
When a friendly creature waits on their turn, they gain +?% Attack until the end of the round. When they skip turn, they gain +?% Defense until the end of the round.
Combat
Daylight Magic
The hero can learn tier‑5 Daylight spells.
Defense
Friendly creatures take –15% Damage from basic attacks.
Diplomacy
Economy
+500 Gold daily.
Insight
The hero gains +20% more XP.
Leadership
The hero gains 1 Morale.
Logistics
+10% Movement points on the global map.
Luck
The hero gains 1 Luck.
Murmuring
GroveGenerates 1 Focus Charge(s) at the start of every battle.
Necromancy
NecropolisAfter winning a battle, transforms 10% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 1000 and refills each week or when the hero has no stack of that tier in their army.
Nightshade Magic
The hero can learn tier‑5 Nightshade spells.
Offense
Friendly creatures’ basic attacks deal +15% Damage.
Primal Magic
The hero can learn tier‑5 Primal spells.
Recruitment
Resistance
Friendly creatures take –15% Magic Damage.
Righteousness
Temple<i>All who fall in battle do so in the hero’s name!</i> Whenever a friendly creature dies or kills an enemy, the hero’s Attack, Defense, Spell Power and Knowledge increase by 1 for one round. This effect is stackable.
Scouting
The hero gains 1 sight radius.
Siegecraft
Sorcery
+10% Magic Damage dealt.
Summon Avatar
Summon Swarm
HiveOnce per round, lays eggs on the battlefield. At the start of next round, they spawn a stack of Fire Larvae. The stack has 8% of the total HP of all Hive Spawns in its army, and the strength of its abilities scales with the hero’s level.
Tactics
In the Tactics Phase, creatures can be placed within a 3‑line area.
Thaumaturgy
The hero can use the Spellbook one more time per battle round, but only to cast a spell of a Magic School that hasn’t been used this round. Spells cost +100% mana for each use after the first.
Triumvirate’s Strength
DungeonOnce per round, the hero can activate one of the three Stances in battle. The active Stance grants the hero +0 to the Stance’s corresponding attribute.
Wisdom
The hero can learn up to tier‑3 spells without knowing the corresponding Magic School skill.