Righteousness
All who fall in battle do so in the hero’s name! Whenever a friendly creature dies or kills an enemy, the hero’s Attack, Defense, Spell Power and Knowledge increase by 1 for one round. This effect is stackable.
Basic Righteousness
All who fall in battle do so in the hero’s name! Whenever a friendly creature dies or kills an enemy, the hero’s Attack, Defense, Spell Power and Knowledge increase by 1 for two rounds. This effect is stackable.
Advanced Righteousness
All who fall in battle do so in the hero’s name! Whenever a friendly creature dies or kills an enemy, the hero’s Attack, Defense, Spell Power and Knowledge increase by 1 for three rounds. This effect is stackable.
Sub-skills to pick
- Fields of SerenityFriendly Temple creatures deal +10% and take –10% Damage on Native Terrain.
- Righteous SacrificeWhenever a friendly stack dies or kills an enemy stack, the hero gains 3 temporary mana.
- Purging TouchGrants a new ability. It dispels all negative effects from the target.
Expert Righteousness
All who fall in battle do so in the hero’s name! Whenever a friendly creature dies or kills an enemy, the hero’s Attack, Defense, Spell Power and Knowledge increase by 1 for four rounds. This effect is stackable.
Sub-skills to pick
- GuardianWhenever a friendly creature kills an enemy, it fully restores its HP.
- The Chosen OneGrants a new ability. It increases Attack of a friendly creature by 100% of the hero’s Attack and Spell Power, and its Defense by 100% of the hero’s Defense and Knowledge (until the end of the round).
- Strong FaithWhenever Righteousness is triggered, the hero gains +2 to all attributes until the end of the round.