Leon Sticky‑Fingers
He knew the land like his five (sticky) fingers — yet they still got him on a leash.
- Attack
- 2
- Defense
- 3
- Spell Power
- 1
- Knowledge
- 1
- Luck
- 0
- Morale
- 0
Biography
Leon was once the most elusive bandit, outsmarting officials and knights alike. In the end, it was the inquisition that finally caught him. Rather than be summarily executed, he was offered a deal: serve the Church, using his unmatched skills to navigate even the densest forests, and they would spare his life.
Devout souls fear not death, but Leon is far from devout. So he agreed to wear the Church collar, a magical shackle that binds him. Perhaps one day it will break.
Specialization
His movement takes no terrain penalties. He also has +1 Sight Radius, plus another +1 for every 5 hero level(s).
Starting skills
Available skills
Roll chance on level-up. Every might hero of the Temple faction shares this table.
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Righteousness8.5%RighteousnessAll who fall in battle do so in the hero’s name! Whenever a friendly creature dies or kills an enemy, the hero’s Attack, Defense, Spell Power and Knowledge increase by 1 for one round. This effect is stackable.
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Offense6.4%OffenseFriendly creatures’ basic attacks deal +15% Damage.
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Defense6.4%DefenseFriendly creatures take –15% Damage from basic attacks.
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Resistance6.4%ResistanceFriendly creatures take –15% Magic Damage.
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Battlecraft6.4%BattlecraftWhen a friendly creature waits on their turn, they gain +?% Attack until the end of the round. When they skip turn, they gain +?% Defense until the end of the round.
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Leadership6.4%LeadershipThe hero gains 1 Morale.
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Combat6.4%Combat -
Insight4.3%InsightThe hero gains +20% more XP.
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Diplomacy4.3%Diplomacy -
Logistics4.3%Logistics+10% Movement points on the global map.
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Scouting4.3%ScoutingThe hero gains 1 sight radius.
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Economy4.3%Economy+500 Gold daily.
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Tactics4.3%TacticsIn the Tactics Phase, creatures can be placed within a 3‑line area.
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Siegecraft4.3%Siegecraft -
Recruitment4.3%Recruitment -
Daylight Magic3.4%Daylight MagicThe hero can learn tier‑5 Daylight spells.
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Arcane Magic2.6%Arcane MagicThe hero can learn tier‑5 Arcane spells.
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Sorcery2.1%Sorcery+10% Magic Damage dealt.
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Wisdom2.1%WisdomThe hero can learn up to tier‑3 spells without knowing the corresponding Magic School skill.
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Summon Avatar2.1%Summon Avatar -
Battle Magic2.1%Battle MagicFriendly creatures’ Attack and Defense increase by 15% of the hero’s Spell Power and Knowledge respectively.
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Luck2.1%LuckThe hero gains 1 Luck.
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Primal Magic1.7%Primal MagicThe hero can learn tier‑5 Primal spells.
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Nightshade Magic0.9%Nightshade MagicThe hero can learn tier‑5 Nightshade spells.