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Swordsman
Temple · Tier 1

Swordsman

Swordsman
Base

Swordsman

Living
85 gold
Health
12
Attack
4
Defense
4
Damage
2–3
Initiative
5
Speed
4
Morale
0
Luck
0

The Church of the Sun brought their faith to Jadame in the only way they knew how to — through steel. Their well‑armed and disciplined swordsmen serve as both proselytes and guardians of the Chalice’s flock.

Passive abilities

  • Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
  • Ranged Defense I Takes –30% Ranged Damage.

Immunities

Living
About class "Living"

A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.

Guard Captain
Upgrade

Guard Captain

Living
110 gold
Health
12
Attack
6
Defense
5
Damage
2–3
Initiative
6
Speed
4
Morale
0
Luck
0

All Templars are believers, but some prioritize military tradition over religious doctrine. The Arm of the Sun is an order that unites those who seek enlightenment through combat prowess rather than inquisitorial teachings.

Passive abilities

  • Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
  • Double Strike Strikes twice when performing attacks.
  • Ranged Defense I Takes –30% Ranged Damage.

Immunities

Living
About class "Living"

A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.

Sun’s Aegis
Alt. upgrade

Sun’s Aegis

Living
110 gold
Health
15
Attack
5
Defense
8
Damage
2–3
Initiative
5
Speed
5
Morale
0
Luck
0

Those who believe in the power of the Chalice without question are imbued with the Sun’s strength, utterly convinced that their devotion to the Church will one day lead them to ascend as angels. A bit strange, if not ambitious.

Passive abilities

  • Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
  • Aegis This creature and adjacent friendly creatures take –30% Ranged Damage.
  • Anointed for Defense Whenever this creature gains a positive effect, its Defense increases by 2 until the end of the battle.

Immunities

Living
About class "Living"

A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.

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