paradrew101 streamer · GTA VI
Angel
Temple · Tier 7

Angel

Angel
Base

Angel

Embodiment
2400 gold · 1 gemstones
Health
225
Attack
30
Defense
30
Damage
50–75
Initiative
8
Speed
4
Morale
0
Luck
0

The inquisition’s greatest belief is that angels still accompany their mission. The beings that aid the Templars in combat are but a mere imitation — a human soul willingly fused with winged armor, destined to continue the fight.

Passive abilities

  • Ranged Attack Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
  • Flying Movement ignores obstacles and traps.
  • Forging Perfection Whenever a positive effect is applied to a friendly creature, it is also applied to this creature. The effect’s duration and power are copied. If the effect targets multiple stacks, it is applied to this creature only once.

Active abilities

  • Refract and Reflect
    Refract and Reflect Applies a copy of all positive effects currently on this creature to a friendly creature. Does not trigger “Forging Perfection.”
    Concentration: 1 Cooldown: 1 round(s)

Immunities

EmbodimentBleedingPoison
About class "Embodiment"

A spirit, soul, or other intangible power that has coalesced into material form. Morale range: –3 to 3. Luck range: –3 to 3. Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle.

Archangel
Upgrade

Archangel

Embodiment
4000 gold · 2 gemstones
Health
225
Attack
35
Defense
30
Damage
50–75
Initiative
12
Speed
5
Morale
0
Luck
0

The art of mimicking angels is the Church of the Sun’s most guarded secret, involving techniques beyond even their own understanding. It must have something to do with those heavily protected buildings they construct in their cities. But, of course, that’s just a theory among us scholarly minds.

Passive abilities

  • Ranged Attack Can attack enemies at any range.
  • Sharpshooter Ranged attacks deal full Ranged Damage at any range.
  • Flying Movement ignores obstacles and traps.
  • Forging Perfection Whenever a positive effect is applied to a friendly creature, it is also applied to this creature. The effect’s duration and power are copied. If the effect targets multiple stacks, it is applied to this creature only once.

Active abilities

  • Refract and Reflect
    Refract and Reflect Applies a copy of all positive effects currently on this creature to a friendly creature. Does not trigger “Forging Perfection.”
    Concentration: 1 Cooldown: 1 round(s)
  • Devouring Chalice
    Devouring Chalice Dispels all positive effects from enemies within a 1‑hex radius area from chosen hex and applies them to this creature.
    Concentration: 2 Cooldown: 2 round(s)
    • Target: area

Immunities

EmbodimentBleedingPoison
About class "Embodiment"

A spirit, soul, or other intangible power that has coalesced into material form. Morale range: –3 to 3. Luck range: –3 to 3. Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle.

Apotheosis
Alt. upgrade

Apotheosis

Embodiment
4000 gold · 2 gemstones
Health
300
Attack
30
Defense
30
Damage
50–75
Initiative
10
Speed
10
Morale
0
Luck
0

A javelin in one hand and a pavise in the other, these battle suits embody the wrath of the Sun, crashing down upon those they deem unworthy. Bereft of mercy, they embrace the ideals that made the real angels abandon the Church: unbridled zealotry and intolerance for non‑believers.

Passive abilities

  • Ranged Attack Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
  • Flying Movement ignores obstacles and traps.
  • Duelist Receives no penalty in Melee range, dealing full Damage.
  • Forging Perfection Whenever a positive effect is applied to a friendly creature, it is also applied to this creature. The effect’s duration and power are copied. If the effect targets multiple stacks, it is applied to this creature only once.
  • Purity Aura This creature and adjacent friendly creatures are immune to all negative effects.

Active abilities

  • Refract and Reflect
    Refract and Reflect Applies a copy of all positive effects currently on this creature to a friendly creature. Does not trigger “Forging Perfection.”
    Concentration: 1 Cooldown: 1 round(s)
  • Unbending Pride
    Unbending Pride Shields this creature with a barrier that blocks the next instance of Damage.
    Concentration: 2 Cooldown: 2 round(s)

Immunities

EmbodimentBleedingPoison
About class "Embodiment"

A spirit, soul, or other intangible power that has coalesced into material form. Morale range: –3 to 3. Luck range: –3 to 3. Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle.

Tier 7 units

One tier is one dwelling level in town, so units are worth comparing inside a tier. The numbers are for the base form, before upgrades.

Unit Faction Health Attack Defense Damage Initiative Speed
Hive Queen Hive 200 25 25 60 7 6
Cave Dragon Dungeon 275 29 25 45–50 11 8
Angel Temple 225 30 30 50–75 8 4
Phoenix Grove 200 26 24 45–65 14 7
Vampire Necropolis 150 22 20 25 11 6
Sentinel of Glory Neutral 400 40 40 50 7 7
Abyssal Envoy Schism 250 30 30 40–60 9 5
← All units

Type at least two characters