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Abyssal Envoy
Schism · Tier 7

Abyssal Envoy

Abyssal Envoy
Base

Abyssal Envoy

Magic Creature
2500 gold · 1 mercury
Health
250
Attack
30
Defense
30
Damage
40–60
Initiative
9
Speed
5
Morale
0
Luck
0

When an arbitrator’s psyche inevitably collapses, a gateway is torn open, allowing these monstrosities to spill into Jadame. Lyssara insists they are under her control, but I’m not convinced — they seem far too independent and… sentient.

Passive abilities

  • Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
  • Absolute Resistance Immune to all Magic Damage.

Active abilities

  • Summoning Rite: Envoy
    Summoning Rite: Envoy Once per battle, summons a stack of Abyssal Envoys in place of a friendly corpse. The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.
    Concentration: 3 Cooldown: 3 round(s) Charges: 1
  • Will of the Abyss
    Will of the Abyss Enables this creature to take 1 more turn(s) immediately after its first turn.
    Concentration: 3 Cooldown: 3 round(s)

Immunities

Magic CreatureMagic damageCurse
About class "Magic Creature"

A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so. Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

Abyssal Overseer
Upgrade

Abyssal Overseer

Magic Creature
4200 gold · 2 mercury
Health
250
Attack
40
Defense
40
Damage
40–60
Initiative
10
Speed
6
Morale
0
Luck
0

Bound by enchanted chains, these creatures herald an age of great upheaval. A single glance upon them can drive one to madness and delusion. Worst of all, they seem to be mere watchers, acting on behalf of something far more powerful.

Passive abilities

  • Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
  • Area Strike Deals Damage to the target and all enemies around it. Additional targets take –50% Damage.
  • Absolute Resistance Immune to all Magic Damage.

Active abilities

  • Summoning Rite: Overseer
    Summoning Rite: Overseer Once per battle, summons a stack of Abyssal Overseers in place of a friendly corpse. The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.
    Concentration: 3 Cooldown: 3 round(s) Charges: 1
  • Will of the Abyss
    Will of the Abyss Enables this creature to take 1 more turn(s) immediately after its first turn.
    Concentration: 3 Cooldown: 3 round(s)
  • Moment of Insanity
    Moment of Insanity Compels an enemy to attack a random target.
    Concentration: 2 Cooldown: 2 round(s)

Immunities

Magic CreatureMagic damageCurse
About class "Magic Creature"

A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so. Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

Abyssal Executor
Alt. upgrade

Abyssal Executor

Magic Creature
4200 gold · 2 mercury
Health
250
Attack
35
Defense
35
Damage
60–60
Initiative
11
Speed
7
Morale
0
Luck
0

I once escaped the cult of the Frozen Vasts myself, and I am now certain — the terrors of the deep are not to be trifled with. Whatever these poor elves have unleashed will bring calamity to Jadame, with only one warning of its coming: beware the Black Ice.

Passive abilities

  • Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
  • Absolute Resistance Immune to all Magic Damage.

Active abilities

  • Summoning Rite: Executor
    Summoning Rite: Executor Once per battle, summons a stack of Abyssal Executors in place of a friendly corpse. The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.
    Concentration: 3 Cooldown: 3 round(s) Charges: 1
  • Will of the Abyss
    Will of the Abyss Enables this creature to take 1 more turn(s) immediately after its first turn.
    Concentration: 3 Cooldown: 3 round(s)
  • Control Mind
    Control Mind Target enemy creature loses all its possible turns and passes.
    Concentration: 3 Cooldown: 3 round(s)

Immunities

Magic CreatureMagic damageCurse
About class "Magic Creature"

A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so. Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

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