Abyssal Envoy
Abyssal Envoy
- Health
- 250
- Attack
- 30
- Defense
- 30
- Damage
- 40–60
- Initiative
- 9
- Speed
- 5
- Morale
- 0
- Luck
- 0
When an arbitrator’s psyche inevitably collapses, a gateway is torn open, allowing these monstrosities to spill into Jadame. Lyssara insists they are under her control, but I’m not convinced — they seem far too independent and… sentient.
Passive abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
- Absolute Resistance Immune to all Magic Damage.
Active abilities
-
Summoning Rite: Envoy Once per battle, summons a stack of Abyssal Envoys in place of a friendly corpse. The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle. -
Will of the Abyss Enables this creature to take 1 more turn(s) immediately after its first turn.
Immunities
About class "Magic Creature"
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so. Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.
Abyssal Overseer
- Health
- 250
- Attack
- 40
- Defense
- 40
- Damage
- 40–60
- Initiative
- 10
- Speed
- 6
- Morale
- 0
- Luck
- 0
Bound by enchanted chains, these creatures herald an age of great upheaval. A single glance upon them can drive one to madness and delusion. Worst of all, they seem to be mere watchers, acting on behalf of something far more powerful.
Passive abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
- Area Strike Deals Damage to the target and all enemies around it. Additional targets take –50% Damage.
- Absolute Resistance Immune to all Magic Damage.
Active abilities
-
Summoning Rite: Overseer Once per battle, summons a stack of Abyssal Overseers in place of a friendly corpse. The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle. -
Will of the Abyss Enables this creature to take 1 more turn(s) immediately after its first turn. -
Moment of Insanity Compels an enemy to attack a random target.
Immunities
About class "Magic Creature"
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so. Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.
Abyssal Executor
- Health
- 250
- Attack
- 35
- Defense
- 35
- Damage
- 60–60
- Initiative
- 11
- Speed
- 7
- Morale
- 0
- Luck
- 0
I once escaped the cult of the Frozen Vasts myself, and I am now certain — the terrors of the deep are not to be trifled with. Whatever these poor elves have unleashed will bring calamity to Jadame, with only one warning of its coming: beware the Black Ice.
Passive abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
- Absolute Resistance Immune to all Magic Damage.
Active abilities
-
Summoning Rite: Executor Once per battle, summons a stack of Abyssal Executors in place of a friendly corpse. The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle. -
Will of the Abyss Enables this creature to take 1 more turn(s) immediately after its first turn. -
Control Mind Target enemy creature loses all its possible turns and passes.
Immunities
About class "Magic Creature"
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so. Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.