paradrew101 streamer · GTA VI
Cultist
Schism · Tier 2

Cultist

Cultist
Base

Cultist

Living
160 gold
Health
15
Attack
5
Defense
4
Damage
3–5
Initiative
4
Speed
4
Morale
0
Luck
0

Although Lyssara’s expedition to the Sea of Regrets (as it is now called) had a higher purpose, I fear that for many Alvarians, it has become a lure of temptation and power. Many of them nowadays are little more than cultists now.

Passive abilities

  • Long Reach Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.

Active abilities

  • Glance of the Abyss
    Glance of the Abyss Curses target enemy creature. Cursed creatures take [ 15 + 3 × amount of units ] Pure Damage at the start of their turn. This effect is stackable. Duration: 2 round(s).
    Concentration: 1 Cooldown: 1 round(s)

Immunities

Living
About class "Living"

A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.

Binder
Upgrade

Binder

Living
210 gold
Health
15
Attack
6
Defense
7
Damage
4–5
Initiative
5
Speed
5
Morale
0
Luck
0

By infusing the bindings of Vori Texts with the profane power of the Rift, Binders tear open temporal gaps in reality, lashing out at their foes with planar tendrils.

Passive abilities

  • Long Reach Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.

Active abilities

  • Glance of the Abyss
    Glance of the Abyss Curses target enemy creature. Cursed creatures take [ 15 + 3 × amount of units ] Pure Damage at the start of their turn. This effect is stackable. Duration: 2 round(s).
    Concentration: 1 Cooldown: 1 round(s)
  • Abyssal Tendril
    Abyssal Tendril Deals 50% of a basic attack ([ 2–3 × amount of units ]) as Pure Damage to target enemy creature and removes 1 of their counterattack charges.
    Concentration: 1 Cooldown: 1 round(s)
    • Of attack damage: 50%
    • Target: single

Immunities

Living
About class "Living"

A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.

Votary
Alt. upgrade

Votary

Living
210 gold
Health
15
Attack
8
Defense
4
Damage
3–7
Initiative
4
Speed
5
Morale
0
Luck
0

By opening their minds further to the eldritch influence, votaries serve as the eyes of their mistress — and of whatever lurks within the Rift. I shudder to imagine what becomes of their psyche.

Passive abilities

  • Long Reach Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.

Active abilities

  • Gaze of the Abyss: Sluggishness
    Gaze of the Abyss: Sluggishness Deals 50% of a basic attack ([ 2–4 × amount of units ]) as Pure Damage to the target and all the adjacent enemies. All targets’ Initiative reduces by 1 until the end of next round.
    Concentration: 1 Cooldown: 1 round(s)
    • Of attack damage: 50%
    • Target: area
  • Gaze of the Abyss: Slow
    Gaze of the Abyss: Slow Deals 50% of a basic attack ([ 2–4 × amount of units ]) as Pure Damage to the target and all the adjacent enemies. All targets’ Speed reduces by 1 until the end of next round.
    Concentration: 1 Cooldown: 1 round(s)
    • Of attack damage: 50%
    • Target: area

Immunities

Living
About class "Living"

A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.

Tier 2 units

One tier is one dwelling level in town, so units are worth comparing inside a tier. The numbers are for the base form, before upgrades.

Unit Faction Health Attack Defense Damage Initiative Speed
Locust Hive 12 5 4 3–4 6 5
Infiltrator Dungeon 13 6 2 3–5 6 5
Crossbowman Temple 10 5 3 3–4 5 3
Hoplet Grove 18 5 3 3–6 6 5
Wight Necropolis 8 3 0 2–4 7 6
Ghoul Neutral 20 9 6 4–7 5 5
Halfling Neutral 6 6 6 3 6 6
Peasant Neutral 5 1 1 1 1 1
Cultist Schism 15 5 4 3–5 4 4
← All units

Type at least two characters