Cultist
Cultist
- Health
- 15
- Attack
- 5
- Defense
- 4
- Damage
- 3–5
- Initiative
- 4
- Speed
- 4
- Morale
- 0
- Luck
- 0
Although Lyssara’s expedition to the Sea of Regrets (as it is now called) had a higher purpose, I fear that for many Alvarians, it has become a lure of temptation and power. Many of them nowadays are little more than cultists now.
Passive abilities
- Long Reach Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
Active abilities
-
Glance of the Abyss Curses target enemy creature. Cursed creatures take [ 15 + 3 × amount of units ] Pure Damage at the start of their turn. This effect is stackable. Duration: 2 round(s).
Immunities
About class "Living"
A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.
Binder
- Health
- 15
- Attack
- 6
- Defense
- 7
- Damage
- 4–5
- Initiative
- 5
- Speed
- 5
- Morale
- 0
- Luck
- 0
By infusing the bindings of Vori Texts with the profane power of the Rift, Binders tear open temporal gaps in reality, lashing out at their foes with planar tendrils.
Passive abilities
- Long Reach Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
Active abilities
-
Glance of the Abyss Curses target enemy creature. Cursed creatures take [ 15 + 3 × amount of units ] Pure Damage at the start of their turn. This effect is stackable. Duration: 2 round(s). -
Abyssal Tendril Deals 50% of a basic attack ([ 2–3 × amount of units ]) as Pure Damage to target enemy creature and removes 1 of their counterattack charges.- Of attack damage: 50%
- Target: single
Immunities
About class "Living"
A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.
Votary
- Health
- 15
- Attack
- 8
- Defense
- 4
- Damage
- 3–7
- Initiative
- 4
- Speed
- 5
- Morale
- 0
- Luck
- 0
By opening their minds further to the eldritch influence, votaries serve as the eyes of their mistress — and of whatever lurks within the Rift. I shudder to imagine what becomes of their psyche.
Passive abilities
- Long Reach Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
Active abilities
-
Gaze of the Abyss: Sluggishness Deals 50% of a basic attack ([ 2–4 × amount of units ]) as Pure Damage to the target and all the adjacent enemies. All targets’ Initiative reduces by 1 until the end of next round.- Of attack damage: 50%
- Target: area
-
Gaze of the Abyss: Slow Deals 50% of a basic attack ([ 2–4 × amount of units ]) as Pure Damage to the target and all the adjacent enemies. All targets’ Speed reduces by 1 until the end of next round.- Of attack damage: 50%
- Target: area
Immunities
About class "Living"
A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.
Tier 2 units
One tier is one dwelling level in town, so units are worth comparing inside a tier. The numbers are for the base form, before upgrades.
| Unit | Faction | Health | Attack | Defense | Damage | Initiative | Speed |
|---|---|---|---|---|---|---|---|
| Locust | Hive | 12 | 5 | 4 | 3–4 | 6 | 5 |
| Infiltrator | Dungeon | 13 | 6 | 2 | 3–5 | 6 | 5 |
| Crossbowman | Temple | 10 | 5 | 3 | 3–4 | 5 | 3 |
| Hoplet | Grove | 18 | 5 | 3 | 3–6 | 6 | 5 |
| Wight | Necropolis | 8 | 3 | 0 | 2–4 | 7 | 6 |
| Ghoul | Neutral | 20 | 9 | 6 | 4–7 | 5 | 5 |
| Halfling | Neutral | 6 | 6 | 6 | 3 | 6 | 6 |
| Peasant | Neutral | 5 | 1 | 1 | 1 | 1 | 1 |
| Cultist | Schism | 15 | 5 | 4 | 3–5 | 4 | 4 |