Cultist
Cultist
- Health
- 15
- Attack
- 5
- Defense
- 4
- Damage
- 3–5
- Initiative
- 4
- Speed
- 4
- Morale
- 0
- Luck
- 0
Although Lyssara’s expedition to the Sea of Regrets (as it is now called) had a higher purpose, I fear that for many Alvarians, it has become a lure of temptation and power. Many of them nowadays are little more than cultists now.
Passive abilities
- Long Reach Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
Active abilities
-
Glance of the Abyss Curses target enemy creature. Cursed creatures take [ 15 + 3 × amount of units ] Pure Damage at the start of their turn. This effect is stackable. Duration: 2 round(s).
Immunities
About class "Living"
A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.
Binder
- Health
- 15
- Attack
- 6
- Defense
- 7
- Damage
- 4–5
- Initiative
- 5
- Speed
- 5
- Morale
- 0
- Luck
- 0
By infusing the bindings of Vori Texts with the profane power of the Rift, Binders tear open temporal gaps in reality, lashing out at their foes with planar tendrils.
Passive abilities
- Long Reach Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
Active abilities
-
Glance of the Abyss Curses target enemy creature. Cursed creatures take [ 15 + 3 × amount of units ] Pure Damage at the start of their turn. This effect is stackable. Duration: 2 round(s). -
Abyssal Tendril Deals 50% of a basic attack ([ 2–3 × amount of units ]) as Pure Damage to target enemy creature and removes 1 of their counterattack charges.- Of attack damage:50%
- Target:single
Immunities
About class "Living"
A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.
Votary
- Health
- 15
- Attack
- 8
- Defense
- 4
- Damage
- 3–7
- Initiative
- 4
- Speed
- 5
- Morale
- 0
- Luck
- 0
By opening their minds further to the eldritch influence, votaries serve as the eyes of their mistress — and of whatever lurks within the Rift. I shudder to imagine what becomes of their psyche.
Passive abilities
- Long Reach Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
Active abilities
-
Gaze of the Abyss: Sluggishness Deals 50% of a basic attack ([ 2–4 × amount of units ]) as Pure Damage to the target and all the adjacent enemies. All targets’ Initiative reduces by 1 until the end of next round.- Of attack damage:50%
- Target:area
-
Gaze of the Abyss: Slow Deals 50% of a basic attack ([ 2–4 × amount of units ]) as Pure Damage to the target and all the adjacent enemies. All targets’ Speed reduces by 1 until the end of next round.- Of attack damage:50%
- Target:area
Immunities
About class "Living"
A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.