paradrew101 streamer · GTA VI
Infiltrator
Dungeon · Tier 2

Infiltrator

Infiltrator
Base

Infiltrator

Living
115 gold
Health
13
Attack
6
Defense
2
Damage
3–5
Initiative
6
Speed
5
Morale
0
Luck
1

The elven spies of Alvar, these long‑time surface dwellers had to adapt when they began expanding their cities into the underground. They now view subterfuge as the key to gaining an advantage.

Passive abilities

  • Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
  • Blink Teleports directly to destination hex, ignoring obstacles and traps.
  • Weak Spot Lucky Strikes deal +100% Damage, and the maximum possible Luck is increased to 5.

Immunities

Living
About class "Living"

A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.

Guile Infiltrator
Upgrade

Guile Infiltrator

Living
150 gold
Health
13
Attack
6
Defense
2
Damage
3–5
Initiative
6
Speed
7
Morale
0
Luck
2

Handpicked by Spymaster Caspair, guile infiltrators are selected for missions demanding extreme precision and the ability to carry out tasks without leaving a trace. They excel at manipulating external politics and managing debtors.

Passive abilities

  • Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
  • Blink Teleports directly to destination hex, ignoring obstacles and traps.
  • Weak Spot Lucky Strikes deal +100% Damage, and the maximum possible Luck is increased to 5.
  • Staggering Hits Attacks prevent the target from counterattacking until the end of the round.

Active abilities

  • Shadowstrike
    Shadowstrike Deals basic attack Damage to any enemy, ignoring their Defense.
    Concentration: 2 Cooldown: 2 round(s)
    • Target: single

Immunities

Living
About class "Living"

A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.

Bleak Infiltrator
Alt. upgrade

Bleak Infiltrator

Living
150 gold
Health
13
Attack
6
Defense
2
Damage
3–5
Initiative
9
Speed
6
Morale
0
Luck
2

Bleak Infiltrators are deployed in areas where Triumvirate’s influence is weak and their presence must remain hidden. The nature of their tasks often leaves them individualistic and isolated.

Passive abilities

  • Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
  • Blink Teleports directly to destination hex, ignoring obstacles and traps.
  • Weak Spot Lucky Strikes deal +100% Damage, and the maximum possible Luck is increased to 5.
  • Sharper Blade Each attack increases this creature’s luck by 1.

Active abilities

  • Veil of Shadows
    Veil of Shadows Cannot be targeted until the end of the round.
    Concentration: 2 Cooldown: 2 round(s)

Immunities

Living
About class "Living"

A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.

Tier 2 units

One tier is one dwelling level in town, so units are worth comparing inside a tier. The numbers are for the base form, before upgrades.

Unit Faction Health Attack Defense Damage Initiative Speed
Locust Hive 12 5 4 3–4 6 5
Infiltrator Dungeon 13 6 2 3–5 6 5
Crossbowman Temple 10 5 3 3–4 5 3
Hoplet Grove 18 5 3 3–6 6 5
Wight Necropolis 8 3 0 2–4 7 6
Ghoul Neutral 20 9 6 4–7 5 5
Halfling Neutral 6 6 6 3 6 6
Peasant Neutral 5 1 1 1 1 1
Cultist Schism 15 5 4 3–5 4 4
← All units

Type at least two characters