Infiltrator
Infiltrator
- Health
- 13
- Attack
- 6
- Defense
- 2
- Damage
- 3–5
- Initiative
- 6
- Speed
- 5
- Morale
- 0
- Luck
- 1
The elven spies of Alvar, these long‑time surface dwellers had to adapt when they began expanding their cities into the underground. They now view subterfuge as the key to gaining an advantage.
Passive abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
- Blink Teleports directly to destination hex, ignoring obstacles and traps.
- Weak Spot Lucky Strikes deal +100% Damage, and the maximum possible Luck is increased to 5.
Immunities
About class "Living"
A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.
Guile Infiltrator
- Health
- 13
- Attack
- 6
- Defense
- 2
- Damage
- 3–5
- Initiative
- 6
- Speed
- 7
- Morale
- 0
- Luck
- 2
Handpicked by Spymaster Caspair, guile infiltrators are selected for missions demanding extreme precision and the ability to carry out tasks without leaving a trace. They excel at manipulating external politics and managing debtors.
Passive abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
- Blink Teleports directly to destination hex, ignoring obstacles and traps.
- Weak Spot Lucky Strikes deal +100% Damage, and the maximum possible Luck is increased to 5.
- Staggering Hits Attacks prevent the target from counterattacking until the end of the round.
Active abilities
-
Shadowstrike Deals basic attack Damage to any enemy, ignoring their Defense.- Target:single
Immunities
About class "Living"
A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.
Bleak Infiltrator
- Health
- 13
- Attack
- 6
- Defense
- 2
- Damage
- 3–5
- Initiative
- 9
- Speed
- 6
- Morale
- 0
- Luck
- 2
Bleak Infiltrators are deployed in areas where Triumvirate’s influence is weak and their presence must remain hidden. The nature of their tasks often leaves them individualistic and isolated.
Passive abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
- Blink Teleports directly to destination hex, ignoring obstacles and traps.
- Weak Spot Lucky Strikes deal +100% Damage, and the maximum possible Luck is increased to 5.
- Sharper Blade Each attack increases this creature’s luck by 1.
Active abilities
-
Veil of Shadows Cannot be targeted until the end of the round.
Immunities
About class "Living"
A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.