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Hydra
Dungeon · Tier 6

Hydra

Hydra
Base

Hydra

Magic Creature
1300 gold
Health
130
Attack
24
Defense
22
Damage
25–28
Initiative
8
Speed
4
Morale
0
Luck
0

Native to underground rivers and Duskmire Swamps, hydras are creatures of immense power. Legend claims that cutting off one of their heads only invites three more to the feast. And the main course? Why, it’s you, naturally.

Passive abilities

  • Melee Attack Can only attack adjacent enemies. Enemies do not counterattack.
  • Swift Strike Enemies do not counterattack.
  • Sweeping Strike Deals Damage to the target and two adjacent enemies to its sides.
  • Growing Teeth Whenever this creature takes Damage, it gains 1 Attack until the end of the battle.

Immunities

Magic CreatureCurse
About class "Magic Creature"

A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so. Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

Chthonic Hydra
Upgrade

Chthonic Hydra

Magic Creature
2000 gold
Health
150
Attack
24
Defense
32
Damage
25–28
Initiative
8
Speed
5
Morale
0
Luck
0

Rumors speak a of slow chthonic life form slithering in the deepest, darkest corners of Enroth, patiently waiting. Hydras that descend into these depths become far more resilient than their kin, with uncanny awareness of their surroundings.

Passive abilities

  • Melee Attack Can only attack adjacent enemies. Enemies do not counterattack.
  • Swift Strike Enemies do not counterattack.
  • Sweeping Strike Deals Damage to the target and two adjacent enemies to its sides.
  • Growing Teeth Whenever this creature takes Damage, it gains 1 Attack until the end of the battle.
  • Poisonous Blood Whenever this creature takes Damage, adjacent enemy creatures deal –25% Damage until the end of next round.
  • Regeneration Restores to full HP at the start of its turn.
  • All Heads on Deck This creature’s counterattacks use its full Fighting Style effects.

Immunities

Magic CreatureCurse
About class "Magic Creature"

A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so. Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

Infernal Hydra
Alt. upgrade

Infernal Hydra

Magic Creature
2000 gold
Health
130
Attack
30
Defense
26
Damage
30–33
Initiative
10
Speed
6
Morale
0
Luck
0

A scholar once claimed that hydras are made of the earth itself. True or not, some hydras emerge with scarlet scales and crystalline barbs adorning their bodies. Their bite delivers a venom that saps strength, leaving their prey helpless.

Passive abilities

  • Melee Attack Can only attack adjacent enemies. Enemies do not counterattack.
  • Swift Strike Enemies do not counterattack.
  • Sweeping Strike Deals Damage to the target and two adjacent enemies to its sides.
  • Growing Teeth Whenever this creature takes Damage, it gains 2 Attack until the end of the battle.
  • Weakening Venom Attacks cause the target to deal –25% Damage until the end of next round.

Immunities

Magic CreatureCurse
About class "Magic Creature"

A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so. Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

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