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Waurms
Hive · Tier 6

Waurms

Waurms
Base

Waurms

Hive Spawn
1200 gold
Health
120
Attack
20
Defense
20
Damage
21–23
Initiative
8
Speed
8
Morale
0
Luck
1

Waurmos were once known as semi‑intelligent creatures roaming the Ironsand Desert. It broke my heart to discover they had all become corrupted, now serving as the Hive’s siege breakers.

Passive abilities

  • Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
  • Blink Movement ignores obstacles and traps.
  • Corpse Eater If destination hex contains a fallen corpse, it is devoured, restoring 65 HP. This can revive fallen units.
  • Demonic Stench Reduces enemy creatures’ Luck by 1. This effect does not stack; only the strongest one is active.

Immunities

Hive Spawn
About class "Hive Spawn"

A part of a hivemind that serves a powerful lord from beyond. Morale range: –5 to 5. Luck range: –5 to 5. Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.

Devourer
Upgrade

Devourer

Hive Spawn
1900 gold
Health
120
Attack
20
Defense
20
Damage
24–26
Initiative
8
Speed
10
Morale
0
Luck
3

Marked by the demonic corruption, some waurmos developed hardened scales and a fiery crown. Any traveler should beware, for these monstrous creatures are capable of swallowing entire patrols whole.

Passive abilities

  • Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
  • Blink Movement ignores obstacles and traps.
  • Hivemind: Nest Protector At the start of battle, for each other unique Hive creature in the army, this creature’s Defense increases by 1. Upon death, this creature generates 2 Focus Point(s).
  • Corpse Eater If destination hex contains a fallen corpse, it is devoured, restoring 65 HP. This can revive fallen units.
  • Demonic Stench Reduces enemy creatures’ Luck by 2. This effect does not stack; only the strongest one is active.

Active abilities

  • Devour
    Devour If target enemy creature has fewer than 40% of its original units, it is destroyed immediately. Creatures killed this way leave no corpse.
    Concentration: 3 Cooldown: 3 round(s)
    • Target:single

Immunities

Hive Spawn
About class "Hive Spawn"

A part of a hivemind that serves a powerful lord from beyond. Morale range: –5 to 5. Luck range: –5 to 5. Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.

Pyroboros
Alt. upgrade

Pyroboros

Hive Spawn
1900 gold
Health
120
Attack
20
Defense
20
Damage
21–23
Initiative
9
Speed
8
Morale
0
Luck
2

At first, I couldn’t believe the reports of “fire worms” evaporating forests. My doubts swiftly dispelled when my friend Ylwari shared the story of encountering a Pyroboros, turning swamps into a lake of lava.

Passive abilities

  • Ranged Attack Can attack enemies at any range. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
  • Area Strike Deals Damage to the target and all enemies around it.
  • Duelist Receives no penalty in Melee range, dealing full Damage.
  • Blink Movement ignores obstacles and traps.
  • Hivemind: Vanguard At the start of battle, for each other unique Hive creature in the army, this creature’s Attack increases by 1. Whenever this creature kills an enemy, it generates 2 Focus Point(s).
  • Corpse Eater If destination hex contains a fallen corpse, it is devoured, restoring 65 HP. This can revive fallen units.
  • Demonic Stench Reduces enemy creatures’ Luck by 2. This effect does not stack; only the strongest one is active.

Immunities

Hive Spawn
About class "Hive Spawn"

A part of a hivemind that serves a powerful lord from beyond. Morale range: –5 to 5. Luck range: –5 to 5. Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.

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