Parasite
Parasite
- Health
- 7
- Attack
- 3
- Defense
- 3
- Damage
- 2–3
- Initiative
- 4
- Speed
- 3
- Morale
- 0
- Luck
- 0
Parasites are an easy — but nonetheless horrendous — way to create the Hive’s foot soldiers. Attaching themseves to unfortunate passersby, they gain a sturdy, disposable host. Although the host does not possess exceptional agility, it still allows the parasites to be effective in melee, while their own bodies are predisposed to engage the enemy at short distance.
Passive abilities
- Long Reach Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
- Topple the Strong! The higher the target’s tier, the more Damage this creature deals to it: +3% Damage per tier of difference.
Immunities
About class "Hive Spawn"
A part of a hivemind that serves a powerful lord from beyond. Morale range: –5 to 5. Luck range: –5 to 5. Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.
Warden Parasite
- Health
- 9
- Attack
- 3
- Defense
- 6
- Damage
- 2–3
- Initiative
- 5
- Speed
- 4
- Morale
- 0
- Luck
- 0
When the need arises, warden parasites are dispatched to safeguard the swarm during raids on nearby settlements. Singular in purpose, they rely on their overwhelming numbers to keep reinforcements at bay.
Passive abilities
- Long Reach Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
- Hivemind: Nest Protector At the start of battle, for each other unique Hive creature in the army, this creature’s Defense increases by 1. Upon death, this creature generates 2 Focus Point(s).
- Topple the Strong! The higher the target’s tier, the more Damage this creature deals to it: +3% Damage per tier of difference.
Immunities
About class "Hive Spawn"
A part of a hivemind that serves a powerful lord from beyond. Morale range: –5 to 5. Luck range: –5 to 5. Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.
Ravager Parasite
- Health
- 7
- Attack
- 6
- Defense
- 3
- Damage
- 2–3
- Initiative
- 6
- Speed
- 5
- Morale
- 0
- Luck
- 0
Parasites evolve into ravagers for the sole purpose of sowing chaos and disorder among the Hive’s victims. Their cerci prove especially deadly against those who would underestimate their vicious strikes.
Passive abilities
- Long Reach Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
- Hivemind: Vanguard At the start of battle, for each other unique Hive creature in the army, this creature’s Attack increases by 1. Whenever this creature kills an enemy, it generates 2 Focus Point(s).
- Topple the Strong! The higher the target’s tier, the more Damage this creature deals to it: +3% Damage per tier of difference.
Immunities
About class "Hive Spawn"
A part of a hivemind that serves a powerful lord from beyond. Morale range: –5 to 5. Luck range: –5 to 5. Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.