Maelstrom
A former assassin who failed his mission, Maelstrom was given new life and purpose among the Hive’s apex predators.
- Attack
- 4
- Defense
- 0
- Spell Power
- 2
- Knowledge
- 1
- Luck
- 0
- Morale
- 0
Biography
Once a dark elf assassin, Maelstrom became something deadlier after a failed mission left him dying. The Dragonfly King offered him a second chance — rebirth as a hybrid creature, but stronger and sharper. Unlike the brute reavers, he retained his cunning, blending a predator’s instincts with an assassin’s honed skill. Now he fights to prove his worth, a relentless hunter bound by loyalty and purpose.
Specialization
Reaver growth in your cities increases by 1. Under his command, Reavers gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Reavers lose an equal amount of Attack and Defense.
Starting skills
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Summon SwarmBasicSummon SwarmOnce per round, lays eggs on the battlefield. At the start of next round, they spawn a stack of Fire Larvae. The stack has 8% of the total HP of all Hive Spawns in its army, and the strength of its abilities scales with the hero’s level.
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InsightBasicInsightThe hero gains +20% more XP.
Available skills
Roll chance on level-up. Every might hero of the Hive faction shares this table.
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Summon Swarm8.5%Summon SwarmOnce per round, lays eggs on the battlefield. At the start of next round, they spawn a stack of Fire Larvae. The stack has 8% of the total HP of all Hive Spawns in its army, and the strength of its abilities scales with the hero’s level.
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Offense6.4%OffenseFriendly creatures’ basic attacks deal +15% Damage.
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Defense6.4%DefenseFriendly creatures take –15% Damage from basic attacks.
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Resistance6.4%ResistanceFriendly creatures take –15% Magic Damage.
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Battlecraft6.4%BattlecraftWhen a friendly creature waits on their turn, they gain +?% Attack until the end of the round. When they skip turn, they gain +?% Defense until the end of the round.
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Combat6.4%Combat -
Insight5.3%InsightThe hero gains +20% more XP.
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Diplomacy5.3%Diplomacy -
Leadership4.3%LeadershipThe hero gains 1 Morale.
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Luck4.3%LuckThe hero gains 1 Luck.
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Logistics4.3%Logistics+10% Movement points on the global map.
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Scouting4.3%ScoutingThe hero gains 1 sight radius.
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Siegecraft4.3%Siegecraft -
Recruitment4.3%Recruitment -
Primal Magic3.4%Primal MagicThe hero can learn tier‑5 Primal spells.
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Economy3.2%Economy+500 Gold daily.
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Tactics3.2%TacticsIn the Tactics Phase, creatures can be placed within a 3‑line area.
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Nightshade Magic2.6%Nightshade MagicThe hero can learn tier‑5 Nightshade spells.
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Sorcery2.1%Sorcery+10% Magic Damage dealt.
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Wisdom2.1%WisdomThe hero can learn up to tier‑3 spells without knowing the corresponding Magic School skill.
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Summon Avatar2.1%Summon Avatar -
Battle Magic2.1%Battle MagicFriendly creatures’ Attack and Defense increase by 15% of the hero’s Spell Power and Knowledge respectively.
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Daylight Magic1.7%Daylight MagicThe hero can learn tier‑5 Daylight spells.
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Arcane Magic0.9%Arcane MagicThe hero can learn tier‑5 Arcane spells.