Oriax
A devil’s pact is no servant’s bond.
- Attack
- 1
- Defense
- 0
- Spell Power
- 4
- Knowledge
- 2
- Luck
- 0
- Morale
- 0
Biography
Oriax is a powerful ally of the Hive, but not its servant. In truth, Beelzebub himself is one of her kin — devils as described in ancient legends. Mastering the ability to slip between realms, Oriax entered this world on her own terms, twisting a summoning ritual cast by a reckless mage.
Since then, she has woven a complex web of subterfuge across Jadame and beyond, advancing the Hive’s goals — or preparing to seize its mission herself, should Beelzebub falter.
Specialization
She starts with the “Masterful Blink” spell. This version of the spell can target enemy creatures. The cost of this spell is reduced by 1 mana for every 3 hero level(s).
Starting skills
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Summon SwarmBasicSummon SwarmOnce per round, lays eggs on the battlefield. At the start of next round, they spawn a stack of Fire Larvae. The stack has 8% of the total HP of all Hive Spawns in its army, and the strength of its abilities scales with the hero’s level.
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Summon AvatarBasicSummon Avatar
Available skills
Roll chance on level-up. Every magic hero of the Hive faction shares this table.
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Summon Swarm8.5%Summon SwarmOnce per round, lays eggs on the battlefield. At the start of next round, they spawn a stack of Fire Larvae. The stack has 8% of the total HP of all Hive Spawns in its army, and the strength of its abilities scales with the hero’s level.
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Sorcery6.4%Sorcery+10% Magic Damage dealt.
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Wisdom6.4%WisdomThe hero can learn up to tier‑3 spells without knowing the corresponding Magic School skill.
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Summon Avatar6.4%Summon Avatar -
Battle Magic6.4%Battle MagicFriendly creatures’ Attack and Defense increase by 15% of the hero’s Spell Power and Knowledge respectively.
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Thaumaturgy6.4%ThaumaturgyThe hero can use the Spellbook one more time per battle round, but only to cast a spell of a Magic School that hasn’t been used this round. Spells cost +100% mana for each use after the first.
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Insight5.3%InsightThe hero gains +20% more XP.
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Diplomacy5.3%Diplomacy -
Leadership4.3%LeadershipThe hero gains 1 Morale.
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Luck4.3%LuckThe hero gains 1 Luck.
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Logistics4.3%Logistics+10% Movement points on the global map.
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Scouting4.3%ScoutingThe hero gains 1 sight radius.
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Siegecraft4.3%Siegecraft -
Recruitment4.3%Recruitment -
Primal Magic3.4%Primal MagicThe hero can learn tier‑5 Primal spells.
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Economy3.2%Economy+500 Gold daily.
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Tactics3.2%TacticsIn the Tactics Phase, creatures can be placed within a 3‑line area.
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Nightshade Magic2.6%Nightshade MagicThe hero can learn tier‑5 Nightshade spells.
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Offense2.1%OffenseFriendly creatures’ basic attacks deal +15% Damage.
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Defense2.1%DefenseFriendly creatures take –15% Damage from basic attacks.
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Resistance2.1%ResistanceFriendly creatures take –15% Magic Damage.
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Battlecraft2.1%BattlecraftWhen a friendly creature waits on their turn, they gain +?% Attack until the end of the round. When they skip turn, they gain +?% Defense until the end of the round.
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Daylight Magic1.7%Daylight MagicThe hero can learn tier‑5 Daylight spells.
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Arcane Magic0.9%Arcane MagicThe hero can learn tier‑5 Arcane spells.