paradrew101 streamer · GTA VI
Hornet
Hive · Tier 3

Hornet

Hornet
Base

Hornet

Hive Spawn
235 gold
Health
20
Attack
7
Defense
10
Damage
4–7
Initiative
10
Speed
7
Morale
0
Luck
0

A horrific mutation of the waspfolk, hornets were among the first creatures to fall prey to demonic corruption. With massive wings and formidable intellect, they have become a deadly air force in service to the Hive.

Passive abilities

  • Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
  • Flying Movement ignores obstacles and traps.

Immunities

Hive Spawn
About class "Hive Spawn"

A part of a hivemind that serves a powerful lord from beyond. Morale range: –5 to 5. Luck range: –5 to 5. Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.

Chanter
Upgrade

Chanter

Hive Spawn
320 gold
Health
25
Attack
7
Defense
10
Damage
4–7
Initiative
4
Speed
11
Morale
0
Luck
0

Some of the waspkin retained a limited ability to speak. Twisted by the demonic powers they serve, they now chant the sweet lies about the caressing embrace and bliss in the arms of the Dragonfly King — their liege.

Passive abilities

  • Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
  • Flying Movement ignores obstacles and traps.
  • Hivemind: Nest Protector At the start of battle, for each other unique Hive creature in the army, this creature’s Defense increases by 1. Upon death, this creature generates 2 Focus Point(s).
  • Whispers of Doubt Attacks cause the target to always deal minimal Damage. Duration: 1 round(s).

Immunities

Hive Spawn
About class "Hive Spawn"

A part of a hivemind that serves a powerful lord from beyond. Morale range: –5 to 5. Luck range: –5 to 5. Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.

Stinger
Alt. upgrade

Stinger

Hive Spawn
320 gold
Health
20
Attack
7
Defense
10
Damage
4–7
Initiative
12
Speed
9
Morale
0
Luck
0

As their mutations intensify, hornets gradually evolve into Stingers. Their jabs can pierce even the toughest hides, injecting a bio‑magical cocktail of venom and demonic essence that kills their victims.

Passive abilities

  • Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
  • Flying Movement ignores obstacles and traps.
  • Hivemind: Vanguard At the start of battle, for each other unique Hive creature in the army, this creature’s Attack increases by 1. Whenever this creature kills an enemy, it generates 2 Focus Point(s).
  • Piercing Sting Each attack also kills +1 enemy unit(s) in additional to regular Damage. Works on creatures up to tier 6.

Immunities

Hive Spawn
About class "Hive Spawn"

A part of a hivemind that serves a powerful lord from beyond. Morale range: –5 to 5. Luck range: –5 to 5. Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.

Tier 3 units

One tier is one dwelling level in town, so units are worth comparing inside a tier. The numbers are for the base form, before upgrades.

Unit Faction Health Attack Defense Damage Initiative Speed
Hornet Hive 20 7 10 4–7 10 7
Onyx Dancer Dungeon 18 8 8 5–7 4 2
Griffin Temple 25 7 6 5–9 9 5
Vine Iriyad Grove 45 4 10 4–8 2 3
Undead Pet Necropolis 14 4 6 3–5 5 5
Animated Armor Neutral 25 4 8 4–12 1 4
Groll Neutral 40 8 6 5–7 8 5
Aga’Shoth Rider Schism 20 7 7 5–7 6 4
← All units

Type at least two characters