Hornet
Hornet
- Health
- 20
- Attack
- 7
- Defense
- 10
- Damage
- 4–7
- Initiative
- 10
- Speed
- 7
- Morale
- 0
- Luck
- 0
A horrific mutation of the waspfolk, hornets were among the first creatures to fall prey to demonic corruption. With massive wings and formidable intellect, they have become a deadly air force in service to the Hive.
Passive abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
- Flying Movement ignores obstacles and traps.
Immunities
About class "Hive Spawn"
A part of a hivemind that serves a powerful lord from beyond. Morale range: –5 to 5. Luck range: –5 to 5. Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.
Chanter
- Health
- 25
- Attack
- 7
- Defense
- 10
- Damage
- 4–7
- Initiative
- 4
- Speed
- 11
- Morale
- 0
- Luck
- 0
Some of the waspkin retained a limited ability to speak. Twisted by the demonic powers they serve, they now chant the sweet lies about the caressing embrace and bliss in the arms of the Dragonfly King — their liege.
Passive abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
- Flying Movement ignores obstacles and traps.
- Hivemind: Nest Protector At the start of battle, for each other unique Hive creature in the army, this creature’s Defense increases by 1. Upon death, this creature generates 2 Focus Point(s).
- Whispers of Doubt Attacks cause the target to always deal minimal Damage. Duration: 1 round(s).
Immunities
About class "Hive Spawn"
A part of a hivemind that serves a powerful lord from beyond. Morale range: –5 to 5. Luck range: –5 to 5. Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.
Stinger
- Health
- 20
- Attack
- 7
- Defense
- 10
- Damage
- 4–7
- Initiative
- 12
- Speed
- 9
- Morale
- 0
- Luck
- 0
As their mutations intensify, hornets gradually evolve into Stingers. Their jabs can pierce even the toughest hides, injecting a bio‑magical cocktail of venom and demonic essence that kills their victims.
Passive abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
- Flying Movement ignores obstacles and traps.
- Hivemind: Vanguard At the start of battle, for each other unique Hive creature in the army, this creature’s Attack increases by 1. Whenever this creature kills an enemy, it generates 2 Focus Point(s).
- Piercing Sting Each attack also kills +1 enemy unit(s) in additional to regular Damage. Works on creatures up to tier 6.
Immunities
About class "Hive Spawn"
A part of a hivemind that serves a powerful lord from beyond. Morale range: –5 to 5. Luck range: –5 to 5. Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.