Undead Pet
Undead Pet
- Health
- 14
- Attack
- 4
- Defense
- 6
- Damage
- 3–5
- Initiative
- 5
- Speed
- 5
- Morale
- 0
- Luck
- 0
Some necromancers reanimate elves and humans. Others choose companions truly dear to them, like loyal hounds. Dogs feel no torment in undeath — is there a greater fate than to remain by their master’s side for eternity?
Passive abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
- Melee Defense I Takes –30% Melee Damage.
Immunities
About class "Undead"
A creature or person whose life has been prolonged by unnatural means. Morale: Always neutral. Luck range: –5 to 5. Fallen Undead do NOT count towards the power of Necromancy reanimation after battle.
Barghest
- Health
- 14
- Attack
- 8
- Defense
- 6
- Damage
- 3–5
- Initiative
- 8
- Speed
- 6
- Morale
- 0
- Luck
- 0
Among the simple folk, it is believed that barghests abduct children who refuse to heed their parents, delivering them to vampiric lords who curse them with vampirism. Of course, it’s just a folk legend... isn’t it?
Passive abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
- Melee Defense I Takes –30% Melee Damage.
- Bone Crusher Reduces target’s Defense by 1 with each strike and gains an equal amount until the end of battle. This effect cannot be dispelled.
Active abilities
-
Call the Pack This creature adds [ 25% × amount of units ] temporary unit(s) to its stack.
Immunities
About class "Undead"
A creature or person whose life has been prolonged by unnatural means. Morale: Always neutral. Luck range: –5 to 5. Fallen Undead do NOT count towards the power of Necromancy reanimation after battle.
Armored Hound
- Health
- 18
- Attack
- 4
- Defense
- 8
- Damage
- 3–5
- Initiative
- 5
- Speed
- 5
- Morale
- 0
- Luck
- 0
Risen hounds are more precious than gold to certain vampires, treasured as armored guards and hunting companions. These pets remain as loyal and loving in undeath as they were in life.
Passive abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
- Melee Defense I Takes –30% Melee Damage.
- Protect the Fallen Whenever a friendly creature dies, this creature gains +3 Defense until the end of battle.
- Lacerated Wounds Attacks wound the target. Wounded creatures take [ 12 + 2 × amount of units ] Damage at the start of their turn. This effect is stackable. Duration: 2 round(s).
Immunities
About class "Undead"
A creature or person whose life has been prolonged by unnatural means. Morale: Always neutral. Luck range: –5 to 5. Fallen Undead do NOT count towards the power of Necromancy reanimation after battle.