Lich
Lich
- Health
- 45
- Attack
- 12
- Defense
- 12
- Damage
- 12–16
- Initiative
- 4
- Speed
- 2
- Morale
- 0
- Luck
- 0
A self‑risen undead bound to the materium through a phylactery and a rite prepared before death. Liches seek immortality and power in the living world. On Jadame, they also delve into time‑turning magic — necromancy is not the only way to persist in this world, after all.
Passive abilities
- Ranged Attack Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Active abilities
-
Rewind Death Restores [ 40 + 10 × amount of units ] HP to a friendly creature. This can revive fallen units. Usable twice per battle.
Immunities
About class "Undead"
A creature or person whose life has been prolonged by unnatural means. Morale: Always neutral. Luck range: –5 to 5. Fallen Undead do NOT count towards the power of Necromancy reanimation after battle.
Pestilent Lich
- Health
- 45
- Attack
- 16
- Defense
- 12
- Damage
- 16–16
- Initiative
- 5
- Speed
- 3
- Morale
- 0
- Luck
- 0
Miasma is another form of eternal life — constantly shifting and changing, yet enduring. It’s no coincidence that deadly poisons and miraculous cures are often the same substance, administered in different amounts. Perhaps life and death are not opposites, but two faces of one card.
Passive abilities
- Ranged Attack Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
- Area Strike Deals Damage to the target and all enemies around it.
Active abilities
-
Death’s Embrace Triggers all effects applied on the target, instantly using their full remaining duration. These effects are then removed.- Target:single
Immunities
About class "Undead"
A creature or person whose life has been prolonged by unnatural means. Morale: Always neutral. Luck range: –5 to 5. Fallen Undead do NOT count towards the power of Necromancy reanimation after battle.
Sanguine Lich
- Health
- 45
- Attack
- 12
- Defense
- 16
- Damage
- 12–16
- Initiative
- 4
- Speed
- 3
- Morale
- 0
- Luck
- 0
Necromancers make the finest healers, for the force of life is simply the power of death rewound. Yet there must be an agenda behind their study of time. Could it be that everything we know about the liches of the past — and everything we will know about them — is merely a deception of the present? Time will tell.
Passive abilities
- Ranged Attack Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
- Unlife, Undeath Each attack restores 20% Damage dealt as HP to all friendly creatures.
- Knowledge of Death Increases the amount of XP gained by the hero by 10%. This effect does not stack.
Active abilities
-
Rewind Death Restores [ 60 + 15 × amount of units ] HP to a friendly creature. This can revive fallen units. Usable twice per battle.
Immunities
About class "Undead"
A creature or person whose life has been prolonged by unnatural means. Morale: Always neutral. Luck range: –5 to 5. Fallen Undead do NOT count towards the power of Necromancy reanimation after battle.