Reaver
Reaver
- Health
- 45
- Attack
- 18
- Defense
- 12
- Damage
- 10–40
- Initiative
- 11
- Speed
- 6
- Morale
- 1
- Luck
- 0
The first time I witnessed a Reaver, I understood that the Hive was more than an anomaly — it had direction and purpose. They are not mere brutes, but predators hellbent on reaching the apex of the food chain.
Passive abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
- Apex Predator Deals +50% Damage to higher‑tier targets.
Active abilities
-
Rapid Assault Performs a Melee attack that does not provoke a counterattack.- Of attack damage:100%
- Target:single
Immunities
About class "Hive Spawn"
A part of a hivemind that serves a powerful lord from beyond. Morale range: –5 to 5. Luck range: –5 to 5. Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.
Menacing Reaver
- Health
- 45
- Attack
- 18
- Defense
- 18
- Damage
- 20–30
- Initiative
- 12
- Speed
- 7
- Morale
- 3
- Luck
- 0
Resilient beyond mortal limits and capable of obliterating everything with its many claws, these reavers terrify both Alvarians and Templars alike. Its high intelligence and relentless thirst for blood make it a truly daunting foe.
Passive abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
- Hivemind: Nest Protector At the start of battle, for each other unique Hive creature in the army, this creature’s Defense increases by 1. Upon death, this creature generates 2 Focus Point(s).
- Apex Predator Deals +50% Damage to targets of the same tier or higher.
- Unholy Resilience Once per battle, this creature plainly refuses to die. Instead, the number of units in the stack of this creature remains the same as it was before the fatal attack.
Active abilities
-
Rapid Assault Performs a Melee attack that does not provoke a counterattack.- Of attack damage:100%
- Target:single
-
Terror Prevents lower‑tier enemies from attacking this creature until the end of the round.
Immunities
About class "Hive Spawn"
A part of a hivemind that serves a powerful lord from beyond. Morale range: –5 to 5. Luck range: –5 to 5. Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.
Maniacal Reaver
- Health
- 45
- Attack
- 18
- Defense
- 12
- Damage
- 10–40
- Initiative
- 12
- Speed
- 6
- Morale
- 2
- Luck
- 0
They say it is gruesome to take pleasure in killing for its own sake. I disagree — the true horror lies in witnessing a reaver tear a battalion to shreds and hearing it cackle like a maniac, hungry for even more carnage.
Passive abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
- Hivemind: Vanguard At the start of battle, for each other unique Hive creature in the army, this creature’s Attack increases by 1. Whenever this creature kills an enemy, it generates 2 Focus Point(s).
- Apex Predator Deals +50% Damage to targets of the same tier or higher.
- Murderous Glee Upon killing an enemy, this creature immediately gains an additional turn. This ability cannot be used 2 times in a row, but Morale can affect this additional turn.
Active abilities
-
Rapid Assault Performs a Melee attack that does not provoke a counterattack.- Of attack damage:100%
- Target:single
-
Beelzebub’s Blessing This creature gains maximum Morale and Luck until the end of the round.
Immunities
About class "Hive Spawn"
A part of a hivemind that serves a powerful lord from beyond. Morale range: –5 to 5. Luck range: –5 to 5. Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.