Scorpion
Scorpion
- Health
- 45
- Attack
- 11
- Defense
- 11
- Damage
- 10–12
- Initiative
- 3
- Speed
- 4
- Morale
- 1
- Luck
- 1
One of the most vicious creatures of the Hive, Scorpions exist at the blurry line between insectoid and demon. These highly adaptable creatures use basic tactics to herd their prey into inescapable passages, ensuring their capture.
Passive abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
Active abilities
-
Adaptation: Attack Deals +20% Damage until the end of the round. -
Adaptation: Defense Takes –20% Damage until the end of the round. -
Adaptation: Speed Gains 2 Speed until the end of the round.
Immunities
About class "Hive Spawn"
A part of a hivemind that serves a powerful lord from beyond. Morale range: –5 to 5. Luck range: –5 to 5. Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.
Volcanic Scorpion
- Health
- 60
- Attack
- 11
- Defense
- 14
- Damage
- 10–12
- Initiative
- 4
- Speed
- 5
- Morale
- 1
- Luck
- 2
As a scholar, I rarely find myself at risk of personal harm while traveling across Jadame. An encounter with a volcanic scorpion and its incredible speed certainly tested that long held sense of security.
Passive abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
- Hivemind: Nest Protector At the start of battle, for each other unique Hive creature in the army, this creature’s Defense increases by 1. Upon death, this creature generates 2 Focus Point(s).
Active abilities
-
Adaptation: Attack Deals +20% Damage until the end of the round. -
Adaptation: Defense Takes –20% Damage until the end of the round. -
Adaptation: Speed Gains 2 Speed until the end of the round.
Immunities
About class "Hive Spawn"
A part of a hivemind that serves a powerful lord from beyond. Morale range: –5 to 5. Luck range: –5 to 5. Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.
Spelaean Scorpion
- Health
- 45
- Attack
- 14
- Defense
- 11
- Damage
- 11–14
- Initiative
- 4
- Speed
- 4
- Morale
- 2
- Luck
- 1
Spelaean scorpions were once a rare sight for those who dwell on the surface, as they inhabit only the darkest corners of the Jadame caverns. However, even if you have encountered these small but defensive critters before, I have one piece of advice should you ever face this monstrosity infused with the Hive’s magic: run.
Passive abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
- Hivemind: Vanguard At the start of battle, for each other unique Hive creature in the army, this creature’s Attack increases by 1. Whenever this creature kills an enemy, it generates 2 Focus Point(s).
Active abilities
-
Adaptation: Attack Deals +30% Damage until the end of the round. -
Adaptation: Defense Takes –30% Damage until the end of the round. -
Adaptation: Speed Gains 3 Speed until the end of the round.
Immunities
About class "Hive Spawn"
A part of a hivemind that serves a powerful lord from beyond. Morale range: –5 to 5. Luck range: –5 to 5. Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.