Minotaur
Minotaur
- Health
- 40
- Attack
- 11
- Defense
- 11
- Damage
- 12–14
- Initiative
- 5
- Speed
- 5
- Morale
- 2
- Luck
- 0
The Minotaurs’ seat of power in Jadame lies in the underground maze‑town of Balthazar’s Lair, founded by Clan Balthazar. Renowned for their combat prowess and architectural mastery on the surface, they were among the first invited to join the Pact.
Passive abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
- Eager for Battle This creature always has positive Morale, and its maximum increases to 5. Chance of Morale triggering increases by 5% for each total point.
- Blood for Blood Whenever this creature takes Damage, its Morale increases by 1.
Immunities
About class "Magic Creature"
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so. Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.
Minotaur Lord
- Health
- 40
- Attack
- 12
- Defense
- 15
- Damage
- 12–14
- Initiative
- 7
- Speed
- 6
- Morale
- 2
- Luck
- 0
To attain the rank of a lord, a minotaur must excel in their chosen profession. While combat, magic, and masonry are most common, it’s not unheard of to encounter a Lord Jeweler or Lord Moneyer.
Passive abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
- Parry When attacked, this creature’s counterattack strikes first.
- Eager for Battle This creature always has positive Morale, and its maximum increases to 5. Chance of Morale triggering increases by 5% for each total point.
- Blood for Blood Whenever this creature takes Damage, its Morale increases by 1.
Active abilities
-
Unyielding Will Fully ignores attackers’ Attack values until the end of the round.
Immunities
About class "Magic Creature"
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so. Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.
Minotaur Vanguard
- Health
- 40
- Attack
- 15
- Defense
- 12
- Damage
- 14–16
- Initiative
- 5
- Speed
- 6
- Morale
- 3
- Luck
- 0
“The Vanguard” is a minotaur organization attracting young bulls with promises of adventure and a swift path to the rank of lord. These foot soldiers are impulsive yet efficient, often deployed to places where ruthlessness is considered an act of mercy.
Passive abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
- Eager for Battle This creature always has positive Morale, and its maximum increases to 5. Chance of Morale triggering increases by 5% for each total point.
- Blood for Blood Whenever this creature takes Damage, its Morale increases by 1.
- Adrenaline Surge Whenever this creature’s Morale triggers, its Speed increases by 2 and its Attack and Defense increase by 8. Lasts until the end of the next round.
Immunities
About class "Magic Creature"
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so. Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.