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Minotaur
Dungeon · Tier 4

Minotaur

Minotaur
Base

Minotaur

Magic Creature
380 gold
Health
40
Attack
11
Defense
11
Damage
12–14
Initiative
5
Speed
5
Morale
2
Luck
0

The Minotaurs’ seat of power in Jadame lies in the underground maze‑town of Balthazar’s Lair, founded by Clan Balthazar. Renowned for their combat prowess and architectural mastery on the surface, they were among the first invited to join the Pact.

Passive abilities

  • Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
  • Eager for Battle This creature always has positive Morale, and its maximum increases to 5. Chance of Morale triggering increases by 5% for each total point.
  • Blood for Blood Whenever this creature takes Damage, its Morale increases by 1.

Immunities

Magic CreatureCurse
About class "Magic Creature"

A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so. Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

Minotaur Lord
Upgrade

Minotaur Lord

Magic Creature
530 gold
Health
40
Attack
12
Defense
15
Damage
12–14
Initiative
7
Speed
6
Morale
2
Luck
0

To attain the rank of a lord, a minotaur must excel in their chosen profession. While combat, magic, and masonry are most common, it’s not unheard of to encounter a Lord Jeweler or Lord Moneyer.

Passive abilities

  • Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
  • Parry When attacked, this creature’s counterattack strikes first.
  • Eager for Battle This creature always has positive Morale, and its maximum increases to 5. Chance of Morale triggering increases by 5% for each total point.
  • Blood for Blood Whenever this creature takes Damage, its Morale increases by 1.

Active abilities

  • Unyielding Will
    Unyielding Will Fully ignores attackers’ Attack values until the end of the round.
    Concentration: 2 Cooldown: 2 round(s)

Immunities

Magic CreatureCurse
About class "Magic Creature"

A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so. Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

Minotaur Vanguard
Alt. upgrade

Minotaur Vanguard

Magic Creature
530 gold
Health
40
Attack
15
Defense
12
Damage
14–16
Initiative
5
Speed
6
Morale
3
Luck
0

“The Vanguard” is a minotaur organization attracting young bulls with promises of adventure and a swift path to the rank of lord. These foot soldiers are impulsive yet efficient, often deployed to places where ruthlessness is considered an act of mercy.

Passive abilities

  • Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
  • Eager for Battle This creature always has positive Morale, and its maximum increases to 5. Chance of Morale triggering increases by 5% for each total point.
  • Blood for Blood Whenever this creature takes Damage, its Morale increases by 1.
  • Adrenaline Surge Whenever this creature’s Morale triggers, its Speed increases by 2 and its Attack and Defense increase by 8. Lasts until the end of the next round.

Immunities

Magic CreatureCurse
About class "Magic Creature"

A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so. Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

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