Hive · Tier 4
Fire Larva
Base
Fire Larva
Hive Spawn
100 gold
- Health
- 8
- Attack
- 4
- Defense
- 4
- Damage
- 4–4
- Initiative
- 4
- Speed
- 4
- Morale
- 0
- Luck
- 0
A perversion of the natural cycle, fire larvae exist only to hatch and burst near another living being, unleashing a conflagration of fire and mutating energies — like a virus driven to spread its demonic will to the next host.
Passive abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
- Unstable Concoction Upon death, this creature explodes dealing [ 8 × (hero’s Level – 1) ] Magic Damage to all adjacent creatures.
Active abilities
-
Blow Up Self‑destructs, dealing [ 16 × (hero’s Level – 1) ] Magic Damage to all adjacent creatures.- Damage: 16
- Scaling: +100% per hero level
- Target: area
-
Fiery Embrace Jumps onto a target within two hexes and self‑destructs, dealing [ 16 × (hero’s Level – 1) ] Magic Damage to the target and all adjacent creatures.- Damage: 16
- Scaling: +100% per hero level
- Target: area
Immunities
About class "Hive Spawn"
A part of a hivemind that serves a powerful lord from beyond. Morale range: –5 to 5. Luck range: –5 to 5. Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.
Tier 4 units
One tier is one dwelling level in town, so units are worth comparing inside a tier. The numbers are for the base form, before upgrades.
| Unit | Faction | Health | Attack | Defense | Damage | Initiative | Speed |
|---|---|---|---|---|---|---|---|
| Fire Larva | Hive | 8 | 4 | 4 | 4 | 4 | 4 |
| Scorpion | Hive | 45 | 11 | 11 | 10–12 | 3 | 4 |
| Minotaur | Dungeon | 40 | 11 | 11 | 12–14 | 5 | 5 |
| Lightweaver | Temple | 35 | 10 | 10 | 11 | 4 | 2 |
| Naiad | Grove | 35 | 11 | 9 | 10–12 | 5 | 5 |
| Graverobber | Necropolis | 30 | 11 | 9 | 6–8 | 4 | 3 |
| Kittenhorn | Neutral | 40 | 10 | 10 | 10–15 | 6 | 6 |
| Primal Remnant | Neutral | 50 | 9 | 18 | 13–14 | 6 | 5 |
| Starchild | Neutral | 35 | 13 | 9 | 12–18 | 5 | 3 |
| Unicorn | Neutral | 40 | 16 | 13 | 10 | 10 | 6 |
| Grand Shoth | Schism | 50 | 11 | 11 | 10–13 | 8 | 5 |