paradrew101 streamer · GTA VI
Fire Larva
Hive · Tier 4

Fire Larva

Fire Larva
Base

Fire Larva

Hive Spawn
100 gold
Health
8
Attack
4
Defense
4
Damage
4–4
Initiative
4
Speed
4
Morale
0
Luck
0

A perversion of the natural cycle, fire larvae exist only to hatch and burst near another living being, unleashing a conflagration of fire and mutating energies — like a virus driven to spread its demonic will to the next host.

Passive abilities

  • Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
  • Unstable Concoction Upon death, this creature explodes dealing [ 8 × (hero’s Level – 1) ] Magic Damage to all adjacent creatures.

Active abilities

  • Blow Up
    Blow Up Self‑destructs, dealing [ 16 × (hero’s Level – 1) ] Magic Damage to all adjacent creatures.
    Concentration: 1
    • Damage: 16
    • Scaling: +100% per hero level
    • Target: area
  • Fiery Embrace
    Fiery Embrace Jumps onto a target within two hexes and self‑destructs, dealing [ 16 × (hero’s Level – 1) ] Magic Damage to the target and all adjacent creatures.
    Concentration: 1
    • Damage: 16
    • Scaling: +100% per hero level
    • Target: area

Immunities

Hive Spawn
About class "Hive Spawn"

A part of a hivemind that serves a powerful lord from beyond. Morale range: –5 to 5. Luck range: –5 to 5. Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.

Tier 4 units

One tier is one dwelling level in town, so units are worth comparing inside a tier. The numbers are for the base form, before upgrades.

Unit Faction Health Attack Defense Damage Initiative Speed
Fire Larva Hive 8 4 4 4 4 4
Scorpion Hive 45 11 11 10–12 3 4
Minotaur Dungeon 40 11 11 12–14 5 5
Lightweaver Temple 35 10 10 11 4 2
Naiad Grove 35 11 9 10–12 5 5
Graverobber Necropolis 30 11 9 6–8 4 3
Kittenhorn Neutral 40 10 10 10–15 6 6
Primal Remnant Neutral 50 9 18 13–14 6 5
Starchild Neutral 35 13 9 12–18 5 3
Unicorn Neutral 40 16 13 10 10 6
Grand Shoth Schism 50 11 11 10–13 8 5
← All units

Type at least two characters