paradrew101 streamer · GTA VI
Hive Queen
Hive · Tier 7

Hive Queen

Hive Queen
Base

Hive Queen

Hive Spawn
2200 gold · 1 crystals
Health
200
Attack
25
Defense
25
Damage
60–60
Initiative
7
Speed
6
Morale
0
Luck
0

I struggled to understand the force behind the Hive until I encountered a Hive Queen. More devil than insect, she whispered of “Master Beelzebub” and his herald. It was then that I realized what we were up against — and what it would take to win.

Passive abilities

  • Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
  • Soul Assimilator At the beginning of a battle, gains bonuses for each faction represented in the enemy’s army: • Temple: +25% Attack • Necropolis: +25% Defense • Grove: +3 Luck and Morale • Dungeon: +10% Damage • Schism: +20% HP • Neutral: +2 Speed
  • Beelzebub’s Agenda The hero deals +25% Magic Damage. This effect does not stack.
  • Squash the Weak! The lower the target’s tier, the more Damage this creature deals to it: +3% Damage per tier of difference.

Active abilities

  • Blasphemous Adoration
    Blasphemous Adoration Doubles this creature’s “Soul Assimilator” effects until the end of the next round.
    Concentration: 1 Cooldown: 1 round(s)
  • Contaminating Blast
    Contaminating Blast Deals 50% of a basic attack ([ 30–30 × amount of units ]) as Magic Damage to the target and all creatures within two hexes of it.
    Concentration: 3 Cooldown: 3 round(s)
    • Of attack damage: 50%
    • Target: area

Immunities

Hive Spawn
About class "Hive Spawn"

A part of a hivemind that serves a powerful lord from beyond. Morale range: –5 to 5. Luck range: –5 to 5. Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.

Hive Mother
Upgrade

Hive Mother

Hive Spawn
3700 gold · 2 crystals
Health
275
Attack
25
Defense
25
Damage
60–60
Initiative
13
Speed
6
Morale
0
Luck
0

A mockery of the maternal instinct, these “Mothers” empower the Dragonfly King’s followers by feeding them strange, glowing crystals. Over time, their “pups” mutate into new Hive breeds.

Passive abilities

  • Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
  • Hivemind: Nest Protector At the start of battle, for each other unique Hive creature in the army, this creature’s Defense increases by 1. Upon death, this creature generates 2 Focus Point(s).
  • Soul Assimilator At the beginning of a battle, gains bonuses for each faction represented in the enemy’s army: • Temple: +25% Attack • Necropolis: +25% Defense • Grove: +3 Luck and Morale • Dungeon: +10% Damage • Schism: +20% HP • Neutral: +2 Speed
  • Beelzebub’s Agenda The hero deals +25% Magic Damage. This effect does not stack.
  • Squash the Weak! The lower the target’s tier, the more Damage this creature deals to it: +3% Damage per tier of difference.

Active abilities

  • Blasphemous Adoration
    Blasphemous Adoration Doubles this creature’s “Soul Assimilator” effects until the end of the next round. All friendly creatures gain the same ability.
    Concentration: 1 Cooldown: 1 round(s)
  • Contaminating Blast
    Contaminating Blast Deals 100% of a basic attack ([ 60–60 × amount of units ]) as Magic Damage to the target and all creatures within two hexes of it.
    Concentration: 3 Cooldown: 3 round(s)
    • Of attack damage: 100%
    • Target: area
  • Promise of Love
    Promise of Love When cast on an enemy, reduces its Speed and Initiative by 4. When cast on a friendly creature, increases its Speed and Initiative by 4. Duration: 3 round(s).
    Concentration: 2 Cooldown: 2 round(s)

Immunities

Hive Spawn
About class "Hive Spawn"

A part of a hivemind that serves a powerful lord from beyond. Morale range: –5 to 5. Luck range: –5 to 5. Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.

Hive Huntress
Alt. upgrade

Hive Huntress

Hive Spawn
3700 gold · 2 crystals
Health
250
Attack
25
Defense
25
Damage
70–70
Initiative
8
Speed
9
Morale
0
Luck
0

Personal lieutenants of the Dragonfly King, Huntresses are capable of independent and complex thought. Acting as pioneers for the Hive, once they find a suitable spot, they establish a nest for its future matriarch.

Passive abilities

  • Melee Attack Can only attack adjacent enemies. Enemies do not counterattack.
  • Hivemind: Vanguard At the start of battle, for each other unique Hive creature in the army, this creature’s Attack increases by 1. Whenever this creature kills an enemy, it generates 2 Focus Point(s).
  • Soul Assimilator At the beginning of a battle, gains bonuses for each faction represented in the enemy’s army: • Temple: +25% Attack • Necropolis: +25% Defense • Grove: +3 Luck and Morale • Dungeon: +10% Damage • Schism: +20% HP • Neutral: +2 Speed
  • Beelzebub’s Agenda The hero deals +25% Magic Damage. This effect does not stack.
  • Squash the Weak! The lower the target’s tier, the more Damage this creature deals to it: +3% Damage per tier of difference.
  • Swift Strike Enemies do not counterattack.

Active abilities

  • Blasphemous Adoration
    Blasphemous Adoration Quadruples this creature’s “Soul Assimilator” effects until the end of the next round.
    Concentration: 1 Cooldown: 1 round(s)

Immunities

Hive Spawn
About class "Hive Spawn"

A part of a hivemind that serves a powerful lord from beyond. Morale range: –5 to 5. Luck range: –5 to 5. Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.

Tier 7 units

One tier is one dwelling level in town, so units are worth comparing inside a tier. The numbers are for the base form, before upgrades.

Unit Faction Health Attack Defense Damage Initiative Speed
Hive Queen Hive 200 25 25 60 7 6
Cave Dragon Dungeon 275 29 25 45–50 11 8
Angel Temple 225 30 30 50–75 8 4
Phoenix Grove 200 26 24 45–65 14 7
Vampire Necropolis 150 22 20 25 11 6
Sentinel of Glory Neutral 400 40 40 50 7 7
Abyssal Envoy Schism 250 30 30 40–60 9 5
← All units

Type at least two characters