Neutral · Tier 7
Sentinel of Glory
Base
Sentinel of Glory
Magic Creature
5000 gold
- Health
- 400
- Attack
- 40
- Defense
- 40
- Damage
- 50–50
- Initiative
- 7
- Speed
- 7
- Morale
- 0
- Luck
- 0
These former allies of the Church of the Sun have abandoned it for an unclear reason. The claim is, they are “keepers of balance” — and when the Inquisitors shook it, they chose instead to serve the balance between the four scholars of magic.
Passive abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
- Flying Movement ignores obstacles and traps.
Active abilities
-
Arina’s Way Dispels all negative effects from this creature and fully restores its HP. Once per battle. -
Naira’s Way Deals +40% Damage and takes –40% Damage until the end of the round. Once per battle. -
Doreath’s Way Blinks to any hex and deals its basic attack as Pure Damage to all adjacent enemies. Once per battle.- Target: cone
-
Hksmilla’s Way Gains immunity to Magic Damage and negative effects until the end of the round. Once per battle.
Immunities
About class "Magic Creature"
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so. Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.
Tier 7 units
One tier is one dwelling level in town, so units are worth comparing inside a tier. The numbers are for the base form, before upgrades.
| Unit | Faction | Health | Attack | Defense | Damage | Initiative | Speed |
|---|---|---|---|---|---|---|---|
| Hive Queen | Hive | 200 | 25 | 25 | 60 | 7 | 6 |
| Cave Dragon | Dungeon | 275 | 29 | 25 | 45–50 | 11 | 8 |
| Angel | Temple | 225 | 30 | 30 | 50–75 | 8 | 4 |
| Phoenix | Grove | 200 | 26 | 24 | 45–65 | 14 | 7 |
| Vampire | Necropolis | 150 | 22 | 20 | 25 | 11 | 6 |
| Sentinel of Glory | Neutral | 400 | 40 | 40 | 50 | 7 | 7 |
| Abyssal Envoy | Schism | 250 | 30 | 30 | 40–60 | 9 | 5 |