paradrew101 streamer · GTA VI
Couatl
Neutral · Tier 6

Couatl

Couatl
Base

Couatl

Magic Creature
1600 gold
Health
95
Attack
26
Defense
19
Damage
21–28
Initiative
12
Speed
8
Morale
0
Luck
0

These feathered serpents oftentimes rely on their sheer power, hailing back to older, more primal times. Their scales make them impervious to spells that alter one’s essence.

Passive abilities

  • Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
  • Flying Movement ignores obstacles and traps.
  • Absolute Resistance Immune to all Magic Damage.
  • Primal Stubbornness Negative effects do not stay on this creature longer than 1 round(s).

Immunities

Magic CreatureMagic damageCurse
About class "Magic Creature"

A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so. Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

Tier 6 units

One tier is one dwelling level in town, so units are worth comparing inside a tier. The numbers are for the base form, before upgrades.

Unit Faction Health Attack Defense Damage Initiative Speed
Waurms Hive 120 20 20 21–23 8 8
Hydra Dungeon 130 24 22 25–28 8 4
Inquisitor Temple 95 20 24 19–23 7 4
Qilin Grove 135 22 22 24–30 9 6
Dread Knight Necropolis 100 19 18 12–14 9 7
Couatl Neutral 95 26 19 21–28 12 8
Dragonslayer Neutral 85 24 28 27–36 9 6
Worldwatcher Neutral 75 25 25 25 8 3
Arbitrator Schism 75 20 20 18–22 5 4
← All units

Type at least two characters