Neutral · Tier 6
Couatl
Base
Couatl
Magic Creature
1600 gold
- Health
- 95
- Attack
- 26
- Defense
- 19
- Damage
- 21–28
- Initiative
- 12
- Speed
- 8
- Morale
- 0
- Luck
- 0
These feathered serpents oftentimes rely on their sheer power, hailing back to older, more primal times. Their scales make them impervious to spells that alter one’s essence.
Passive abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
- Flying Movement ignores obstacles and traps.
- Absolute Resistance Immune to all Magic Damage.
- Primal Stubbornness Negative effects do not stay on this creature longer than 1 round(s).
Immunities
About class "Magic Creature"
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so. Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.
Tier 6 units
One tier is one dwelling level in town, so units are worth comparing inside a tier. The numbers are for the base form, before upgrades.
| Unit | Faction | Health | Attack | Defense | Damage | Initiative | Speed |
|---|---|---|---|---|---|---|---|
| Waurms | Hive | 120 | 20 | 20 | 21–23 | 8 | 8 |
| Hydra | Dungeon | 130 | 24 | 22 | 25–28 | 8 | 4 |
| Inquisitor | Temple | 95 | 20 | 24 | 19–23 | 7 | 4 |
| Qilin | Grove | 135 | 22 | 22 | 24–30 | 9 | 6 |
| Dread Knight | Necropolis | 100 | 19 | 18 | 12–14 | 9 | 7 |
| Couatl | Neutral | 95 | 26 | 19 | 21–28 | 12 | 8 |
| Dragonslayer | Neutral | 85 | 24 | 28 | 27–36 | 9 | 6 |
| Worldwatcher | Neutral | 75 | 25 | 25 | 25 | 8 | 3 |
| Arbitrator | Schism | 75 | 20 | 20 | 18–22 | 5 | 4 |