Neutral · Tier 6
Couatl
Base
Couatl
Magic Creature
1600 gold
- Health
- 95
- Attack
- 26
- Defense
- 19
- Damage
- 21–28
- Initiative
- 12
- Speed
- 8
- Morale
- 0
- Luck
- 0
These feathered serpents oftentimes rely on their sheer power, hailing back to older, more primal times. Their scales make them impervious to spells that alter one’s essence.
Passive abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
- Flying Movement ignores obstacles and traps.
- Absolute Resistance Immune to all Magic Damage.
- Primal Stubbornness Negative effects do not stay on this creature longer than 1 round(s).
Immunities
About class "Magic Creature"
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so. Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.