Neutral · Tier 4
Unicorn
Base
Unicorn
Magic Creature
600 gold
- Health
- 40
- Attack
- 16
- Defense
- 13
- Damage
- 10–10
- Initiative
- 10
- Speed
- 6
- Morale
- 0
- Luck
- 0
Unicorns, beings of Light Magic, possess supernatural intelligence and strength. Telepathic and elusive, they dwell in hidden Murmurwood groves, revealing themselves only to the pure of heart. Through centuries of interaction, elves have sometimes earned their alliance, but unicorns are slow to trust and never forgive betrayal.
Passive abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
Active abilities
-
Blinding Strike Casts “Blind” on the target, preventing all actions. The effect ends when the blinded creature takes Damage. Duration: 3 round(s).- Target:single
Immunities
About class "Magic Creature"
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so. Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.