paradrew101 streamer · GTA VI
Unicorn
Neutral · Tier 4

Unicorn

Unicorn
Base

Unicorn

Magic Creature
600 gold
Health
40
Attack
16
Defense
13
Damage
10–10
Initiative
10
Speed
6
Morale
0
Luck
0

Unicorns, beings of Light Magic, possess supernatural intelligence and strength. Telepathic and elusive, they dwell in hidden Murmurwood groves, revealing themselves only to the pure of heart. Through centuries of interaction, elves have sometimes earned their alliance, but unicorns are slow to trust and never forgive betrayal.

Passive abilities

  • Melee Attack Can only attack adjacent enemies. Provokes counterattacks.

Active abilities

  • Blinding Strike
    Blinding Strike Casts “Blind” on the target, preventing all actions. The effect ends when the blinded creature takes Damage. Duration: 3 round(s).
    Concentration: 3 Cooldown: 3 round(s)
    • Target: single

Immunities

Magic CreatureCurse
About class "Magic Creature"

A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so. Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

Tier 4 units

One tier is one dwelling level in town, so units are worth comparing inside a tier. The numbers are for the base form, before upgrades.

Unit Faction Health Attack Defense Damage Initiative Speed
Fire Larva Hive 8 4 4 4 4 4
Scorpion Hive 45 11 11 10–12 3 4
Minotaur Dungeon 40 11 11 12–14 5 5
Lightweaver Temple 35 10 10 11 4 2
Naiad Grove 35 11 9 10–12 5 5
Graverobber Necropolis 30 11 9 6–8 4 3
Kittenhorn Neutral 40 10 10 10–15 6 6
Primal Remnant Neutral 50 9 18 13–14 6 5
Starchild Neutral 35 13 9 12–18 5 3
Unicorn Neutral 40 16 13 10 10 6
Grand Shoth Schism 50 11 11 10–13 8 5
← All units

Type at least two characters