Neutral · Tier 3
Groll
Base
Groll
Living
300 gold
- Health
- 40
- Attack
- 8
- Defense
- 6
- Damage
- 5–7
- Initiative
- 8
- Speed
- 5
- Morale
- 0
- Luck
- 0
Rock go boom. Stick go crash. Legend says these unpleasant and easily annoyed creatures were made from stone by dragons. But could stones ever be so short‑tempered?
Passive abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
Active abilities
-
Rrr, Jump! Jumps to a hex within a 4‑hex radius and deals basic attack Damage to all adjacent enemies.- Target: cone
-
Big Rock, Rrr! Deals 150% of basic attack ([ 8–11 × amount of units ]) as Magic Damage to the target, stunning them until next round. Stunned creatures are forced to pass their turn.- Of attack damage: 150%
- Target: single
Immunities
About class "Living"
A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.
Tier 3 units
One tier is one dwelling level in town, so units are worth comparing inside a tier. The numbers are for the base form, before upgrades.
| Unit | Faction | Health | Attack | Defense | Damage | Initiative | Speed |
|---|---|---|---|---|---|---|---|
| Hornet | Hive | 20 | 7 | 10 | 4–7 | 10 | 7 |
| Onyx Dancer | Dungeon | 18 | 8 | 8 | 5–7 | 4 | 2 |
| Griffin | Temple | 25 | 7 | 6 | 5–9 | 9 | 5 |
| Vine Iriyad | Grove | 45 | 4 | 10 | 4–8 | 2 | 3 |
| Undead Pet | Necropolis | 14 | 4 | 6 | 3–5 | 5 | 5 |
| Animated Armor | Neutral | 25 | 4 | 8 | 4–12 | 1 | 4 |
| Groll | Neutral | 40 | 8 | 6 | 5–7 | 8 | 5 |
| Aga’Shoth Rider | Schism | 20 | 7 | 7 | 5–7 | 6 | 4 |