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Groll
Neutral · Tier 3

Groll

Groll
Base

Groll

Living
300 gold
Health
40
Attack
8
Defense
6
Damage
5–7
Initiative
8
Speed
5
Morale
0
Luck
0

Rock go boom. Stick go crash. Legend says these unpleasant and easily annoyed creatures were made from stone by dragons. But could stones ever be so short‑tempered?

Passive abilities

  • Melee Attack Can only attack adjacent enemies. Provokes counterattacks.

Active abilities

  • Rrr, Jump!
    Rrr, Jump! Jumps to a hex within a 4‑hex radius and deals basic attack Damage to all adjacent enemies.
    Concentration: 2 Cooldown: 2 round(s)
    • Target:cone
  • Big Rock, Rrr!
    Big Rock, Rrr! Deals 150% of basic attack ([ 8–11 × amount of units ]) as Magic Damage to the target, stunning them until next round. Stunned creatures are forced to pass their turn.
    Concentration: 3 Cooldown: 3 round(s)
    • Of attack damage:150%
    • Target:single

Immunities

Living
About class "Living"

A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.

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