Onyx Dancer
Onyx Dancer
- Health
- 18
- Attack
- 8
- Defense
- 8
- Damage
- 5–7
- Initiative
- 4
- Speed
- 2
- Morale
- 0
- Luck
- 0
The dark elves of Alvar, the most populous race on Jadame, can be found nearly anywhere, primarily taking roles as spies, traders, and entertainers. With their cultural background, it is no surprise that Alvarian dark elves fill the ranks of a military branch that merges the art of blade dancing with glaive wielding.
Passive abilities
- Ranged Attack Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
- A Thousand Cuts Each attack reduces the target’s Defense by 1 until the end of battle. This effect is stackable.
Immunities
About class "Living"
A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.
Jasper Dancer
- Health
- 18
- Attack
- 8
- Defense
- 8
- Damage
- 5–7
- Initiative
- 5
- Speed
- 4
- Morale
- 0
- Luck
- 0
As glaive dancers grow more proficient, they are outfitted with armor enhanced by gems traded from their underground allies. After all, looks can kill.
Passive abilities
- Ranged Attack Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
- A Thousand Cuts Each attack reduces the target’s Defense by 1 until the end of battle. This effect is stackable.
- Draconic Blade Melee attacks deal double Damage.
- Swift Strike Enemies do not counterattack.
Immunities
About class "Living"
A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.
Aureate Dancer
- Health
- 18
- Attack
- 8
- Defense
- 8
- Damage
- 5–7
- Initiative
- 7
- Speed
- 3
- Morale
- 0
- Luck
- 0
Eschewing gems in favor of refined gold, the Aureates embody everything others imagine dark elves to be — elegant, ambitious, deadly, and above all, using wealth as their greatest advantage both in negotiations and on the battlefield.
Passive abilities
- Ranged Attack Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
- A Thousand Cuts Each attack reduces the target’s Defense by 2 until the end of battle. This effect is stackable.
Immunities
About class "Living"
A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.