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Aga’Shoth Rider
Schism · Tier 3

Aga’Shoth Rider

Aga’Shoth Rider
Base

Aga’Shoth Rider

Living
210 gold
Health
20
Attack
7
Defense
7
Damage
5–7
Initiative
6
Speed
4
Morale
0
Luck
0

Aga’Shoth, meaning “Rift‑Dweller of the Ground,” form a bond that intertwines the mind of its elven rider with its own. However, the boundary between beast and rider is tenuous, giving rise to peculiar habits.

Passive abilities

  • Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
  • Plow Through Reduces terrain penalties by 50% for the hero.
  • Piercing Cold Each attack or counterattack applies a negative effect that makes the target take +50% Magic Damage. Duration: 2 rounds.

Active abilities

  • Icy Breath
    Icy Breath Makes an additional attack, dealing 100% of a basic attack ([ 5–7 × amount of units ]) as Pure Damage.
    Concentration: 2 Cooldown: 2 round(s)
    • Of attack damage:100%
    • Target:single

Immunities

Living
About class "Living"

A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.

Aga’Shoth Tamer
Upgrade

Aga’Shoth Tamer

Living
290 gold
Health
20
Attack
8
Defense
8
Damage
5–7
Initiative
9
Speed
7
Morale
0
Luck
0

Centuries of exposure to the Rift’s energies beneath the ice have imbued the snow of the Frozen Vast with a lingering residue of power. This allows aga’shoth tamers to bind their mounts to Jadame itself, drawing upon a fragment of the land’s strength.

Passive abilities

  • Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
  • Plow Through Reduces terrain penalties by 50% for the hero.
  • Piercing Cold Each attack or counterattack applies a negative effect that makes the target take +50% Magic Damage. Duration: 2 rounds.

Active abilities

  • Icy Breath
    Icy Breath Makes an additional attack, dealing 100% of a basic attack ([ 5–7 × amount of units ]) as Pure Damage.
    Concentration: 2 Cooldown: 2 round(s)
    • Of attack damage:100%
    • Target:single

Immunities

Living
About class "Living"

A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.

Aga’Shoth Mat’ha
Alt. upgrade

Aga’Shoth Mat’ha

Living
290 gold
Health
25
Attack
7
Defense
7
Damage
5–7
Initiative
7
Speed
6
Morale
0
Luck
0

Some riders undergo the ritual of Marash Mat’hash — “Blood Siblings” — which severs a portion of their mind to let it dwell in the Rift, enabling aga’shoth to cross into Jadame through a portal. Forever bound, the rider soon finds their psyche is irreparably shattered, tormented by the ceaseless whispers of their mount.

Passive abilities

  • Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
  • Plow Through Reduces terrain penalties by 50% for the hero.
  • Piercing Cold Each attack, counterattack, or ability applies a negative effect that makes the target take +50% Magic Damage. Duration: 2 rounds.
  • Aga’Shoth’s Help Each attack and counterattack deals +20 Pure Damage.

Active abilities

  • Icy Spikes
    Icy Spikes Makes an additional attack, dealing 50% of a basic attack ([ 3–4 × amount of units ]) as Pure Damage to the target enemy and all adjacent enemies.
    Concentration: 2 Cooldown: 2 round(s)
    • Of attack damage:50%
    • Target:area

Immunities

Living
About class "Living"

A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.

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