Aga’Shoth Rider
Aga’Shoth Rider
- Health
- 20
- Attack
- 7
- Defense
- 7
- Damage
- 5–7
- Initiative
- 6
- Speed
- 4
- Morale
- 0
- Luck
- 0
Aga’Shoth, meaning “Rift‑Dweller of the Ground,” form a bond that intertwines the mind of its elven rider with its own. However, the boundary between beast and rider is tenuous, giving rise to peculiar habits.
Passive abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
- Plow Through Reduces terrain penalties by 50% for the hero.
- Piercing Cold Each attack or counterattack applies a negative effect that makes the target take +50% Magic Damage. Duration: 2 rounds.
Active abilities
-
Icy Breath Makes an additional attack, dealing 100% of a basic attack ([ 5–7 × amount of units ]) as Pure Damage.- Of attack damage: 100%
- Target: single
Immunities
About class "Living"
A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.
Aga’Shoth Tamer
- Health
- 20
- Attack
- 8
- Defense
- 8
- Damage
- 5–7
- Initiative
- 9
- Speed
- 7
- Morale
- 0
- Luck
- 0
Centuries of exposure to the Rift’s energies beneath the ice have imbued the snow of the Frozen Vast with a lingering residue of power. This allows aga’shoth tamers to bind their mounts to Jadame itself, drawing upon a fragment of the land’s strength.
Passive abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
- Plow Through Reduces terrain penalties by 50% for the hero.
- Piercing Cold Each attack or counterattack applies a negative effect that makes the target take +50% Magic Damage. Duration: 2 rounds.
Active abilities
-
Icy Breath Makes an additional attack, dealing 100% of a basic attack ([ 5–7 × amount of units ]) as Pure Damage.- Of attack damage: 100%
- Target: single
Immunities
About class "Living"
A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.
Aga’Shoth Mat’ha
- Health
- 25
- Attack
- 7
- Defense
- 7
- Damage
- 5–7
- Initiative
- 7
- Speed
- 6
- Morale
- 0
- Luck
- 0
Some riders undergo the ritual of Marash Mat’hash — “Blood Siblings” — which severs a portion of their mind to let it dwell in the Rift, enabling aga’shoth to cross into Jadame through a portal. Forever bound, the rider soon finds their psyche is irreparably shattered, tormented by the ceaseless whispers of their mount.
Passive abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
- Plow Through Reduces terrain penalties by 50% for the hero.
- Piercing Cold Each attack, counterattack, or ability applies a negative effect that makes the target take +50% Magic Damage. Duration: 2 rounds.
- Aga’Shoth’s Help Each attack and counterattack deals +20 Pure Damage.
Active abilities
-
Icy Spikes Makes an additional attack, dealing 50% of a basic attack ([ 3–4 × amount of units ]) as Pure Damage to the target enemy and all adjacent enemies.- Of attack damage: 50%
- Target: area
Immunities
About class "Living"
A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.
Tier 3 units
One tier is one dwelling level in town, so units are worth comparing inside a tier. The numbers are for the base form, before upgrades.
| Unit | Faction | Health | Attack | Defense | Damage | Initiative | Speed |
|---|---|---|---|---|---|---|---|
| Hornet | Hive | 20 | 7 | 10 | 4–7 | 10 | 7 |
| Onyx Dancer | Dungeon | 18 | 8 | 8 | 5–7 | 4 | 2 |
| Griffin | Temple | 25 | 7 | 6 | 5–9 | 9 | 5 |
| Vine Iriyad | Grove | 45 | 4 | 10 | 4–8 | 2 | 3 |
| Undead Pet | Necropolis | 14 | 4 | 6 | 3–5 | 5 | 5 |
| Animated Armor | Neutral | 25 | 4 | 8 | 4–12 | 1 | 4 |
| Groll | Neutral | 40 | 8 | 6 | 5–7 | 8 | 5 |
| Aga’Shoth Rider | Schism | 20 | 7 | 7 | 5–7 | 6 | 4 |