Nihil
She cannot undo the crime, but she can sever the guilt and fight for a cause that will save everyone.
- Attack
- 3
- Defense
- 2
- Spell Power
- 1
- Knowledge
- 1
- Luck
- 0
- Morale
- 0
Biography
Nihil, once a garrison guard, failed in her duty, allowing necromancers to launch a devastating surprise attack. As her comrades fell, she fled. Haunted by guilt, she began hearing the voice of the Dragonfly King, beckoning her to join the Chorus. Desperate to resist, she cut her hair and cast aside her name, becoming “Nothing.”
Now, she aids those who fight against demons, both within and without. Her crimes remain, but she hopes to earn redemption.
Specialization
She has +5% Movement points for every 8 hero level(s). Moves significantly more efficiently on roads.
Starting skills
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Abyssal CommunionBasicAbyssal CommunionAfter each battle victory, the hero increases their Communion level by 1 (up to a max. of 4). Each level increases the number of friendly Schism units by 3% until the end of the battle. Each morning, all heroes’ Communion level is halved.
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LogisticsBasicLogistics+10% Movement points on the global map.
Available skills
Roll chance on level-up. Every might hero of the Schism faction shares this table.
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Abyssal Communion8.5%Abyssal CommunionAfter each battle victory, the hero increases their Communion level by 1 (up to a max. of 4). Each level increases the number of friendly Schism units by 3% until the end of the battle. Each morning, all heroes’ Communion level is halved.
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Combat6.4%Combat -
Insight5.3%InsightThe hero gains +20% more XP.
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Economy5.3%Economy+500 Gold daily.
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Offense4.3%OffenseFriendly creatures’ basic attacks deal +15% Damage.
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Defense4.3%DefenseFriendly creatures take –15% Damage from basic attacks.
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Resistance4.3%ResistanceFriendly creatures take –15% Magic Damage.
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Battlecraft4.3%BattlecraftWhen a friendly creature waits on their turn, they gain +?% Attack until the end of the round. When they skip turn, they gain +?% Defense until the end of the round.
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Sorcery4.3%Sorcery+10% Magic Damage dealt.
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Wisdom4.3%WisdomThe hero can learn up to tier‑3 spells without knowing the corresponding Magic School skill.
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Summon Avatar4.3%Summon Avatar -
Battle Magic4.3%Battle MagicFriendly creatures’ Attack and Defense increase by 15% of the hero’s Spell Power and Knowledge respectively.
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Leadership4.3%LeadershipThe hero gains 1 Morale.
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Luck4.3%LuckThe hero gains 1 Luck.
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Logistics4.3%Logistics+10% Movement points on the global map.
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Scouting4.3%ScoutingThe hero gains 1 sight radius.
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Tactics4.3%TacticsIn the Tactics Phase, creatures can be placed within a 3‑line area.
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Siegecraft4.3%Siegecraft -
Recruitment4.3%Recruitment -
Arcane Magic3.4%Arcane MagicThe hero can learn tier‑5 Arcane spells.
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Nightshade Magic2.6%Nightshade MagicThe hero can learn tier‑5 Nightshade spells.
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Diplomacy2.1%Diplomacy -
Daylight Magic1.7%Daylight MagicThe hero can learn tier‑5 Daylight spells.
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Primal Magic0.9%Primal MagicThe hero can learn tier‑5 Primal spells.