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Recruitment
Class

Recruitment

Basic Recruitment
Basic

Basic Recruitment

+4 to tier‑1 creature growth in all your cities.

A
Advanced

Advanced Recruitment

+4 to tier‑1 and +3 to tier‑2 creature growth in all your cities.

Sub-skills to pick

  • D
    Direct Supervision
    If the hero is in a city at the start of a week, growth of all creatures in that city increases by an additional 50% growth.
  • E
    Elite Guards
    Tier‑1, tier‑2 and tier‑3 friendly creatures gain 25% of the hero’s Attack and Defense as Attack and Defense. This bonus is doubled if the hero knows “Tactics.”
  • V
    Veterans
    Tier‑4 creature growth in all your cities increases by 2. This bonus is doubled if the hero knows “Diplomacy.”
E
ExpertMastery

Expert Recruitment

+4 to tier‑1, +3 to tier‑2, and +2 to tier‑3 creature growth in all your cities.

Sub-skills to pick

  • R
    Relocation
    Grants a new global map spell. It allows interaction with any controlled city, enabling the transfer of creatures to or from that city. Usable once per day.
  • S
    Strenuous Training
    Friendly creatures gain 2 HP.
  • M
    Mentors
    Allows creatures in the hero’s army to be upgraded outside the city, provided the army already contains the upgraded version. Upgrading this way costs more than normal.

Heroes who can learn this

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