Old Pilgrim
To change one’s path is to find true strength.
- Attack
- 2
- Defense
- 1
- Spell Power
- 2
- Knowledge
- 2
- Luck
- 0
- Morale
- 0
Biography
Once a minor prince with martial ambitions, Old Pilgrim changed course after witnessing his friend Lord Rufus become consumed by obsession. Seeking transformation, he embarked on a pilgrimage that led him into the Murmurwoods.
The forest embraced him, sensing his yearning for change. Through the Fungal Grove, he found the power he had long sought — not in steel, but in the elemental essence of the wood itself, which now sustains him.
Specialization
He starts with the “Masterful Guillotine” spell. This version of the spell’s Damage increases twice as fast when cast on the same target. While casting this spell, effective Spell Power is increased by 1 for every 3 hero level(s).
Starting skills
Available skills
Roll chance on level-up. Every might hero of the Grove faction shares this table.
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Murmuring8.5%MurmuringGenerates 1 Focus Charge(s) at the start of every battle.
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Offense6.4%OffenseFriendly creatures’ basic attacks deal +15% Damage.
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Defense6.4%DefenseFriendly creatures take –15% Damage from basic attacks.
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Resistance6.4%ResistanceFriendly creatures take –15% Magic Damage.
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Battlecraft6.4%BattlecraftWhen a friendly creature waits on their turn, they gain +?% Attack until the end of the round. When they skip turn, they gain +?% Defense until the end of the round.
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Insight6.4%InsightThe hero gains +20% more XP.
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Combat6.4%Combat -
Luck5.3%LuckThe hero gains 1 Luck.
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Diplomacy4.3%Diplomacy -
Logistics4.3%Logistics+10% Movement points on the global map.
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Scouting4.3%ScoutingThe hero gains 1 sight radius.
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Tactics4.3%TacticsIn the Tactics Phase, creatures can be placed within a 3‑line area.
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Siegecraft4.3%Siegecraft -
Recruitment4.3%Recruitment -
Primal Magic3.4%Primal MagicThe hero can learn tier‑5 Primal spells.
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Leadership3.2%LeadershipThe hero gains 1 Morale.
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Arcane Magic2.6%Arcane MagicThe hero can learn tier‑5 Arcane spells.
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Sorcery2.1%Sorcery+10% Magic Damage dealt.
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Wisdom2.1%WisdomThe hero can learn up to tier‑3 spells without knowing the corresponding Magic School skill.
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Summon Avatar2.1%Summon Avatar -
Battle Magic2.1%Battle MagicFriendly creatures’ Attack and Defense increase by 15% of the hero’s Spell Power and Knowledge respectively.
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Economy2.1%Economy+500 Gold daily.
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Daylight Magic1.7%Daylight MagicThe hero can learn tier‑5 Daylight spells.
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Nightshade Magic0.9%Nightshade MagicThe hero can learn tier‑5 Nightshade spells.