Mreowa
Crystals mlem.
- Attack
- 2
- Defense
- 1
- Spell Power
- 2
- Knowledge
- 2
- Luck
- 0
- Morale
- 0
Biography
Mreowa, a kittenhorn of simple mind, was once a mere beast until she devoured a massive crystal vein, its unstable energies reshaping her into a humanoid form.
Though still ruled by animal instincts, she has begun to form a personality, slowly grasping her newfound sentience. Yet her greatest passion remains — hunting and consuming crystals — as she roams the ever‑shifting wilds of the Murmurwoods to puruse it.
Specialization
She produces +1 Crystals per day, plus another +1 for every 5 hero level(s). Increases the amount of Crystals found on the map by 100%.
Starting skills
Available skills
Roll chance on level-up. Every might hero of the Grove faction shares this table.
-
Murmuring8.5%MurmuringGenerates 1 Focus Charge(s) at the start of every battle.
-
Offense6.4%OffenseFriendly creatures’ basic attacks deal +15% Damage.
-
Defense6.4%DefenseFriendly creatures take –15% Damage from basic attacks.
-
Resistance6.4%ResistanceFriendly creatures take –15% Magic Damage.
-
Battlecraft6.4%BattlecraftWhen a friendly creature waits on their turn, they gain +?% Attack until the end of the round. When they skip turn, they gain +?% Defense until the end of the round.
-
Insight6.4%InsightThe hero gains +20% more XP.
-
Combat6.4%Combat -
Luck5.3%LuckThe hero gains 1 Luck.
-
Diplomacy4.3%Diplomacy -
Logistics4.3%Logistics+10% Movement points on the global map.
-
Scouting4.3%ScoutingThe hero gains 1 sight radius.
-
Tactics4.3%TacticsIn the Tactics Phase, creatures can be placed within a 3‑line area.
-
Siegecraft4.3%Siegecraft -
Recruitment4.3%Recruitment -
Primal Magic3.4%Primal MagicThe hero can learn tier‑5 Primal spells.
-
Leadership3.2%LeadershipThe hero gains 1 Morale.
-
Arcane Magic2.6%Arcane MagicThe hero can learn tier‑5 Arcane spells.
-
Sorcery2.1%Sorcery+10% Magic Damage dealt.
-
Wisdom2.1%WisdomThe hero can learn up to tier‑3 spells without knowing the corresponding Magic School skill.
-
Summon Avatar2.1%Summon Avatar -
Battle Magic2.1%Battle MagicFriendly creatures’ Attack and Defense increase by 15% of the hero’s Spell Power and Knowledge respectively.
-
Economy2.1%Economy+500 Gold daily.
-
Daylight Magic1.7%Daylight MagicThe hero can learn tier‑5 Daylight spells.
-
Nightshade Magic0.9%Nightshade MagicThe hero can learn tier‑5 Nightshade spells.