Gingertail
Is there that much of a difference between an arrow and a tune? Both must strike true.
- Attack
- 2
- Defense
- 1
- Spell Power
- 2
- Knowledge
- 2
- Luck
- 0
- Morale
- 0
Biography
Raised by birds, Gingertail, an elf with a gift for mimicry and song, first used her talents merely for entertainment. But in time, she realized that music could transcend language itself.
In the Murmurwoods, where words often fail, her melodies became a unifying force, inspiring and connecting those around her. Once a playful mimic, she now stands as a leader, bridging cultures through the power of song alone.
Specialization
Faun growth in your cities increases by 1. Under her command, Fauns gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Fauns lose an equal amount of Attack and Defense.
Starting skills
Available skills
Roll chance on level-up. Every might hero of the Grove faction shares this table.
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Murmuring8.5%MurmuringGenerates 1 Focus Charge(s) at the start of every battle.
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Offense6.4%OffenseFriendly creatures’ basic attacks deal +15% Damage.
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Defense6.4%DefenseFriendly creatures take –15% Damage from basic attacks.
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Resistance6.4%ResistanceFriendly creatures take –15% Magic Damage.
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Battlecraft6.4%BattlecraftWhen a friendly creature waits on their turn, they gain +?% Attack until the end of the round. When they skip turn, they gain +?% Defense until the end of the round.
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Insight6.4%InsightThe hero gains +20% more XP.
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Combat6.4%Combat -
Luck5.3%LuckThe hero gains 1 Luck.
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Diplomacy4.3%Diplomacy -
Logistics4.3%Logistics+10% Movement points on the global map.
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Scouting4.3%ScoutingThe hero gains 1 sight radius.
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Tactics4.3%TacticsIn the Tactics Phase, creatures can be placed within a 3‑line area.
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Siegecraft4.3%Siegecraft -
Recruitment4.3%Recruitment -
Primal Magic3.4%Primal MagicThe hero can learn tier‑5 Primal spells.
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Leadership3.2%LeadershipThe hero gains 1 Morale.
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Arcane Magic2.6%Arcane MagicThe hero can learn tier‑5 Arcane spells.
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Sorcery2.1%Sorcery+10% Magic Damage dealt.
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Wisdom2.1%WisdomThe hero can learn up to tier‑3 spells without knowing the corresponding Magic School skill.
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Summon Avatar2.1%Summon Avatar -
Battle Magic2.1%Battle MagicFriendly creatures’ Attack and Defense increase by 15% of the hero’s Spell Power and Knowledge respectively.
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Economy2.1%Economy+500 Gold daily.
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Daylight Magic1.7%Daylight MagicThe hero can learn tier‑5 Daylight spells.
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Nightshade Magic0.9%Nightshade MagicThe hero can learn tier‑5 Nightshade spells.