Aeliniel
Fire isn’t just about the blaze and the power. It’s also about calm control. You won’t be able to shape it if you give in to your impulses.
- Attack
- 1
- Defense
- 2
- Spell Power
- 2
- Knowledge
- 2
- Luck
- 0
- Morale
- 0
Biography
Fire is often seen as wild, yet it also lingers placidly in embers and candlelight. While impulsiveness might conjure fireballs, true mastery demands calm and restraint.
Aeliniel, known for her self‑control, mastered fire through meditation, wielding it with precision rather than passion. This discipline makes her exceptional at spells requiring focus and steadiness; her flames burn longer and more reliably, proving that control, not haste, is the key to true power.
Specialization
She starts with the “Masterful Firewall” spell. This version of the spell stays active for +1 round(s). While casting this spell, effective Spell Power is increased by 1 for every 3 hero level(s).
Starting skills
Available skills
Roll chance on level-up. Every magic hero of the Grove faction shares this table.
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Murmuring8.5%MurmuringGenerates 1 Focus Charge(s) at the start of every battle.
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Sorcery6.4%Sorcery+10% Magic Damage dealt.
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Wisdom6.4%WisdomThe hero can learn up to tier‑3 spells without knowing the corresponding Magic School skill.
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Summon Avatar6.4%Summon Avatar -
Battle Magic6.4%Battle MagicFriendly creatures’ Attack and Defense increase by 15% of the hero’s Spell Power and Knowledge respectively.
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Insight6.4%InsightThe hero gains +20% more XP.
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Thaumaturgy6.4%ThaumaturgyThe hero can use the Spellbook one more time per battle round, but only to cast a spell of a Magic School that hasn’t been used this round. Spells cost +100% mana for each use after the first.
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Luck5.3%LuckThe hero gains 1 Luck.
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Diplomacy4.3%Diplomacy -
Logistics4.3%Logistics+10% Movement points on the global map.
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Scouting4.3%ScoutingThe hero gains 1 sight radius.
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Tactics4.3%TacticsIn the Tactics Phase, creatures can be placed within a 3‑line area.
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Siegecraft4.3%Siegecraft -
Recruitment4.3%Recruitment -
Primal Magic3.4%Primal MagicThe hero can learn tier‑5 Primal spells.
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Leadership3.2%LeadershipThe hero gains 1 Morale.
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Arcane Magic2.6%Arcane MagicThe hero can learn tier‑5 Arcane spells.
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Offense2.1%OffenseFriendly creatures’ basic attacks deal +15% Damage.
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Defense2.1%DefenseFriendly creatures take –15% Damage from basic attacks.
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Resistance2.1%ResistanceFriendly creatures take –15% Magic Damage.
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Battlecraft2.1%BattlecraftWhen a friendly creature waits on their turn, they gain +?% Attack until the end of the round. When they skip turn, they gain +?% Defense until the end of the round.
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Economy2.1%Economy+500 Gold daily.
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Daylight Magic1.7%Daylight MagicThe hero can learn tier‑5 Daylight spells.
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Nightshade Magic0.9%Nightshade MagicThe hero can learn tier‑5 Nightshade spells.