Vine Iriyad
Vine Iriyad
- Health
- 45
- Attack
- 4
- Defense
- 10
- Damage
- 4–8
- Initiative
- 2
- Speed
- 3
- Morale
- 0
- Luck
- 0
Betwixt two realms, the Mycelium serves as a bridge, allowing passage between our world and the realm beyond it. As a result, young elementals merge with the flora and fauna of the Murmurwoods to take on physical forms. Vine iriyads are the earthkin’s preferred vessels for exploration.
Passive abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
- Area Strike Deals Damage to the target and all enemies around it. Additional targets take –50% Damage.
- Embodiment of Earth This creature leaves no body upon death. Immune to “Cave In” and “Stone Fangs” spells.
Active abilities
-
Awaken: Earth I This creature gains 2 Speed and Initiative, 10 HP, and unlimited counterattacks. Once per battle; lasts until the end of battle.
Immunities
About class "Embodiment"
A spirit, soul, or other intangible power that has coalesced into material form. Morale range: –3 to 3. Luck range: –3 to 3. Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle.
Fungal Iriyad
- Health
- 45
- Attack
- 4
- Defense
- 10
- Damage
- 4–8
- Initiative
- 2
- Speed
- 4
- Morale
- 0
- Luck
- 0
Elementalists say that each element has two aspects. The first aspect of earth is that of nourishing soil, roots and foliage. Dendroids, treants and their kin are formidable yet protective — they are guardians of balance and peace.
Passive abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
- Area Strike Deals Damage to the target and all enemies around it. Additional targets take –50% Damage.
- Embodiment of Earth This creature leaves no body upon death. Immune to “Cave In” and “Stone Fangs” spells.
- Living Cover Adjacent friendly creatures always take minimal Damage.
- Stoneheart Leaves a stone obstacle after death. It is destroyed after taking Damage 2 times.
Active abilities
-
Awaken: Earth II This creature gains 2 Speed and Initiative, 10 HP, and unlimited counterattacks. Allows the use of other abilities. Once per battle; lasts until the end of battle. -
Unrelenting Stone This creature’s Attack turns into additional Defense until the end of the round.
Immunities
About class "Embodiment"
A spirit, soul, or other intangible power that has coalesced into material form. Morale range: –3 to 3. Luck range: –3 to 3. Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle.
Crystal Iriyad
- Health
- 45
- Attack
- 4
- Defense
- 10
- Damage
- 5–7
- Initiative
- 2
- Speed
- 5
- Morale
- 0
- Luck
- 0
Elementalists say that each element has two aspects. The second aspect of earth is the stubborn, proud, and unyielding nature found at its foundation: stone. To come across a crystal iriyad is to face this unrelenting resistance to change — and an unavoidable delay in your journey, as they are fiercely territorial.
Passive abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
- Area Strike Deals Damage to the target and all enemies around it. Additional targets take –50% Damage.
- Embodiment of Earth This creature leaves no body upon death. Immune to “Cave In” and “Stone Fangs” spells.
- Crystal Thorns Whenever an enemy attacks this creature in Melee, 1 unit(s) from the attacking stack die. Works on creatures up to tier 5.
Active abilities
-
Awaken: Earth II This creature gains 2 Speed and Initiative, 10 HP, and unlimited counterattacks. Allows the use of other abilities. Once per battle; lasts until the end of battle. -
Earthshatter All enemies within a 2‑hex radius can target only this creature until the end of the round.
Immunities
About class "Embodiment"
A spirit, soul, or other intangible power that has coalesced into material form. Morale range: –3 to 3. Luck range: –3 to 3. Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle.