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Vine Iriyad
Grove · Tier 3

Vine Iriyad

Vine Iriyad
Base

Vine Iriyad

Embodiment
240 gold
Health
45
Attack
4
Defense
10
Damage
4–8
Initiative
2
Speed
3
Morale
0
Luck
0

Betwixt two realms, the Mycelium serves as a bridge, allowing passage between our world and the realm beyond it. As a result, young elementals merge with the flora and fauna of the Murmurwoods to take on physical forms. Vine iriyads are the earthkin’s preferred vessels for exploration.

Passive abilities

  • Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
  • Area Strike Deals Damage to the target and all enemies around it. Additional targets take –50% Damage.
  • Embodiment of Earth This creature leaves no body upon death. Immune to “Cave In” and “Stone Fangs” spells.

Active abilities

  • Awaken: Earth I
    Awaken: Earth I This creature gains 2 Speed and Initiative, 10 HP, and unlimited counterattacks. Once per battle; lasts until the end of battle.
    Concentration: 3 Cooldown: 1 round(s) Charges: 1

Immunities

EmbodimentCave InStone FangsBleedingPoison
About class "Embodiment"

A spirit, soul, or other intangible power that has coalesced into material form. Morale range: –3 to 3. Luck range: –3 to 3. Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle.

Fungal Iriyad
Upgrade

Fungal Iriyad

Embodiment
330 gold
Health
45
Attack
4
Defense
10
Damage
4–8
Initiative
2
Speed
4
Morale
0
Luck
0

Elementalists say that each element has two aspects. The first aspect of earth is that of nourishing soil, roots and foliage. Dendroids, treants and their kin are formidable yet protective — they are guardians of balance and peace.

Passive abilities

  • Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
  • Area Strike Deals Damage to the target and all enemies around it. Additional targets take –50% Damage.
  • Embodiment of Earth This creature leaves no body upon death. Immune to “Cave In” and “Stone Fangs” spells.
  • Living Cover Adjacent friendly creatures always take minimal Damage.
  • Stoneheart Leaves a stone obstacle after death. It is destroyed after taking Damage 2 times.

Active abilities

  • Awaken: Earth II
    Awaken: Earth II This creature gains 2 Speed and Initiative, 10 HP, and unlimited counterattacks. Allows the use of other abilities. Once per battle; lasts until the end of battle.
    Concentration: 3 Cooldown: 1 round(s) Charges: 1
  • Unrelenting Stone
    Unrelenting Stone This creature’s Attack turns into additional Defense until the end of the round.
    Concentration: 2 Cooldown: 2 round(s)

Immunities

EmbodimentCave InStone FangsBleedingPoison
About class "Embodiment"

A spirit, soul, or other intangible power that has coalesced into material form. Morale range: –3 to 3. Luck range: –3 to 3. Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle.

Crystal Iriyad
Alt. upgrade

Crystal Iriyad

Embodiment
330 gold
Health
45
Attack
4
Defense
10
Damage
5–7
Initiative
2
Speed
5
Morale
0
Luck
0

Elementalists say that each element has two aspects. The second aspect of earth is the stubborn, proud, and unyielding nature found at its foundation: stone. To come across a crystal iriyad is to face this unrelenting resistance to change — and an unavoidable delay in your journey, as they are fiercely territorial.

Passive abilities

  • Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
  • Area Strike Deals Damage to the target and all enemies around it. Additional targets take –50% Damage.
  • Embodiment of Earth This creature leaves no body upon death. Immune to “Cave In” and “Stone Fangs” spells.
  • Crystal Thorns Whenever an enemy attacks this creature in Melee, 1 unit(s) from the attacking stack die. Works on creatures up to tier 5.

Active abilities

  • Awaken: Earth II
    Awaken: Earth II This creature gains 2 Speed and Initiative, 10 HP, and unlimited counterattacks. Allows the use of other abilities. Once per battle; lasts until the end of battle.
    Concentration: 3 Cooldown: 1 round(s) Charges: 1
  • Earthshatter
    Earthshatter All enemies within a 2‑hex radius can target only this creature until the end of the round.
    Concentration: 2 Cooldown: 2 round(s)

Immunities

EmbodimentCave InStone FangsBleedingPoison
About class "Embodiment"

A spirit, soul, or other intangible power that has coalesced into material form. Morale range: –3 to 3. Luck range: –3 to 3. Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle.

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