Eith
Grounded, yet seeing farther than any who soar.
- Attack
- 2
- Defense
- 1
- Spell Power
- 2
- Knowledge
- 2
- Luck
- 0
- Morale
- 0
Biography
Eith, a bird‑human, lacked the gift of flight that his winged siblings enjoyed; his heavier, humanoid form kept him earthbound. Yet his avian essence remained.
Refusing despair, he sought higher ground, discovering that while he could not soar, he could see farther than any bird. In time, his keen sight made him an invaluable scout for his village. His wings may have failed him, but his vision never did.
Specialization
His movement takes no terrain penalties. He also has +1 Sight Radius, plus another +1 for every 5 hero level(s).
Starting skills
Available skills
Roll chance on level-up. Every might hero of the Grove faction shares this table.
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Murmuring8.5%MurmuringGenerates 1 Focus Charge(s) at the start of every battle.
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Offense6.4%OffenseFriendly creatures’ basic attacks deal +15% Damage.
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Defense6.4%DefenseFriendly creatures take –15% Damage from basic attacks.
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Resistance6.4%ResistanceFriendly creatures take –15% Magic Damage.
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Battlecraft6.4%BattlecraftWhen a friendly creature waits on their turn, they gain +?% Attack until the end of the round. When they skip turn, they gain +?% Defense until the end of the round.
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Insight6.4%InsightThe hero gains +20% more XP.
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Combat6.4%Combat -
Luck5.3%LuckThe hero gains 1 Luck.
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Diplomacy4.3%Diplomacy -
Logistics4.3%Logistics+10% Movement points on the global map.
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Scouting4.3%ScoutingThe hero gains 1 sight radius.
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Tactics4.3%TacticsIn the Tactics Phase, creatures can be placed within a 3‑line area.
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Siegecraft4.3%Siegecraft -
Recruitment4.3%Recruitment -
Primal Magic3.4%Primal MagicThe hero can learn tier‑5 Primal spells.
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Leadership3.2%LeadershipThe hero gains 1 Morale.
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Arcane Magic2.6%Arcane MagicThe hero can learn tier‑5 Arcane spells.
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Sorcery2.1%Sorcery+10% Magic Damage dealt.
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Wisdom2.1%WisdomThe hero can learn up to tier‑3 spells without knowing the corresponding Magic School skill.
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Summon Avatar2.1%Summon Avatar -
Battle Magic2.1%Battle MagicFriendly creatures’ Attack and Defense increase by 15% of the hero’s Spell Power and Knowledge respectively.
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Economy2.1%Economy+500 Gold daily.
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Daylight Magic1.7%Daylight MagicThe hero can learn tier‑5 Daylight spells.
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Nightshade Magic0.9%Nightshade MagicThe hero can learn tier‑5 Nightshade spells.