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Faun
Grove · Tier 1

Faun

Faun
Base

Faun

Living
105 gold
Health
11
Attack
4
Defense
3
Damage
3–4
Initiative
5
Speed
2
Morale
0
Luck
0

The fauns of the Murmurwoods remain a mystery to most outsiders. They shun complex tools, instead embracing symbiosis with the forest — trusting that the Mycelium will provide everything they need.

Passive abilities

  • Ranged Attack Can attack enemies at any range. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
  • Parry When attacked, this creature’s counterattack strikes first.

Immunities

Living
About class "Living"

A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.

Faun Archer
Upgrade

Faun Archer

Living
140 gold
Health
11
Attack
4
Defense
3
Damage
3–4
Initiative
6
Speed
3
Morale
0
Luck
0

In the dense forest of the Murmurwoods, silence reigns; long‑range weaponry that doesn’t startle the inhabitants dominates. The fauns understand this well, using bows to hunt for food — and to deal with unwelcome visitors. It is strongly advised to be their guest, not their target.

Passive abilities

  • Ranged Attack Can attack enemies at any range.
  • Sharpshooter Ranged attacks deal full Ranged Damage at any range.
  • Parry When attacked, this creature’s counterattack strikes first.

Immunities

Living
About class "Living"

A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.

Faun Warrior
Alt. upgrade

Faun Warrior

Living
140 gold
Health
11
Attack
6
Defense
6
Damage
4–5
Initiative
7
Speed
4
Morale
0
Luck
0

For some fauns, all outsiders are enemies and unworthy of a quick and silent death. They charge into battle driven by a single emotion: fury.

Passive abilities

  • Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
  • Parry When attacked, this creature’s counterattack strikes first.

Active abilities

  • Nature’s Fury
    Nature’s Fury Deals +2 Damage and increases Speed by 2 until the end of the round.
    Concentration: 2 Cooldown: 2 round(s)

Immunities

Living
About class "Living"

A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.

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