Faun
Faun
- Health
- 11
- Attack
- 4
- Defense
- 3
- Damage
- 3–4
- Initiative
- 5
- Speed
- 2
- Morale
- 0
- Luck
- 0
The fauns of the Murmurwoods remain a mystery to most outsiders. They shun complex tools, instead embracing symbiosis with the forest — trusting that the Mycelium will provide everything they need.
Passive abilities
- Ranged Attack Can attack enemies at any range. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
- Parry When attacked, this creature’s counterattack strikes first.
Immunities
About class "Living"
A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.
Faun Archer
- Health
- 11
- Attack
- 4
- Defense
- 3
- Damage
- 3–4
- Initiative
- 6
- Speed
- 3
- Morale
- 0
- Luck
- 0
In the dense forest of the Murmurwoods, silence reigns; long‑range weaponry that doesn’t startle the inhabitants dominates. The fauns understand this well, using bows to hunt for food — and to deal with unwelcome visitors. It is strongly advised to be their guest, not their target.
Passive abilities
- Ranged Attack Can attack enemies at any range.
- Sharpshooter Ranged attacks deal full Ranged Damage at any range.
- Parry When attacked, this creature’s counterattack strikes first.
Immunities
About class "Living"
A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.
Faun Warrior
- Health
- 11
- Attack
- 6
- Defense
- 6
- Damage
- 4–5
- Initiative
- 7
- Speed
- 4
- Morale
- 0
- Luck
- 0
For some fauns, all outsiders are enemies and unworthy of a quick and silent death. They charge into battle driven by a single emotion: fury.
Passive abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
- Parry When attacked, this creature’s counterattack strikes first.
Active abilities
-
Nature’s Fury Deals +2 Damage and increases Speed by 2 until the end of the round.
Immunities
About class "Living"
A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.