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Troglodyte
Dungeon · Tier 1

Troglodyte

Troglodyte
Base

Troglodyte

Magic Creature
50 gold
Health
8
Attack
2
Defense
3
Damage
1–3
Initiative
4
Speed
4
Morale
0
Luck
0

Blind and small, troglodytes are often seen by surface races as primitive creatures. However, their adaptability and deep knowledge of underground passages are no joke, and these are precisely why they play a crucial role in Alvar.

Passive abilities

  • Melee Attack Can only attack adjacent enemies. Provokes counterattacks.

Immunities

Magic Creature
About class "Magic Creature"

A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so. Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

Infernal Troglodyte
Upgrade

Infernal Troglodyte

Magic Creature
60 gold
Health
8
Attack
3
Defense
6
Damage
1–3
Initiative
6
Speed
5
Morale
0
Luck
0

Despite their physical frailty, many troglodytes display cunning by targeting their opponents’ weak points. Defeating a stronger foe grants them the title of a Shakkor — “the Infernal.”

Passive abilities

  • Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
  • Toxic Spear Attacks leave gaping wounds, causing the target to take +25% Damage until the end of the next round.

Immunities

Magic Creature
About class "Magic Creature"

A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so. Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

Toxic Troglodyte
Alt. upgrade

Toxic Troglodyte

Magic Creature
60 gold
Health
8
Attack
5
Defense
3
Damage
1–4
Initiative
5
Speed
4
Morale
0
Luck
0

Some troglodyte tribes have developed a green hue and spikes. Initially a disadvantage, it has quickly proven an asset as these Arla — “bold ones” — are born with poisonous blood lethal to any who try to harm them.

Passive abilities

  • Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
  • Alert I Can counterattack up to twice per round.
  • Toxic Blood When this creature is Damaged, all adjacent enemies take +25% Damage until the end of the next round.

Immunities

Magic Creature
About class "Magic Creature"

A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so. Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

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