Kieran
Branded as a heretic by the Church for his inability to see the Chalice, he found mutual respect with those who had no such prejudice.
- Attack
- 2
- Defense
- 2
- Spell Power
- 2
- Knowledge
- 1
- Luck
- 0
- Morale
- 0
Biography
Born blind in a society that saw blindness as a sin, Kieran was falsely accused of heresy over a cattle dispute. Rather than confess, he chose a trial in an underground labyrinth, where troglodytes aided his survival.
His return was seen as divine favor, but feeling betrayed by humans, he left them behind, choosing to stand with the troglodytes instead.
Specialization
Troglodyte growth in your cities increases by 1. Under his command, Troglodytes gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Troglodytes lose an equal amount of Attack and Defense.
Starting skills
Available skills
Roll chance on level-up. Every might hero of the Dungeon faction shares this table.
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Triumvirate’s Strength8.3%Triumvirate’s StrengthOnce per round, the hero can activate one of the three Stances in battle. The active Stance grants the hero +0 to the Stance’s corresponding attribute.
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Offense6.3%OffenseFriendly creatures’ basic attacks deal +15% Damage.
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Defense6.3%DefenseFriendly creatures take –15% Damage from basic attacks.
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Resistance6.3%ResistanceFriendly creatures take –15% Magic Damage.
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Battlecraft6.3%BattlecraftWhen a friendly creature waits on their turn, they gain +?% Attack until the end of the round. When they skip turn, they gain +?% Defense until the end of the round.
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Diplomacy6.3%Diplomacy -
Combat6.3%Combat -
Leadership5.2%LeadershipThe hero gains 1 Morale.
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Economy5.2%Economy+500 Gold daily.
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Logistics4.2%Logistics+10% Movement points on the global map.
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Scouting4.2%ScoutingThe hero gains 1 sight radius.
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Tactics4.2%TacticsIn the Tactics Phase, creatures can be placed within a 3‑line area.
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Siegecraft4.2%Siegecraft -
Recruitment4.2%Recruitment -
Luck3.1%LuckThe hero gains 1 Luck.
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Insight3.1%InsightThe hero gains +20% more XP.
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Sorcery2.1%Sorcery+10% Magic Damage dealt.
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Wisdom2.1%WisdomThe hero can learn up to tier‑3 spells without knowing the corresponding Magic School skill.
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Summon Avatar2.1%Summon Avatar -
Battle Magic2.1%Battle MagicFriendly creatures’ Attack and Defense increase by 15% of the hero’s Spell Power and Knowledge respectively.
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Daylight Magic2.1%Daylight MagicThe hero can learn tier‑5 Daylight spells.
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Nightshade Magic2.1%Nightshade MagicThe hero can learn tier‑5 Nightshade spells.
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Arcane Magic2.1%Arcane MagicThe hero can learn tier‑5 Arcane spells.
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Primal Magic2.1%Primal MagicThe hero can learn tier‑5 Primal spells.