Tellaris the Betrayed
He was captain of Alvar’s guard and got a knife in the back from his best friend as payment. Now he sleeps with one eye open.
- Attack
- 2
- Defense
- 2
- Spell Power
- 2
- Knowledge
- 1
- Luck
- 0
- Morale
- 0
Biography
Tellaris, an elven warrior, rose to command in Alvar’s guard, valued for his integrity. His closest friend, Grellekh, was his opposite, yet Tellaris stood by him.
However, his blunt honesty made him unpopular, leading to a conspiracy against him by the guard and Grellekh himself, from which he barely escaped. Now a fugitive, he struggles with paranoia and the question that haunts him — why did his friend turn against him?
Specialization
He starts with the “Masterful Early Start” spell. This version of the spell cannot be dispelled by any means. While casting this spell, effective Spell Power is increased by 1 for every 3 hero level(s).
Starting skills
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Triumvirate’s StrengthBasicTriumvirate’s StrengthOnce per round, the hero can activate one of the three Stances in battle. The active Stance grants the hero +0 to the Stance’s corresponding attribute.
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BattlecraftBasicBattlecraftWhen a friendly creature waits on their turn, they gain +?% Attack until the end of the round. When they skip turn, they gain +?% Defense until the end of the round.
Available skills
Roll chance on level-up. Every might hero of the Dungeon faction shares this table.
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Triumvirate’s Strength8.3%Triumvirate’s StrengthOnce per round, the hero can activate one of the three Stances in battle. The active Stance grants the hero +0 to the Stance’s corresponding attribute.
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Offense6.3%OffenseFriendly creatures’ basic attacks deal +15% Damage.
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Defense6.3%DefenseFriendly creatures take –15% Damage from basic attacks.
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Resistance6.3%ResistanceFriendly creatures take –15% Magic Damage.
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Battlecraft6.3%BattlecraftWhen a friendly creature waits on their turn, they gain +?% Attack until the end of the round. When they skip turn, they gain +?% Defense until the end of the round.
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Diplomacy6.3%Diplomacy -
Combat6.3%Combat -
Leadership5.2%LeadershipThe hero gains 1 Morale.
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Economy5.2%Economy+500 Gold daily.
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Logistics4.2%Logistics+10% Movement points on the global map.
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Scouting4.2%ScoutingThe hero gains 1 sight radius.
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Tactics4.2%TacticsIn the Tactics Phase, creatures can be placed within a 3‑line area.
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Siegecraft4.2%Siegecraft -
Recruitment4.2%Recruitment -
Luck3.1%LuckThe hero gains 1 Luck.
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Insight3.1%InsightThe hero gains +20% more XP.
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Sorcery2.1%Sorcery+10% Magic Damage dealt.
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Wisdom2.1%WisdomThe hero can learn up to tier‑3 spells without knowing the corresponding Magic School skill.
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Summon Avatar2.1%Summon Avatar -
Battle Magic2.1%Battle MagicFriendly creatures’ Attack and Defense increase by 15% of the hero’s Spell Power and Knowledge respectively.
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Daylight Magic2.1%Daylight MagicThe hero can learn tier‑5 Daylight spells.
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Nightshade Magic2.1%Nightshade MagicThe hero can learn tier‑5 Nightshade spells.
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Arcane Magic2.1%Arcane MagicThe hero can learn tier‑5 Arcane spells.
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Primal Magic2.1%Primal MagicThe hero can learn tier‑5 Primal spells.