Glastor
Gold makes the world go round, kept steady by the most boring yet essential hands.
- Attack
- 0
- Defense
- 2
- Spell Power
- 2
- Knowledge
- 3
- Luck
- 0
- Morale
- 0
Biography
Glastor and Klastor, twins raised in the Merchant Guild, followed different paths. Klastor sought adventure, selling bones to necromancers, while Glastor became a bureaucrat. Though his role seemed dull, this Jadame Merchant Guild holds immense power in a field where precision is key. With an uncanny ability to track every coin, Glastor ensures no wealth is lost, making him an invaluable asset in the Guild’s affairs.
Specialization
He produces +500 Gold per day, plus another +100 for every 3 hero level(s). Increases the amount of Gold found on the map by 25%.
Starting skills
Available skills
Roll chance on level-up. Every magic hero of the Dungeon faction shares this table.
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Triumvirate’s Strength8.3%Triumvirate’s StrengthOnce per round, the hero can activate one of the three Stances in battle. The active Stance grants the hero +0 to the Stance’s corresponding attribute.
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Sorcery6.3%Sorcery+10% Magic Damage dealt.
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Wisdom6.3%WisdomThe hero can learn up to tier‑3 spells without knowing the corresponding Magic School skill.
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Summon Avatar6.3%Summon Avatar -
Battle Magic6.3%Battle MagicFriendly creatures’ Attack and Defense increase by 15% of the hero’s Spell Power and Knowledge respectively.
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Diplomacy6.3%Diplomacy -
Thaumaturgy6.3%ThaumaturgyThe hero can use the Spellbook one more time per battle round, but only to cast a spell of a Magic School that hasn’t been used this round. Spells cost +100% mana for each use after the first.
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Leadership5.2%LeadershipThe hero gains 1 Morale.
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Economy5.2%Economy+500 Gold daily.
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Logistics4.2%Logistics+10% Movement points on the global map.
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Scouting4.2%ScoutingThe hero gains 1 sight radius.
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Tactics4.2%TacticsIn the Tactics Phase, creatures can be placed within a 3‑line area.
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Siegecraft4.2%Siegecraft -
Recruitment4.2%Recruitment -
Luck3.1%LuckThe hero gains 1 Luck.
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Insight3.1%InsightThe hero gains +20% more XP.
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Offense2.1%OffenseFriendly creatures’ basic attacks deal +15% Damage.
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Defense2.1%DefenseFriendly creatures take –15% Damage from basic attacks.
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Resistance2.1%ResistanceFriendly creatures take –15% Magic Damage.
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Battlecraft2.1%BattlecraftWhen a friendly creature waits on their turn, they gain +?% Attack until the end of the round. When they skip turn, they gain +?% Defense until the end of the round.
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Daylight Magic2.1%Daylight MagicThe hero can learn tier‑5 Daylight spells.
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Nightshade Magic2.1%Nightshade MagicThe hero can learn tier‑5 Nightshade spells.
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Arcane Magic2.1%Arcane MagicThe hero can learn tier‑5 Arcane spells.
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Primal Magic2.1%Primal MagicThe hero can learn tier‑5 Primal spells.