Gleard the Grey
Magic is merely an intellectual pursuit for Alvar’s top vizier — just like chess, which he always wins.
- Attack
- 2
- Defense
- 2
- Spell Power
- 2
- Knowledge
- 1
- Luck
- 0
- Morale
- 0
Biography
Born with pale scales, Gleard straddles two worlds — neither fully dragon nor biped. But in Alvar, talent outweighs heritage, and Gleard’s gifted proficiency in mathematics, magic, and logic let him rise to become a Triumvirate vizier. A master of both politics and strategy, he outmaneuvers rivals in chess as effortlessly as he navigates the complexities of magic and war.
Specialization
He receives +1 level to all Arcane spells, plus another +1 for every 10 hero levels. Casting Arcane spells does not prevent him from using other spells of the same Magic School. Enemy hero cannot cast Arcane spells.
Starting skills
Available skills
Roll chance on level-up. Every might hero of the Dungeon faction shares this table.
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Triumvirate’s Strength8.3%Triumvirate’s StrengthOnce per round, the hero can activate one of the three Stances in battle. The active Stance grants the hero +0 to the Stance’s corresponding attribute.
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Offense6.3%OffenseFriendly creatures’ basic attacks deal +15% Damage.
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Defense6.3%DefenseFriendly creatures take –15% Damage from basic attacks.
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Resistance6.3%ResistanceFriendly creatures take –15% Magic Damage.
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Battlecraft6.3%BattlecraftWhen a friendly creature waits on their turn, they gain +?% Attack until the end of the round. When they skip turn, they gain +?% Defense until the end of the round.
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Diplomacy6.3%Diplomacy -
Combat6.3%Combat -
Leadership5.2%LeadershipThe hero gains 1 Morale.
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Economy5.2%Economy+500 Gold daily.
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Logistics4.2%Logistics+10% Movement points on the global map.
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Scouting4.2%ScoutingThe hero gains 1 sight radius.
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Tactics4.2%TacticsIn the Tactics Phase, creatures can be placed within a 3‑line area.
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Siegecraft4.2%Siegecraft -
Recruitment4.2%Recruitment -
Luck3.1%LuckThe hero gains 1 Luck.
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Insight3.1%InsightThe hero gains +20% more XP.
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Sorcery2.1%Sorcery+10% Magic Damage dealt.
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Wisdom2.1%WisdomThe hero can learn up to tier‑3 spells without knowing the corresponding Magic School skill.
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Summon Avatar2.1%Summon Avatar -
Battle Magic2.1%Battle MagicFriendly creatures’ Attack and Defense increase by 15% of the hero’s Spell Power and Knowledge respectively.
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Daylight Magic2.1%Daylight MagicThe hero can learn tier‑5 Daylight spells.
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Nightshade Magic2.1%Nightshade MagicThe hero can learn tier‑5 Nightshade spells.
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Arcane Magic2.1%Arcane MagicThe hero can learn tier‑5 Arcane spells.
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Primal Magic2.1%Primal MagicThe hero can learn tier‑5 Primal spells.