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Gleard the Grey
Dungeon · might

Gleard the Grey

Magic is merely an intellectual pursuit for Alvar’s top vizier — just like chess, which he always wins.
Attack
2
Defense
2
Spell Power
2
Knowledge
1
Luck
0
Morale
0

Biography

Born with pale scales, Gleard straddles two worlds — neither fully dragon nor biped. But in Alvar, talent outweighs heritage, and Gleard’s gifted proficiency in mathematics, magic, and logic let him rise to become a Triumvirate vizier. A master of both politics and strategy, he outmaneuvers rivals in chess as effortlessly as he navigates the complexities of magic and war.

Specialization

Arcane Dominion
Arcane Dominion

He receives +1 level to all Arcane spells, plus another +1 for every 10 hero levels. Casting Arcane spells does not prevent him from using other spells of the same Magic School. Enemy hero cannot cast Arcane spells.

Starting skills

Available skills

Roll chance on level-up. Every might hero of the Dungeon faction shares this table.

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