Mouaren
They say he has a key to any door and any mind. But does anyone have a key for his…?
- Attack
- 2
- Defense
- 2
- Spell Power
- 2
- Knowledge
- 1
- Luck
- 0
- Morale
- 0
Biography
Mouaren, once a skilled thief, turned to lock‑making not for redemption but for curiosity — crafting locks, keeping keys, and uncovering secrets.
His actions drew the Triumvirate spymaster’s attention, leading to his capture and recruitment. Now, under scrutiny, he serves as a cunning commander, proving the spymaster’s instincts right.
Specialization
Infiltrator growth in your cities increases by 1. Under his command, Infiltrators gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Infiltrators lose an equal amount of Attack and Defense.
Starting skills
Available skills
Roll chance on level-up. Every might hero of the Dungeon faction shares this table.
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Triumvirate’s Strength8.3%Triumvirate’s StrengthOnce per round, the hero can activate one of the three Stances in battle. The active Stance grants the hero +0 to the Stance’s corresponding attribute.
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Offense6.3%OffenseFriendly creatures’ basic attacks deal +15% Damage.
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Defense6.3%DefenseFriendly creatures take –15% Damage from basic attacks.
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Resistance6.3%ResistanceFriendly creatures take –15% Magic Damage.
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Battlecraft6.3%BattlecraftWhen a friendly creature waits on their turn, they gain +?% Attack until the end of the round. When they skip turn, they gain +?% Defense until the end of the round.
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Diplomacy6.3%Diplomacy -
Combat6.3%Combat -
Leadership5.2%LeadershipThe hero gains 1 Morale.
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Economy5.2%Economy+500 Gold daily.
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Logistics4.2%Logistics+10% Movement points on the global map.
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Scouting4.2%ScoutingThe hero gains 1 sight radius.
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Tactics4.2%TacticsIn the Tactics Phase, creatures can be placed within a 3‑line area.
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Siegecraft4.2%Siegecraft -
Recruitment4.2%Recruitment -
Luck3.1%LuckThe hero gains 1 Luck.
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Insight3.1%InsightThe hero gains +20% more XP.
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Sorcery2.1%Sorcery+10% Magic Damage dealt.
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Wisdom2.1%WisdomThe hero can learn up to tier‑3 spells without knowing the corresponding Magic School skill.
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Summon Avatar2.1%Summon Avatar -
Battle Magic2.1%Battle MagicFriendly creatures’ Attack and Defense increase by 15% of the hero’s Spell Power and Knowledge respectively.
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Daylight Magic2.1%Daylight MagicThe hero can learn tier‑5 Daylight spells.
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Nightshade Magic2.1%Nightshade MagicThe hero can learn tier‑5 Nightshade spells.
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Arcane Magic2.1%Arcane MagicThe hero can learn tier‑5 Arcane spells.
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Primal Magic2.1%Primal MagicThe hero can learn tier‑5 Primal spells.