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Medusa
Dungeon · Tier 5

Medusa

Medusa
Base

Medusa

Magic Creature
500 gold
Health
55
Attack
15
Defense
14
Damage
11–15
Initiative
4
Speed
2
Morale
0
Luck
0

The role of Medusae in Alvari society is an odd one. Being true natives of the underworld, many of them harbor resentment toward collaborating with “surfacers” and their ways of life. Is their involvement born of curiosity, or is there an ulterior motive for their interest in the surface?

Passive abilities

  • Ranged Attack Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
  • Sharpshooter Ranged attacks deal full Ranged Damage at any range.

Active abilities

  • Slither Away
    Slither Away Moves to another hex within its movement range.
    Concentration: 1 Cooldown: 1 round(s)

Immunities

Magic CreatureCurse
About class "Magic Creature"

A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so. Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

Medusa Sculptor
Upgrade

Medusa Sculptor

Magic Creature
710 gold
Health
55
Attack
18
Defense
17
Damage
15–15
Initiative
5
Speed
4
Morale
0
Luck
0

To many medusae, petrification is an art within an art, a revered act that grants an honored status to those chosen to be turned to stone in their society. It raises a chilling question — how many of the Alvari statues I have passed in my life once walked these same streets?

Passive abilities

  • Ranged Attack Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
  • Sharpshooter Ranged attacks deal full Ranged Damage at any range.
  • Duelist Receives no penalty in Melee range, dealing full Damage.

Active abilities

  • Slither Away
    Slither Away Moves to another hex within its movement range.
    Concentration: 1 Cooldown: 1 round(s)
  • Petrification
    Petrification Performs a Melee attack and petrifies the target until the end of the round. Petrified targets take double Damage from basic attacks, are immune to Magic Damage, and skip their turn.
    Concentration: 2 Cooldown: 2 round(s)
    • Target:single

Immunities

Magic CreatureCurse
About class "Magic Creature"

A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so. Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

Medusa Queen
Alt. upgrade

Medusa Queen

Magic Creature
710 gold
Health
55
Attack
15
Defense
14
Damage
11–15
Initiative
6
Speed
3
Morale
0
Luck
0

Rumors speak of a chthonic lifeform thrives deep below the passages explored by the Triumvirate, with all medusae as its kin — but only the gorgons hold the truth. If these tales are more than a myth, one must wonder — who do these “Queens” truly serve?

Passive abilities

  • Ranged Attack Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
  • Sharpshooter Ranged attacks deal full Ranged Damage at any range.
  • Countershot Counterattacks when struck with a Ranged attack.
  • Marble Arrows Ranged Attacks reduce the target’s Initiative by 2 until the end of the next round.

Active abilities

  • Slither Away
    Slither Away Moves to another hex within its movement range.
    Concentration: 1 Cooldown: 1 round(s)

Immunities

Magic CreatureCurse
About class "Magic Creature"

A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so. Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

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