Cavalry
Cavalry
- Health
- 85
- Attack
- 12
- Defense
- 17
- Damage
- 10–14
- Initiative
- 10
- Speed
- 7
- Morale
- 1
- Luck
- 0
If templar infantry is the anvil, these cavaliers are the hammer of the inquisitorial forces. Mounted on sturdy steeds, they charge into battle, inspiring their troops while wreaking havoc in enemy ranks.
Passive abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
- Piercing Strike I Ignores 30% of the enemy’s Defense.
- Inspiring Increases friendly creatures’ Morale by 1. This effect does not stack; only the strongest one is active.
- Jousting Bonus Moving before an attack increases Damage by 5% per hex moved.
Immunities
About class "Living"
A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.
Noble Cavalry
- Health
- 85
- Attack
- 12
- Defense
- 17
- Damage
- 12–16
- Initiative
- 13
- Speed
- 7
- Morale
- 1
- Luck
- 0
The Order of Sunlight has one goal: to uphold the Church’s vision through chivalry and honor. A noble, yet baseless claim.
Passive abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
- Piercing Strike II Ignores 40% of the enemy’s Defense.
- Inspiring Increases friendly creatures’ Morale by 2. This effect does not stack; only the strongest one is active.
- Jousting Bonus Moving before an attack increases Damage by 10% per hex moved.
Active abilities
-
Charge! Increases Speed and Initiative of all friendly creatures by 1. Duration: 2 round(s).
Immunities
About class "Living"
A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.
Sunspear Cavalry
- Health
- 85
- Attack
- 14
- Defense
- 22
- Damage
- 12–16
- Initiative
- 10
- Speed
- 8
- Morale
- 2
- Luck
- 0
Clad in the finest armor a knight can wield, these equine lords serve as the Sun’s spear, shattering ranks and growing in power with each prayer uttered in their name. Chalice be their witness!
Passive abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
- Piercing Strike II Ignores 40% of the enemy’s Defense.
- Inspiring Increases friendly creatures’ Morale by 2. This effect does not stack; only the strongest one is active.
- Jousting Bonus Moving before an attack increases Damage by 10% per hex moved.
- Anointed for Attack Whenever this creature gains a positive effect, its Attack increases by 2 until the end of the battle.
Immunities
About class "Living"
A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.