paradrew101 streamer · GTA VI
Inquisitor
Temple · Tier 6

Inquisitor

Inquisitor
Base

Inquisitor

Living
1000 gold
Health
95
Attack
20
Defense
24
Damage
19–23
Initiative
7
Speed
4
Morale
0
Luck
0

Leaders, judges and executioners — the inquisitors embody the pinnacle of human resolve. Their unbreakable will often proves decisive in battle.

Passive abilities

  • Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
  • Unyielding I Ignores 30% of the enemy’s Attack when struck.
  • Absolute Resistance Immune to all Magic Damage.

Active abilities

  • Infuse Armor
    Infuse Armor Increases this creature’s Defense by 5 and Speed by 1, and dispels any negative effects that restrict movement. Duration: 2 round(s).
    Concentration: 2 Cooldown: 2 round(s)
  • Celestial Flail
    Celestial Flail Hits the target and all adjacent enemies.
    Concentration: 1 Cooldown: 1 round(s)
    • Target: area

Immunities

LivingMagic damage
About class "Living"

A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.

Mother Superior
Upgrade

Mother Superior

Living
1500 gold
Health
125
Attack
20
Defense
28
Damage
19–23
Initiative
9
Speed
5
Morale
0
Luck
0

Most military orders within the Church are led by a mother superior, acting as commander in the absence of higher authority. Their presence on the battlefield signals an inevitable advance — they will see it through.

Passive abilities

  • Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
  • Unyielding II Ignores 40% of the enemy’s Attack when struck.
  • Absolute Resistance Immune to all Magic Damage.
  • Celestial Armor This creature generates +2 Focus Point(s) when taking Damage.

Active abilities

  • Infuse Armor
    Infuse Armor Increases this creature’s Defense by 10 and Speed by 2, and dispels any negative effects that restrict movement. Duration: 2 round(s).
    Concentration: 2 Cooldown: 2 round(s)
  • Celestial Flail
    Celestial Flail Hits the target and all adjacent enemies.
    Concentration: 1 Cooldown: 1 round(s)
    • Target: area

Immunities

LivingMagic damage
About class "Living"

A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.

Excommunicator
Alt. upgrade

Excommunicator

Living
1500 gold
Health
95
Attack
26
Defense
24
Damage
22–32
Initiative
8
Speed
6
Morale
0
Luck
0

The Church upholds purity of soul above all else — those who falter face the excommunicators, whose gaze never fails to uncover heresy.

Passive abilities

  • Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
  • Unyielding II Ignores 40% of the enemy’s Attack when struck.
  • Absolute Resistance Immune to all Magic Damage.

Active abilities

  • Infuse Armor
    Infuse Armor Increases this creature’s Defense by 10 and Speed by 2, and dispels any negative effects that restrict movement. Duration: 2 round(s).
    Concentration: 2 Cooldown: 2 round(s)
  • Swift Penance
    Swift Penance Deals [ 40 + 12 × amount of units ] Magic Damage to the target and all adjacent creatures, dispelling all positive effects from them.
    Concentration: 2 Cooldown: 2 round(s)
    • Damage: 40
    • Target: area

Immunities

LivingMagic damage
About class "Living"

A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.

Tier 6 units

One tier is one dwelling level in town, so units are worth comparing inside a tier. The numbers are for the base form, before upgrades.

Unit Faction Health Attack Defense Damage Initiative Speed
Waurms Hive 120 20 20 21–23 8 8
Hydra Dungeon 130 24 22 25–28 8 4
Inquisitor Temple 95 20 24 19–23 7 4
Qilin Grove 135 22 22 24–30 9 6
Dread Knight Necropolis 100 19 18 12–14 9 7
Couatl Neutral 95 26 19 21–28 12 8
Dragonslayer Neutral 85 24 28 27–36 9 6
Worldwatcher Neutral 75 25 25 25 8 3
Arbitrator Schism 75 20 20 18–22 5 4
← All units

Type at least two characters