Sun Defense — a free online tower defense game
The undead march down the path towards your gate. Line troops along it and survive ten waves. Free to play right in the browser — nothing to download, no sign-up. Troop stats come straight from Heroes of Might and Magic: Olden Era: same hire cost, same damage, same initiative.
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Final score: 0
On a phone: tap a troop for its panel, drag it to move.
Leaderboard
Shared by everyone. Scores are saved once you sign in with Telegram, and the board lists members of the paradrew101 community.
Rating is for those signed in with Telegram.
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How to play
- Pick a troop from the list and tap a free cell — it takes position there for the price shown.
- Melee only reaches the neighbouring path cell, but hits twice as hard. Shooters cover three cells from anywhere.
- You send each wave yourself — nothing moves until you do. Clicking your own troop opens a panel: upgrade it, or remove it at a full refund.
- Every kill pays gold. Anything that reaches the gate costs a life, and you have ten.
- Every wave gets a fresh path, and the further you go the more it winds. You see the new road before you send the wave.
- A troop that ends up standing on the new path comes back to your hand, money included.
- Every troop has an upgraded form taken from the game itself — its own name, price and stats. Upgrading costs less than fielding a second one.
- A troop can be dragged to another cell with your finger — even mid-wave. But it spends a few seconds redeploying and holds its fire, and the pricier the troop the longer it takes: a Swordsman almost at once, an Angel four seconds.
Troops for hire
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Swordsman 85 · damage 5 · hits every 1.3s · range 1.1 cells Upgrade: Guard Captain · +25 · damage 5 · hits every 1.1s -
Crossbowman 105 · damage 3.5 · hits every 1.3s · range 3.2 cells Upgrade: Marksman · +35 · damage 3.5 · hits every 0.9s -
Griffin 255 · damage 14 · hits every 0.7s · range 1.1 cells Upgrade: Temple Griffin · +95 · damage 14 · hits every 0.5s -
Lightweaver 290 · damage 11 · hits every 1.6s · range 3.2 cells Upgrade: Sun Herald · +110 · damage 14 · hits every 1.6s -
Cavalry 850 · damage 24 · hits every 0.7s · range 1.1 cells Upgrade: Noble Cavalry · +370 · damage 28 · hits every 0.5s -
Angel 2400 · damage 62.5 · hits every 0.8s · range 3.2 cells Upgrade: Archangel · +1600 · damage 62.5 · hits every 0.5s
What is coming
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Skeleton health 19 · speed 0.75 · bounty 16 -
Wight health 25 · speed 1.5 · bounty 48 -
Undead Pet health 43 · speed 1.25 · bounty 55 -
Graverobber health 93 · speed 0.75 · bounty 118 -
Lich health 140 · speed 0.5 · bounty 145 -
Dread Knight health 310 · speed 1.75 · bounty 364 -
Vampire health 465 · speed 1.5 · bounty 545
Troop numbers come from the game data and are converted to real time: initiative becomes attack rate, speed becomes cells per second, and the hire cost is left as it is.