Wight
Wight
- Health
- 8
- Attack
- 3
- Defense
- 0
- Damage
- 2–4
- Initiative
- 7
- Speed
- 6
- Morale
- 0
- Luck
- 0
A person once deeply cherished, forced back to life against their will. Wights, dissolving and lost, claw at the memories of others in desperation, hoping to recover — or steal — their names and identities.
Passive abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
- Flying Movement ignores obstacles and traps.
- Memory Devourer Each attack converts 20% of the Damage dealt into additional HP. This can create temporary units in this creature’s stack.
Immunities
About class "Undead"
A creature or person whose life has been prolonged by unnatural means. Morale: Always neutral. Luck range: –5 to 5. Fallen Undead do NOT count towards the power of Necromancy reanimation after battle.
Wraith
- Health
- 8
- Attack
- 6
- Defense
- 0
- Damage
- 2–4
- Initiative
- 9
- Speed
- 7
- Morale
- 0
- Luck
- 0
Sometimes a soul is brought back with enough clarity to grasp its eternal entrapment in the living world. This harrowing realization of rage and despair gives rise to a wraith.
Passive abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
- Flying Movement ignores obstacles and traps.
- Memory Devourer Each attack converts 40% of the Damage dealt into additional HP. This can create temporary units in this creature’s stack.
Active abilities
-
Howl of the Banshee Forces the target enemy creature to move to a random free hex, if possible.- Target: single
Immunities
About class "Undead"
A creature or person whose life has been prolonged by unnatural means. Morale: Always neutral. Luck range: –5 to 5. Fallen Undead do NOT count towards the power of Necromancy reanimation after battle.
Phantasm
- Health
- 8
- Attack
- 6
- Defense
- 4
- Damage
- 2–4
- Initiative
- 8
- Speed
- 7
- Morale
- 0
- Luck
- 0
Souls severed from their bodies succumb to entropy, flickering and fading as they desperately cling to fragments of identity while oblivion slowly consumes them.
Passive abilities
- Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
- Flying Movement ignores obstacles and traps.
- Memory Devourer Each attack converts 20% of the Damage dealt into additional HP. This can create temporary units in this creature’s stack.
- Nightmares Attacks curse the target. Cursed creatures take [ 8 + 1 × amount of units ] Pure Damage at the start of their turn. This effect is stackable. Duration: 2 round(s).
Immunities
About class "Undead"
A creature or person whose life has been prolonged by unnatural means. Morale: Always neutral. Luck range: –5 to 5. Fallen Undead do NOT count towards the power of Necromancy reanimation after battle.
Tier 2 units
One tier is one dwelling level in town, so units are worth comparing inside a tier. The numbers are for the base form, before upgrades.
| Unit | Faction | Health | Attack | Defense | Damage | Initiative | Speed |
|---|---|---|---|---|---|---|---|
| Locust | Hive | 12 | 5 | 4 | 3–4 | 6 | 5 |
| Infiltrator | Dungeon | 13 | 6 | 2 | 3–5 | 6 | 5 |
| Crossbowman | Temple | 10 | 5 | 3 | 3–4 | 5 | 3 |
| Hoplet | Grove | 18 | 5 | 3 | 3–6 | 6 | 5 |
| Wight | Necropolis | 8 | 3 | 0 | 2–4 | 7 | 6 |
| Ghoul | Neutral | 20 | 9 | 6 | 4–7 | 5 | 5 |
| Halfling | Neutral | 6 | 6 | 6 | 3 | 6 | 6 |
| Peasant | Neutral | 5 | 1 | 1 | 1 | 1 | 1 |
| Cultist | Schism | 15 | 5 | 4 | 3–5 | 4 | 4 |