paradrew101 streamer · GTA VI
Wight
Necropolis · Tier 2

Wight

Wight
Base

Wight

Undead
105 gold
Health
8
Attack
3
Defense
0
Damage
2–4
Initiative
7
Speed
6
Morale
0
Luck
0

A person once deeply cherished, forced back to life against their will. Wights, dissolving and lost, claw at the memories of others in desperation, hoping to recover — or steal — their names and identities.

Passive abilities

  • Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
  • Flying Movement ignores obstacles and traps.
  • Memory Devourer Each attack converts 20% of the Damage dealt into additional HP. This can create temporary units in this creature’s stack.

Immunities

UndeadCurseBleedingPoison
About class "Undead"

A creature or person whose life has been prolonged by unnatural means. Morale: Always neutral. Luck range: –5 to 5. Fallen Undead do NOT count towards the power of Necromancy reanimation after battle.

Wraith
Upgrade

Wraith

Undead
140 gold
Health
8
Attack
6
Defense
0
Damage
2–4
Initiative
9
Speed
7
Morale
0
Luck
0

Sometimes a soul is brought back with enough clarity to grasp its eternal entrapment in the living world. This harrowing realization of rage and despair gives rise to a wraith.

Passive abilities

  • Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
  • Flying Movement ignores obstacles and traps.
  • Memory Devourer Each attack converts 40% of the Damage dealt into additional HP. This can create temporary units in this creature’s stack.

Active abilities

  • Howl of the Banshee
    Howl of the Banshee Forces the target enemy creature to move to a random free hex, if possible.
    Concentration: 1 Cooldown: 1 round(s)
    • Target: single

Immunities

UndeadCurseBleedingPoison
About class "Undead"

A creature or person whose life has been prolonged by unnatural means. Morale: Always neutral. Luck range: –5 to 5. Fallen Undead do NOT count towards the power of Necromancy reanimation after battle.

Phantasm
Alt. upgrade

Phantasm

Undead
140 gold
Health
8
Attack
6
Defense
4
Damage
2–4
Initiative
8
Speed
7
Morale
0
Luck
0

Souls severed from their bodies succumb to entropy, flickering and fading as they desperately cling to fragments of identity while oblivion slowly consumes them.

Passive abilities

  • Melee Attack Can only attack adjacent enemies. Provokes counterattacks.
  • Flying Movement ignores obstacles and traps.
  • Memory Devourer Each attack converts 20% of the Damage dealt into additional HP. This can create temporary units in this creature’s stack.
  • Nightmares Attacks curse the target. Cursed creatures take [ 8 + 1 × amount of units ] Pure Damage at the start of their turn. This effect is stackable. Duration: 2 round(s).

Immunities

UndeadCurseBleedingPoison
About class "Undead"

A creature or person whose life has been prolonged by unnatural means. Morale: Always neutral. Luck range: –5 to 5. Fallen Undead do NOT count towards the power of Necromancy reanimation after battle.

Tier 2 units

One tier is one dwelling level in town, so units are worth comparing inside a tier. The numbers are for the base form, before upgrades.

Unit Faction Health Attack Defense Damage Initiative Speed
Locust Hive 12 5 4 3–4 6 5
Infiltrator Dungeon 13 6 2 3–5 6 5
Crossbowman Temple 10 5 3 3–4 5 3
Hoplet Grove 18 5 3 3–6 6 5
Wight Necropolis 8 3 0 2–4 7 6
Ghoul Neutral 20 9 6 4–7 5 5
Halfling Neutral 6 6 6 3 6 6
Peasant Neutral 5 1 1 1 1 1
Cultist Schism 15 5 4 3–5 4 4
← All units

Type at least two characters